20b0a9f4f6
current_machine is always set before accelerators are initialized, so use that instead of MACHINE(qdev_get_machine()). Signed-off-by: Claudio Fontana <cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
571 lines
16 KiB
C
571 lines
16 KiB
C
/*
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* QEMU System Emulator
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*
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* Copyright (c) 2003-2008 Fabrice Bellard
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* Copyright (c) 2014 Red Hat Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "qemu/osdep.h"
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#include "qemu-common.h"
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#include "sysemu/tcg.h"
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#include "sysemu/replay.h"
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#include "qemu/main-loop.h"
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#include "qemu/guest-random.h"
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#include "exec/exec-all.h"
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#include "hw/boards.h"
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#include "tcg-cpus.h"
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/* Kick all RR vCPUs */
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static void qemu_cpu_kick_rr_cpus(void)
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{
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CPUState *cpu;
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CPU_FOREACH(cpu) {
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cpu_exit(cpu);
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};
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}
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static void tcg_kick_vcpu_thread(CPUState *cpu)
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{
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if (qemu_tcg_mttcg_enabled()) {
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cpu_exit(cpu);
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} else {
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qemu_cpu_kick_rr_cpus();
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}
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}
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/*
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* TCG vCPU kick timer
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*
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* The kick timer is responsible for moving single threaded vCPU
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* emulation on to the next vCPU. If more than one vCPU is running a
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* timer event with force a cpu->exit so the next vCPU can get
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* scheduled.
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*
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* The timer is removed if all vCPUs are idle and restarted again once
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* idleness is complete.
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*/
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static QEMUTimer *tcg_kick_vcpu_timer;
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static CPUState *tcg_current_rr_cpu;
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#define TCG_KICK_PERIOD (NANOSECONDS_PER_SECOND / 10)
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static inline int64_t qemu_tcg_next_kick(void)
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{
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return qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + TCG_KICK_PERIOD;
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}
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/* Kick the currently round-robin scheduled vCPU to next */
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static void qemu_cpu_kick_rr_next_cpu(void)
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{
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CPUState *cpu;
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do {
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cpu = qatomic_mb_read(&tcg_current_rr_cpu);
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if (cpu) {
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cpu_exit(cpu);
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}
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} while (cpu != qatomic_mb_read(&tcg_current_rr_cpu));
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}
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static void kick_tcg_thread(void *opaque)
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{
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timer_mod(tcg_kick_vcpu_timer, qemu_tcg_next_kick());
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qemu_cpu_kick_rr_next_cpu();
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}
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static void start_tcg_kick_timer(void)
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{
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assert(!mttcg_enabled);
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if (!tcg_kick_vcpu_timer && CPU_NEXT(first_cpu)) {
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tcg_kick_vcpu_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL,
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kick_tcg_thread, NULL);
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}
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if (tcg_kick_vcpu_timer && !timer_pending(tcg_kick_vcpu_timer)) {
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timer_mod(tcg_kick_vcpu_timer, qemu_tcg_next_kick());
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}
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}
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static void stop_tcg_kick_timer(void)
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{
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assert(!mttcg_enabled);
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if (tcg_kick_vcpu_timer && timer_pending(tcg_kick_vcpu_timer)) {
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timer_del(tcg_kick_vcpu_timer);
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}
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}
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static void qemu_tcg_destroy_vcpu(CPUState *cpu)
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{
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}
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static void qemu_tcg_rr_wait_io_event(void)
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{
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CPUState *cpu;
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while (all_cpu_threads_idle()) {
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stop_tcg_kick_timer();
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qemu_cond_wait_iothread(first_cpu->halt_cond);
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}
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start_tcg_kick_timer();
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CPU_FOREACH(cpu) {
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qemu_wait_io_event_common(cpu);
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}
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}
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static int64_t tcg_get_icount_limit(void)
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{
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int64_t deadline;
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if (replay_mode != REPLAY_MODE_PLAY) {
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/*
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* Include all the timers, because they may need an attention.
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* Too long CPU execution may create unnecessary delay in UI.
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*/
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deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
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QEMU_TIMER_ATTR_ALL);
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/* Check realtime timers, because they help with input processing */
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deadline = qemu_soonest_timeout(deadline,
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qemu_clock_deadline_ns_all(QEMU_CLOCK_REALTIME,
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QEMU_TIMER_ATTR_ALL));
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/*
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* Maintain prior (possibly buggy) behaviour where if no deadline
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* was set (as there is no QEMU_CLOCK_VIRTUAL timer) or it is more than
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* INT32_MAX nanoseconds ahead, we still use INT32_MAX
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* nanoseconds.
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*/
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if ((deadline < 0) || (deadline > INT32_MAX)) {
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deadline = INT32_MAX;
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}
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return icount_round(deadline);
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} else {
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return replay_get_instructions();
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}
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}
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static void notify_aio_contexts(void)
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{
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/* Wake up other AioContexts. */
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qemu_clock_notify(QEMU_CLOCK_VIRTUAL);
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qemu_clock_run_timers(QEMU_CLOCK_VIRTUAL);
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}
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static void handle_icount_deadline(void)
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{
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assert(qemu_in_vcpu_thread());
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if (icount_enabled()) {
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int64_t deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
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QEMU_TIMER_ATTR_ALL);
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if (deadline == 0) {
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notify_aio_contexts();
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}
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}
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}
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static void prepare_icount_for_run(CPUState *cpu)
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{
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if (icount_enabled()) {
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int insns_left;
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/*
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* These should always be cleared by process_icount_data after
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* each vCPU execution. However u16.high can be raised
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* asynchronously by cpu_exit/cpu_interrupt/tcg_handle_interrupt
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*/
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g_assert(cpu_neg(cpu)->icount_decr.u16.low == 0);
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g_assert(cpu->icount_extra == 0);
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cpu->icount_budget = tcg_get_icount_limit();
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insns_left = MIN(0xffff, cpu->icount_budget);
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cpu_neg(cpu)->icount_decr.u16.low = insns_left;
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cpu->icount_extra = cpu->icount_budget - insns_left;
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replay_mutex_lock();
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if (cpu->icount_budget == 0 && replay_has_checkpoint()) {
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notify_aio_contexts();
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}
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}
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}
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static void process_icount_data(CPUState *cpu)
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{
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if (icount_enabled()) {
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/* Account for executed instructions */
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icount_update(cpu);
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/* Reset the counters */
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cpu_neg(cpu)->icount_decr.u16.low = 0;
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cpu->icount_extra = 0;
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cpu->icount_budget = 0;
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replay_account_executed_instructions();
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replay_mutex_unlock();
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}
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}
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static int tcg_cpu_exec(CPUState *cpu)
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{
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int ret;
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#ifdef CONFIG_PROFILER
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int64_t ti;
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#endif
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assert(tcg_enabled());
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#ifdef CONFIG_PROFILER
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ti = profile_getclock();
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#endif
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cpu_exec_start(cpu);
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ret = cpu_exec(cpu);
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cpu_exec_end(cpu);
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#ifdef CONFIG_PROFILER
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qatomic_set(&tcg_ctx->prof.cpu_exec_time,
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tcg_ctx->prof.cpu_exec_time + profile_getclock() - ti);
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#endif
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return ret;
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}
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/*
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* Destroy any remaining vCPUs which have been unplugged and have
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* finished running
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*/
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static void deal_with_unplugged_cpus(void)
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{
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CPUState *cpu;
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CPU_FOREACH(cpu) {
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if (cpu->unplug && !cpu_can_run(cpu)) {
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qemu_tcg_destroy_vcpu(cpu);
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cpu_thread_signal_destroyed(cpu);
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break;
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}
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}
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}
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/*
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* Single-threaded TCG
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*
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* In the single-threaded case each vCPU is simulated in turn. If
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* there is more than a single vCPU we create a simple timer to kick
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* the vCPU and ensure we don't get stuck in a tight loop in one vCPU.
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* This is done explicitly rather than relying on side-effects
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* elsewhere.
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*/
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static void *tcg_rr_cpu_thread_fn(void *arg)
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{
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CPUState *cpu = arg;
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assert(tcg_enabled());
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rcu_register_thread();
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tcg_register_thread();
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qemu_mutex_lock_iothread();
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qemu_thread_get_self(cpu->thread);
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cpu->thread_id = qemu_get_thread_id();
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cpu->can_do_io = 1;
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cpu_thread_signal_created(cpu);
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qemu_guest_random_seed_thread_part2(cpu->random_seed);
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/* wait for initial kick-off after machine start */
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while (first_cpu->stopped) {
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qemu_cond_wait_iothread(first_cpu->halt_cond);
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/* process any pending work */
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CPU_FOREACH(cpu) {
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current_cpu = cpu;
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qemu_wait_io_event_common(cpu);
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}
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}
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start_tcg_kick_timer();
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cpu = first_cpu;
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/* process any pending work */
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cpu->exit_request = 1;
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while (1) {
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qemu_mutex_unlock_iothread();
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replay_mutex_lock();
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qemu_mutex_lock_iothread();
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/* Account partial waits to QEMU_CLOCK_VIRTUAL. */
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icount_account_warp_timer();
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/*
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* Run the timers here. This is much more efficient than
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* waking up the I/O thread and waiting for completion.
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*/
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handle_icount_deadline();
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replay_mutex_unlock();
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if (!cpu) {
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cpu = first_cpu;
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}
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while (cpu && cpu_work_list_empty(cpu) && !cpu->exit_request) {
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qatomic_mb_set(&tcg_current_rr_cpu, cpu);
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current_cpu = cpu;
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qemu_clock_enable(QEMU_CLOCK_VIRTUAL,
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(cpu->singlestep_enabled & SSTEP_NOTIMER) == 0);
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if (cpu_can_run(cpu)) {
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int r;
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qemu_mutex_unlock_iothread();
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prepare_icount_for_run(cpu);
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r = tcg_cpu_exec(cpu);
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process_icount_data(cpu);
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qemu_mutex_lock_iothread();
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if (r == EXCP_DEBUG) {
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cpu_handle_guest_debug(cpu);
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break;
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} else if (r == EXCP_ATOMIC) {
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qemu_mutex_unlock_iothread();
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cpu_exec_step_atomic(cpu);
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qemu_mutex_lock_iothread();
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break;
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}
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} else if (cpu->stop) {
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if (cpu->unplug) {
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cpu = CPU_NEXT(cpu);
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}
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break;
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}
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cpu = CPU_NEXT(cpu);
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} /* while (cpu && !cpu->exit_request).. */
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/* Does not need qatomic_mb_set because a spurious wakeup is okay. */
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qatomic_set(&tcg_current_rr_cpu, NULL);
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if (cpu && cpu->exit_request) {
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qatomic_mb_set(&cpu->exit_request, 0);
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}
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if (icount_enabled() && all_cpu_threads_idle()) {
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/*
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* When all cpus are sleeping (e.g in WFI), to avoid a deadlock
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* in the main_loop, wake it up in order to start the warp timer.
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*/
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qemu_notify_event();
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}
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qemu_tcg_rr_wait_io_event();
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deal_with_unplugged_cpus();
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}
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rcu_unregister_thread();
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return NULL;
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}
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/*
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* Multi-threaded TCG
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*
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* In the multi-threaded case each vCPU has its own thread. The TLS
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* variable current_cpu can be used deep in the code to find the
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* current CPUState for a given thread.
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*/
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static void *tcg_cpu_thread_fn(void *arg)
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{
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CPUState *cpu = arg;
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assert(tcg_enabled());
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g_assert(!icount_enabled());
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rcu_register_thread();
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tcg_register_thread();
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qemu_mutex_lock_iothread();
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qemu_thread_get_self(cpu->thread);
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cpu->thread_id = qemu_get_thread_id();
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cpu->can_do_io = 1;
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current_cpu = cpu;
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cpu_thread_signal_created(cpu);
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qemu_guest_random_seed_thread_part2(cpu->random_seed);
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/* process any pending work */
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cpu->exit_request = 1;
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do {
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if (cpu_can_run(cpu)) {
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int r;
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qemu_mutex_unlock_iothread();
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r = tcg_cpu_exec(cpu);
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qemu_mutex_lock_iothread();
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switch (r) {
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case EXCP_DEBUG:
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cpu_handle_guest_debug(cpu);
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break;
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case EXCP_HALTED:
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/*
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* during start-up the vCPU is reset and the thread is
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* kicked several times. If we don't ensure we go back
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* to sleep in the halted state we won't cleanly
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* start-up when the vCPU is enabled.
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*
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* cpu->halted should ensure we sleep in wait_io_event
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*/
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g_assert(cpu->halted);
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break;
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case EXCP_ATOMIC:
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qemu_mutex_unlock_iothread();
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cpu_exec_step_atomic(cpu);
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qemu_mutex_lock_iothread();
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default:
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/* Ignore everything else? */
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break;
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}
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}
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qatomic_mb_set(&cpu->exit_request, 0);
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qemu_wait_io_event(cpu);
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} while (!cpu->unplug || cpu_can_run(cpu));
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qemu_tcg_destroy_vcpu(cpu);
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cpu_thread_signal_destroyed(cpu);
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qemu_mutex_unlock_iothread();
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rcu_unregister_thread();
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return NULL;
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}
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static void tcg_start_vcpu_thread(CPUState *cpu)
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{
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char thread_name[VCPU_THREAD_NAME_SIZE];
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static QemuCond *single_tcg_halt_cond;
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static QemuThread *single_tcg_cpu_thread;
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static int tcg_region_inited;
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assert(tcg_enabled());
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/*
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* Initialize TCG regions--once. Now is a good time, because:
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* (1) TCG's init context, prologue and target globals have been set up.
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* (2) qemu_tcg_mttcg_enabled() works now (TCG init code runs before the
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* -accel flag is processed, so the check doesn't work then).
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*/
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if (!tcg_region_inited) {
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tcg_region_inited = 1;
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tcg_region_init();
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parallel_cpus = qemu_tcg_mttcg_enabled() && current_machine->smp.max_cpus > 1;
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}
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if (qemu_tcg_mttcg_enabled() || !single_tcg_cpu_thread) {
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cpu->thread = g_malloc0(sizeof(QemuThread));
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cpu->halt_cond = g_malloc0(sizeof(QemuCond));
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qemu_cond_init(cpu->halt_cond);
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if (qemu_tcg_mttcg_enabled()) {
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/* create a thread per vCPU with TCG (MTTCG) */
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snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "CPU %d/TCG",
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cpu->cpu_index);
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qemu_thread_create(cpu->thread, thread_name, tcg_cpu_thread_fn,
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cpu, QEMU_THREAD_JOINABLE);
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} else {
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/* share a single thread for all cpus with TCG */
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snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "ALL CPUs/TCG");
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qemu_thread_create(cpu->thread, thread_name,
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tcg_rr_cpu_thread_fn,
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cpu, QEMU_THREAD_JOINABLE);
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single_tcg_halt_cond = cpu->halt_cond;
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single_tcg_cpu_thread = cpu->thread;
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}
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#ifdef _WIN32
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cpu->hThread = qemu_thread_get_handle(cpu->thread);
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#endif
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} else {
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/* For non-MTTCG cases we share the thread */
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cpu->thread = single_tcg_cpu_thread;
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cpu->halt_cond = single_tcg_halt_cond;
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cpu->thread_id = first_cpu->thread_id;
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cpu->can_do_io = 1;
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cpu->created = true;
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}
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}
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static int64_t tcg_get_virtual_clock(void)
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{
|
|
if (icount_enabled()) {
|
|
return icount_get();
|
|
}
|
|
return cpu_get_clock();
|
|
}
|
|
|
|
static int64_t tcg_get_elapsed_ticks(void)
|
|
{
|
|
if (icount_enabled()) {
|
|
return icount_get();
|
|
}
|
|
return cpu_get_ticks();
|
|
}
|
|
|
|
/* mask must never be zero, except for A20 change call */
|
|
static void tcg_handle_interrupt(CPUState *cpu, int mask)
|
|
{
|
|
int old_mask;
|
|
g_assert(qemu_mutex_iothread_locked());
|
|
|
|
old_mask = cpu->interrupt_request;
|
|
cpu->interrupt_request |= mask;
|
|
|
|
/*
|
|
* If called from iothread context, wake the target cpu in
|
|
* case its halted.
|
|
*/
|
|
if (!qemu_cpu_is_self(cpu)) {
|
|
qemu_cpu_kick(cpu);
|
|
} else {
|
|
qatomic_set(&cpu_neg(cpu)->icount_decr.u16.high, -1);
|
|
if (icount_enabled() &&
|
|
!cpu->can_do_io
|
|
&& (mask & ~old_mask) != 0) {
|
|
cpu_abort(cpu, "Raised interrupt while not in I/O function");
|
|
}
|
|
}
|
|
}
|
|
|
|
const CpusAccel tcg_cpus = {
|
|
.create_vcpu_thread = tcg_start_vcpu_thread,
|
|
.kick_vcpu_thread = tcg_kick_vcpu_thread,
|
|
|
|
.handle_interrupt = tcg_handle_interrupt,
|
|
|
|
.get_virtual_clock = tcg_get_virtual_clock,
|
|
.get_elapsed_ticks = tcg_get_elapsed_ticks,
|
|
};
|