qemu-e2k/include/ui
Gerd Hoffmann 2e1d70b9e0 opengl: add flipping vertex shader
Add vertex shader which flips the texture upside down while blitting it.
Add argument to qemu_gl_run_texture_blit() to enable flipping.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-4-kraxel@redhat.com
2017-10-17 10:25:42 +02:00
..
console.h opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00
egl-context.h opengl: add egl-context.[ch] helpers 2015-10-08 10:34:53 +02:00
egl-helpers.h egl: misc framebuffer helper improvements. 2017-09-29 10:36:33 +02:00
gtk.h opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00
input.h ui: move qemu_input_linux_to_qcode() 2017-07-27 14:23:09 +02:00
pixel_ops.h ui: move files to ui/ and include/ui/ 2012-12-19 08:31:30 +01:00
qemu-pixman.h Use scripts/clean-includes to drop redundant qemu/typedefs.h 2016-03-22 22:20:16 +01:00
qemu-spice.h char: rename CharDriverState Chardev 2017-01-27 18:07:59 +01:00
sdl2.h opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00
shader.h opengl: add flipping vertex shader 2017-10-17 10:25:42 +02:00
spice-display.h opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00