030c98aff1
Remove glib.h includes, as it is provided by osdep.h. This commit was created with scripts/clean-includes. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Eric Blake <eblake@redhat.com> Tested-by: Eric Blake <eblake@redhat.com> Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
493 lines
15 KiB
C
493 lines
15 KiB
C
/*
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* Hierarchical Bitmap Data Type
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*
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* Copyright Red Hat, Inc., 2012
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*
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* Author: Paolo Bonzini <pbonzini@redhat.com>
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*
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* This work is licensed under the terms of the GNU GPL, version 2 or
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* later. See the COPYING file in the top-level directory.
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*/
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#include "qemu/osdep.h"
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#include "qemu/hbitmap.h"
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#include "qemu/host-utils.h"
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#include "trace.h"
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/* HBitmaps provides an array of bits. The bits are stored as usual in an
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* array of unsigned longs, but HBitmap is also optimized to provide fast
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* iteration over set bits; going from one bit to the next is O(logB n)
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* worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough
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* that the number of levels is in fact fixed.
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*
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* In order to do this, it stacks multiple bitmaps with progressively coarser
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* granularity; in all levels except the last, bit N is set iff the N-th
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* unsigned long is nonzero in the immediately next level. When iteration
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* completes on the last level it can examine the 2nd-last level to quickly
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* skip entire words, and even do so recursively to skip blocks of 64 words or
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* powers thereof (32 on 32-bit machines).
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*
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* Given an index in the bitmap, it can be split in group of bits like
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* this (for the 64-bit case):
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*
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* bits 0-57 => word in the last bitmap | bits 58-63 => bit in the word
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* bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word
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* bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word
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*
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* So it is easy to move up simply by shifting the index right by
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* log2(BITS_PER_LONG) bits. To move down, you shift the index left
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* similarly, and add the word index within the group. Iteration uses
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* ffs (find first set bit) to find the next word to examine; this
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* operation can be done in constant time in most current architectures.
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*
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* Setting or clearing a range of m bits on all levels, the work to perform
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* is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap.
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*
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* When iterating on a bitmap, each bit (on any level) is only visited
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* once. Hence, The total cost of visiting a bitmap with m bits in it is
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* the number of bits that are set in all bitmaps. Unless the bitmap is
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* extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized
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* cost of advancing from one bit to the next is usually constant (worst case
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* O(logB n) as in the non-amortized complexity).
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*/
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struct HBitmap {
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/* Number of total bits in the bottom level. */
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uint64_t size;
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/* Number of set bits in the bottom level. */
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uint64_t count;
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/* A scaling factor. Given a granularity of G, each bit in the bitmap will
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* will actually represent a group of 2^G elements. Each operation on a
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* range of bits first rounds the bits to determine which group they land
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* in, and then affect the entire page; iteration will only visit the first
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* bit of each group. Here is an example of operations in a size-16,
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* granularity-1 HBitmap:
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*
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* initial state 00000000
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* set(start=0, count=9) 11111000 (iter: 0, 2, 4, 6, 8)
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* reset(start=1, count=3) 00111000 (iter: 4, 6, 8)
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* set(start=9, count=2) 00111100 (iter: 4, 6, 8, 10)
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* reset(start=5, count=5) 00000000
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*
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* From an implementation point of view, when setting or resetting bits,
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* the bitmap will scale bit numbers right by this amount of bits. When
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* iterating, the bitmap will scale bit numbers left by this amount of
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* bits.
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*/
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int granularity;
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/* A number of progressively less coarse bitmaps (i.e. level 0 is the
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* coarsest). Each bit in level N represents a word in level N+1 that
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* has a set bit, except the last level where each bit represents the
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* actual bitmap.
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*
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* Note that all bitmaps have the same number of levels. Even a 1-bit
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* bitmap will still allocate HBITMAP_LEVELS arrays.
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*/
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unsigned long *levels[HBITMAP_LEVELS];
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/* The length of each levels[] array. */
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uint64_t sizes[HBITMAP_LEVELS];
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};
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/* Advance hbi to the next nonzero word and return it. hbi->pos
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* is updated. Returns zero if we reach the end of the bitmap.
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*/
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unsigned long hbitmap_iter_skip_words(HBitmapIter *hbi)
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{
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size_t pos = hbi->pos;
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const HBitmap *hb = hbi->hb;
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unsigned i = HBITMAP_LEVELS - 1;
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unsigned long cur;
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do {
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cur = hbi->cur[--i];
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pos >>= BITS_PER_LEVEL;
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} while (cur == 0);
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/* Check for end of iteration. We always use fewer than BITS_PER_LONG
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* bits in the level 0 bitmap; thus we can repurpose the most significant
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* bit as a sentinel. The sentinel is set in hbitmap_alloc and ensures
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* that the above loop ends even without an explicit check on i.
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*/
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if (i == 0 && cur == (1UL << (BITS_PER_LONG - 1))) {
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return 0;
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}
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for (; i < HBITMAP_LEVELS - 1; i++) {
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/* Shift back pos to the left, matching the right shifts above.
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* The index of this word's least significant set bit provides
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* the low-order bits.
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*/
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assert(cur);
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pos = (pos << BITS_PER_LEVEL) + ctzl(cur);
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hbi->cur[i] = cur & (cur - 1);
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/* Set up next level for iteration. */
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cur = hb->levels[i + 1][pos];
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}
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hbi->pos = pos;
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trace_hbitmap_iter_skip_words(hbi->hb, hbi, pos, cur);
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assert(cur);
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return cur;
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}
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void hbitmap_iter_init(HBitmapIter *hbi, const HBitmap *hb, uint64_t first)
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{
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unsigned i, bit;
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uint64_t pos;
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hbi->hb = hb;
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pos = first >> hb->granularity;
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assert(pos < hb->size);
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hbi->pos = pos >> BITS_PER_LEVEL;
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hbi->granularity = hb->granularity;
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for (i = HBITMAP_LEVELS; i-- > 0; ) {
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bit = pos & (BITS_PER_LONG - 1);
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pos >>= BITS_PER_LEVEL;
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/* Drop bits representing items before first. */
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hbi->cur[i] = hb->levels[i][pos] & ~((1UL << bit) - 1);
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/* We have already added level i+1, so the lowest set bit has
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* been processed. Clear it.
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*/
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if (i != HBITMAP_LEVELS - 1) {
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hbi->cur[i] &= ~(1UL << bit);
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}
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}
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}
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bool hbitmap_empty(const HBitmap *hb)
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{
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return hb->count == 0;
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}
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int hbitmap_granularity(const HBitmap *hb)
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{
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return hb->granularity;
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}
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uint64_t hbitmap_count(const HBitmap *hb)
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{
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return hb->count << hb->granularity;
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}
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/* Count the number of set bits between start and end, not accounting for
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* the granularity. Also an example of how to use hbitmap_iter_next_word.
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*/
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static uint64_t hb_count_between(HBitmap *hb, uint64_t start, uint64_t last)
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{
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HBitmapIter hbi;
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uint64_t count = 0;
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uint64_t end = last + 1;
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unsigned long cur;
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size_t pos;
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hbitmap_iter_init(&hbi, hb, start << hb->granularity);
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for (;;) {
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pos = hbitmap_iter_next_word(&hbi, &cur);
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if (pos >= (end >> BITS_PER_LEVEL)) {
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break;
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}
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count += ctpopl(cur);
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}
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if (pos == (end >> BITS_PER_LEVEL)) {
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/* Drop bits representing the END-th and subsequent items. */
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int bit = end & (BITS_PER_LONG - 1);
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cur &= (1UL << bit) - 1;
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count += ctpopl(cur);
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}
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return count;
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}
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/* Setting starts at the last layer and propagates up if an element
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* changes from zero to non-zero.
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*/
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static inline bool hb_set_elem(unsigned long *elem, uint64_t start, uint64_t last)
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{
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unsigned long mask;
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bool changed;
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assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL));
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assert(start <= last);
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mask = 2UL << (last & (BITS_PER_LONG - 1));
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mask -= 1UL << (start & (BITS_PER_LONG - 1));
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changed = (*elem == 0);
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*elem |= mask;
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return changed;
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}
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/* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */
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static void hb_set_between(HBitmap *hb, int level, uint64_t start, uint64_t last)
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{
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size_t pos = start >> BITS_PER_LEVEL;
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size_t lastpos = last >> BITS_PER_LEVEL;
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bool changed = false;
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size_t i;
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i = pos;
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if (i < lastpos) {
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uint64_t next = (start | (BITS_PER_LONG - 1)) + 1;
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changed |= hb_set_elem(&hb->levels[level][i], start, next - 1);
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for (;;) {
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start = next;
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next += BITS_PER_LONG;
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if (++i == lastpos) {
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break;
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}
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changed |= (hb->levels[level][i] == 0);
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hb->levels[level][i] = ~0UL;
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}
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}
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changed |= hb_set_elem(&hb->levels[level][i], start, last);
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/* If there was any change in this layer, we may have to update
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* the one above.
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*/
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if (level > 0 && changed) {
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hb_set_between(hb, level - 1, pos, lastpos);
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}
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}
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void hbitmap_set(HBitmap *hb, uint64_t start, uint64_t count)
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{
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/* Compute range in the last layer. */
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uint64_t last = start + count - 1;
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trace_hbitmap_set(hb, start, count,
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start >> hb->granularity, last >> hb->granularity);
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start >>= hb->granularity;
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last >>= hb->granularity;
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count = last - start + 1;
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hb->count += count - hb_count_between(hb, start, last);
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hb_set_between(hb, HBITMAP_LEVELS - 1, start, last);
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}
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/* Resetting works the other way round: propagate up if the new
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* value is zero.
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*/
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static inline bool hb_reset_elem(unsigned long *elem, uint64_t start, uint64_t last)
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{
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unsigned long mask;
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bool blanked;
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assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL));
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assert(start <= last);
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mask = 2UL << (last & (BITS_PER_LONG - 1));
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mask -= 1UL << (start & (BITS_PER_LONG - 1));
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blanked = *elem != 0 && ((*elem & ~mask) == 0);
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*elem &= ~mask;
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return blanked;
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}
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/* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */
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static void hb_reset_between(HBitmap *hb, int level, uint64_t start, uint64_t last)
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{
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size_t pos = start >> BITS_PER_LEVEL;
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size_t lastpos = last >> BITS_PER_LEVEL;
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bool changed = false;
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size_t i;
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i = pos;
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if (i < lastpos) {
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uint64_t next = (start | (BITS_PER_LONG - 1)) + 1;
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/* Here we need a more complex test than when setting bits. Even if
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* something was changed, we must not blank bits in the upper level
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* unless the lower-level word became entirely zero. So, remove pos
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* from the upper-level range if bits remain set.
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*/
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if (hb_reset_elem(&hb->levels[level][i], start, next - 1)) {
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changed = true;
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} else {
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pos++;
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}
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for (;;) {
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start = next;
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next += BITS_PER_LONG;
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if (++i == lastpos) {
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break;
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}
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changed |= (hb->levels[level][i] != 0);
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hb->levels[level][i] = 0UL;
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}
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}
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/* Same as above, this time for lastpos. */
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if (hb_reset_elem(&hb->levels[level][i], start, last)) {
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changed = true;
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} else {
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lastpos--;
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}
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if (level > 0 && changed) {
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hb_reset_between(hb, level - 1, pos, lastpos);
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}
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}
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void hbitmap_reset(HBitmap *hb, uint64_t start, uint64_t count)
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{
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/* Compute range in the last layer. */
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uint64_t last = start + count - 1;
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trace_hbitmap_reset(hb, start, count,
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start >> hb->granularity, last >> hb->granularity);
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start >>= hb->granularity;
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last >>= hb->granularity;
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hb->count -= hb_count_between(hb, start, last);
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hb_reset_between(hb, HBITMAP_LEVELS - 1, start, last);
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}
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void hbitmap_reset_all(HBitmap *hb)
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{
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unsigned int i;
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/* Same as hbitmap_alloc() except for memset() instead of malloc() */
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for (i = HBITMAP_LEVELS; --i >= 1; ) {
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memset(hb->levels[i], 0, hb->sizes[i] * sizeof(unsigned long));
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}
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hb->levels[0][0] = 1UL << (BITS_PER_LONG - 1);
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hb->count = 0;
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}
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bool hbitmap_get(const HBitmap *hb, uint64_t item)
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{
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/* Compute position and bit in the last layer. */
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uint64_t pos = item >> hb->granularity;
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unsigned long bit = 1UL << (pos & (BITS_PER_LONG - 1));
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return (hb->levels[HBITMAP_LEVELS - 1][pos >> BITS_PER_LEVEL] & bit) != 0;
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}
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void hbitmap_free(HBitmap *hb)
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{
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unsigned i;
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for (i = HBITMAP_LEVELS; i-- > 0; ) {
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g_free(hb->levels[i]);
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}
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g_free(hb);
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}
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HBitmap *hbitmap_alloc(uint64_t size, int granularity)
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{
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HBitmap *hb = g_new0(struct HBitmap, 1);
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unsigned i;
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assert(granularity >= 0 && granularity < 64);
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size = (size + (1ULL << granularity) - 1) >> granularity;
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assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE));
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hb->size = size;
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hb->granularity = granularity;
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for (i = HBITMAP_LEVELS; i-- > 0; ) {
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size = MAX((size + BITS_PER_LONG - 1) >> BITS_PER_LEVEL, 1);
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hb->sizes[i] = size;
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hb->levels[i] = g_new0(unsigned long, size);
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}
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/* We necessarily have free bits in level 0 due to the definition
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* of HBITMAP_LEVELS, so use one for a sentinel. This speeds up
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* hbitmap_iter_skip_words.
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*/
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assert(size == 1);
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hb->levels[0][0] |= 1UL << (BITS_PER_LONG - 1);
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return hb;
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}
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void hbitmap_truncate(HBitmap *hb, uint64_t size)
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{
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bool shrink;
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unsigned i;
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uint64_t num_elements = size;
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uint64_t old;
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/* Size comes in as logical elements, adjust for granularity. */
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size = (size + (1ULL << hb->granularity) - 1) >> hb->granularity;
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assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE));
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shrink = size < hb->size;
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/* bit sizes are identical; nothing to do. */
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if (size == hb->size) {
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return;
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}
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/* If we're losing bits, let's clear those bits before we invalidate all of
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* our invariants. This helps keep the bitcount consistent, and will prevent
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* us from carrying around garbage bits beyond the end of the map.
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*/
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if (shrink) {
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/* Don't clear partial granularity groups;
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* start at the first full one. */
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uint64_t start = QEMU_ALIGN_UP(num_elements, 1 << hb->granularity);
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uint64_t fix_count = (hb->size << hb->granularity) - start;
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assert(fix_count);
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hbitmap_reset(hb, start, fix_count);
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}
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hb->size = size;
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for (i = HBITMAP_LEVELS; i-- > 0; ) {
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size = MAX(BITS_TO_LONGS(size), 1);
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if (hb->sizes[i] == size) {
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break;
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}
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old = hb->sizes[i];
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hb->sizes[i] = size;
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hb->levels[i] = g_realloc(hb->levels[i], size * sizeof(unsigned long));
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if (!shrink) {
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memset(&hb->levels[i][old], 0x00,
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(size - old) * sizeof(*hb->levels[i]));
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}
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}
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}
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/**
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* Given HBitmaps A and B, let A := A (BITOR) B.
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* Bitmap B will not be modified.
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*
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* @return true if the merge was successful,
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* false if it was not attempted.
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*/
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bool hbitmap_merge(HBitmap *a, const HBitmap *b)
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{
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int i;
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uint64_t j;
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if ((a->size != b->size) || (a->granularity != b->granularity)) {
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return false;
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}
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if (hbitmap_count(b) == 0) {
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return true;
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}
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/* This merge is O(size), as BITS_PER_LONG and HBITMAP_LEVELS are constant.
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* It may be possible to improve running times for sparsely populated maps
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* by using hbitmap_iter_next, but this is suboptimal for dense maps.
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*/
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for (i = HBITMAP_LEVELS - 1; i >= 0; i--) {
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for (j = 0; j < a->sizes[i]; j++) {
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a->levels[i][j] |= b->levels[i][j];
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|