qemu-e2k/include/ui
Jindrich Makovicka 849bbe6035 sdl2: Ignore UI hotkeys after a focus change when GUI modifier is held
When SDL2 windows change focus while a key is held, the window that
receives the focus also receives a new KeyDown event, without an
autorepeat flag. This means that if a WM places the qemu console
over the main window after Ctrl-Alt-2, the console closes immediately
after opening. Then, the main window receives the KeyDown event again
and the whole process repeats.

This patch makes the SDL2 UI ignore the KeyDown events on a window that
just received the focus, if the GUI modifier was held. The ignore flag
is reset on a first KeyUp event. This effectively works around the issue
above.

Signed-off-by: Jindrich Makovicka <makovick@gmail.com>
Message-Id: <20171117112258.5888-4-makovick@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-01-12 15:51:18 +01:00
..
console.h opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00
egl-context.h opengl: add egl-context.[ch] helpers 2015-10-08 10:34:53 +02:00
egl-helpers.h egl-helpers: add egl_texture_blit and egl_texture_blend 2017-10-17 10:25:42 +02:00
gtk.h opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00
input.h ui: generate qcode to linux mappings 2017-12-14 15:24:30 -08:00
pixel_ops.h ui: move files to ui/ and include/ui/ 2012-12-19 08:31:30 +01:00
qemu-pixman.h Use scripts/clean-includes to drop redundant qemu/typedefs.h 2016-03-22 22:20:16 +01:00
qemu-spice.h char: rename CharDriverState Chardev 2017-01-27 18:07:59 +01:00
sdl2.h sdl2: Ignore UI hotkeys after a focus change when GUI modifier is held 2018-01-12 15:51:18 +01:00
shader.h opengl: add flipping vertex shader 2017-10-17 10:25:42 +02:00
spice-display.h spice: remove QXLWorker interface field 2018-01-12 14:35:58 +01:00