qemu-e2k/ui/shader/texture-blit.frag

11 lines
180 B
GLSL

#version 300 es
uniform sampler2D image;
in mediump vec2 ex_tex_coord;
out mediump vec4 out_frag_color;
void main(void) {
out_frag_color = texture(image, ex_tex_coord);
}