0e1be59ed9
Future patches will introduce EGL support on win32 (too late for 8.0 though). Having a common place for EGL initialization and error handling will make it simpler. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
71 lines
2.0 KiB
C
71 lines
2.0 KiB
C
#ifndef EGL_HELPERS_H
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#define EGL_HELPERS_H
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#include <epoxy/gl.h>
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#include <epoxy/egl.h>
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#ifdef CONFIG_GBM
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#include <gbm.h>
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#endif
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#include "ui/console.h"
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#include "ui/shader.h"
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extern EGLDisplay *qemu_egl_display;
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extern EGLConfig qemu_egl_config;
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extern DisplayGLMode qemu_egl_mode;
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typedef struct egl_fb {
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int width;
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int height;
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GLuint texture;
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GLuint framebuffer;
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bool delete_texture;
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QemuDmaBuf *dmabuf;
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} egl_fb;
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#define EGL_FB_INIT { 0, }
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void egl_fb_destroy(egl_fb *fb);
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void egl_fb_setup_default(egl_fb *fb, int width, int height);
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void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
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GLuint texture, bool delete);
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void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
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void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
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void egl_fb_read(DisplaySurface *dst, egl_fb *src);
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void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
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void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
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int x, int y, double scale_x, double scale_y);
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#ifdef CONFIG_GBM
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extern int qemu_egl_rn_fd;
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extern struct gbm_device *qemu_egl_rn_gbm_dev;
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extern EGLContext qemu_egl_rn_ctx;
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int egl_rendernode_init(const char *rendernode, DisplayGLMode mode);
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int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc,
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EGLuint64KHR *modifier);
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void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf);
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void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf);
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void egl_dmabuf_create_sync(QemuDmaBuf *dmabuf);
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void egl_dmabuf_create_fence(QemuDmaBuf *dmabuf);
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#endif
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EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, EGLNativeWindowType win);
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#if defined(CONFIG_X11) || defined(CONFIG_GBM)
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int qemu_egl_init_dpy_x11(EGLNativeDisplayType dpy, DisplayGLMode mode);
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int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy, DisplayGLMode mode);
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#endif
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EGLContext qemu_egl_init_ctx(void);
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bool qemu_egl_has_dmabuf(void);
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bool egl_init(const char *rendernode, DisplayGLMode mode, Error **errp);
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#endif /* EGL_HELPERS_H */
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