d5938f29fe
In my "build everything" tree, changing sysemu/sysemu.h triggers a recompile of some 5400 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). Almost a third of its inclusions are actually superfluous. Delete them. Downgrade two more to qapi/qapi-types-run-state.h, and move one from char/serial.h to char/serial.c. hw/semihosting/config.c, monitor/monitor.c, qdev-monitor.c, and stubs/semihost.c define variables declared in sysemu/sysemu.h without including it. The compiler is cool with that, but include it anyway. This doesn't reduce actual use much, as it's still included into widely included headers. The next commit will tackle that. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Message-Id: <20190812052359.30071-27-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
169 lines
5.2 KiB
C
169 lines
5.2 KiB
C
/*
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* QEMU SDL display driver
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*
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* Copyright (c) 2003 Fabrice Bellard
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
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#include "qemu/osdep.h"
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#include "ui/console.h"
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#include "ui/input.h"
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#include "ui/sdl2.h"
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void sdl2_2d_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h)
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{
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struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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DisplaySurface *surf = qemu_console_surface(dcl->con);
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SDL_Rect rect;
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size_t surface_data_offset;
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assert(!scon->opengl);
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if (!surf) {
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return;
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}
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if (!scon->texture) {
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return;
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}
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surface_data_offset = surface_bytes_per_pixel(surf) * x +
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surface_stride(surf) * y;
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rect.x = x;
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rect.y = y;
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rect.w = w;
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rect.h = h;
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SDL_UpdateTexture(scon->texture, &rect,
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surface_data(surf) + surface_data_offset,
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surface_stride(surf));
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SDL_RenderClear(scon->real_renderer);
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SDL_RenderCopy(scon->real_renderer, scon->texture, NULL, NULL);
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SDL_RenderPresent(scon->real_renderer);
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}
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void sdl2_2d_switch(DisplayChangeListener *dcl,
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DisplaySurface *new_surface)
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{
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struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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DisplaySurface *old_surface = scon->surface;
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int format = 0;
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assert(!scon->opengl);
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scon->surface = new_surface;
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if (scon->texture) {
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SDL_DestroyTexture(scon->texture);
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scon->texture = NULL;
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}
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if (!new_surface) {
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sdl2_window_destroy(scon);
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return;
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}
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if (!scon->real_window) {
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sdl2_window_create(scon);
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} else if (old_surface &&
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((surface_width(old_surface) != surface_width(new_surface)) ||
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(surface_height(old_surface) != surface_height(new_surface)))) {
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sdl2_window_resize(scon);
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}
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SDL_RenderSetLogicalSize(scon->real_renderer,
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surface_width(new_surface),
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surface_height(new_surface));
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switch (surface_format(scon->surface)) {
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case PIXMAN_x1r5g5b5:
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format = SDL_PIXELFORMAT_ARGB1555;
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break;
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case PIXMAN_r5g6b5:
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format = SDL_PIXELFORMAT_RGB565;
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break;
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case PIXMAN_a8r8g8b8:
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case PIXMAN_x8r8g8b8:
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format = SDL_PIXELFORMAT_ARGB8888;
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break;
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case PIXMAN_a8b8g8r8:
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case PIXMAN_x8b8g8r8:
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format = SDL_PIXELFORMAT_ABGR8888;
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break;
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case PIXMAN_r8g8b8a8:
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case PIXMAN_r8g8b8x8:
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format = SDL_PIXELFORMAT_RGBA8888;
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break;
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case PIXMAN_b8g8r8x8:
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format = SDL_PIXELFORMAT_BGRX8888;
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break;
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case PIXMAN_b8g8r8a8:
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format = SDL_PIXELFORMAT_BGRA8888;
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break;
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default:
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g_assert_not_reached();
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}
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scon->texture = SDL_CreateTexture(scon->real_renderer, format,
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SDL_TEXTUREACCESS_STREAMING,
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surface_width(new_surface),
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surface_height(new_surface));
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sdl2_2d_redraw(scon);
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}
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void sdl2_2d_refresh(DisplayChangeListener *dcl)
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{
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struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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assert(!scon->opengl);
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graphic_hw_update(dcl->con);
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sdl2_poll_events(scon);
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}
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void sdl2_2d_redraw(struct sdl2_console *scon)
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{
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assert(!scon->opengl);
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if (!scon->surface) {
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return;
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}
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sdl2_2d_update(&scon->dcl, 0, 0,
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surface_width(scon->surface),
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surface_height(scon->surface));
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}
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bool sdl2_2d_check_format(DisplayChangeListener *dcl,
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pixman_format_code_t format)
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{
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/*
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* We let SDL convert for us a few more formats than,
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* the native ones. Thes are the ones I have tested.
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*/
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return (format == PIXMAN_x8r8g8b8 ||
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format == PIXMAN_a8r8g8b8 ||
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format == PIXMAN_a8b8g8r8 ||
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format == PIXMAN_x8b8g8r8 ||
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format == PIXMAN_b8g8r8x8 ||
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format == PIXMAN_b8g8r8a8 ||
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format == PIXMAN_r8g8b8x8 ||
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format == PIXMAN_r8g8b8a8 ||
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format == PIXMAN_x1r5g5b5 ||
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format == PIXMAN_r5g6b5);
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}
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