The windows jobs (especially the 32-bit job) recently started to
hit the timeout limit. Bump it a little bit to ease the situation
(80 minutes is quite long already - OTOH, these jobs do not have to
wait for a job from the container stage to finish, so this should
still be OK).
Additionally, some update on the container side recently enabled
OpenGL in these jobs - but the corresponding code fails to compile.
Thus disable OpenGL here for the time being until someone figured
out the proper fix in the shader code for this.
Signed-off-by: Thomas Huth <thuth@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20230104123559.277586-1-thuth@redhat.com
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>