878ec29b9c
Record/replay feature of icount allows deterministic running of execution scenarios. Some CPUs and peripheral devices read random numbers from external sources making deterministic execution impossible. This patch adds recording and replaying of random read operations into guest-random module, which is used by the virtual hardware. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru> Message-Id: <157675984852.14505.15709141760677102489.stgit@pasha-Precision-3630-Tower> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
197 lines
6.3 KiB
C
197 lines
6.3 KiB
C
#ifndef REPLAY_INTERNAL_H
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#define REPLAY_INTERNAL_H
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/*
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* replay-internal.h
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*
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* Copyright (c) 2010-2015 Institute for System Programming
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* of the Russian Academy of Sciences.
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*
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* This work is licensed under the terms of the GNU GPL, version 2 or later.
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* See the COPYING file in the top-level directory.
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*
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*/
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/* Any changes to order/number of events will need to bump REPLAY_VERSION */
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enum ReplayEvents {
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/* for instruction event */
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EVENT_INSTRUCTION,
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/* for software interrupt */
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EVENT_INTERRUPT,
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/* for emulated exceptions */
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EVENT_EXCEPTION,
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/* for async events */
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EVENT_ASYNC,
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/* for shutdown requests, range allows recovery of ShutdownCause */
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EVENT_SHUTDOWN,
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EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX,
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/* for character device write event */
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EVENT_CHAR_WRITE,
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/* for character device read all event */
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EVENT_CHAR_READ_ALL,
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EVENT_CHAR_READ_ALL_ERROR,
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/* for audio out event */
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EVENT_AUDIO_OUT,
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/* for audio in event */
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EVENT_AUDIO_IN,
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/* for random number generator */
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EVENT_RANDOM,
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/* for clock read/writes */
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/* some of greater codes are reserved for clocks */
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EVENT_CLOCK,
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EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
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/* for checkpoint event */
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/* some of greater codes are reserved for checkpoints */
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EVENT_CHECKPOINT,
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EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
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/* end of log event */
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EVENT_END,
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EVENT_COUNT
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};
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/* Asynchronous events IDs */
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enum ReplayAsyncEventKind {
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REPLAY_ASYNC_EVENT_BH,
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REPLAY_ASYNC_EVENT_BH_ONESHOT,
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REPLAY_ASYNC_EVENT_INPUT,
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REPLAY_ASYNC_EVENT_INPUT_SYNC,
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REPLAY_ASYNC_EVENT_CHAR_READ,
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REPLAY_ASYNC_EVENT_BLOCK,
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REPLAY_ASYNC_EVENT_NET,
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REPLAY_ASYNC_COUNT
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};
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typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
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typedef struct ReplayState {
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/*! Cached clock values. */
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int64_t cached_clock[REPLAY_CLOCK_COUNT];
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/*! Current icount - number of processed instructions. */
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uint64_t current_icount;
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/*! Number of instructions to be executed before other events happen. */
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int instruction_count;
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/*! Type of the currently executed event. */
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unsigned int data_kind;
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/*! Flag which indicates that event is not processed yet. */
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unsigned int has_unread_data;
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/*! Temporary variable for saving current log offset. */
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uint64_t file_offset;
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/*! Next block operation id.
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This counter is global, because requests from different
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block devices should not get overlapping ids. */
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uint64_t block_request_id;
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/*! Prior value of the host clock */
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uint64_t host_clock_last;
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/*! Asynchronous event type read from the log */
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int32_t read_event_kind;
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/*! Asynchronous event id read from the log */
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uint64_t read_event_id;
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/*! Asynchronous event checkpoint id read from the log */
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int32_t read_event_checkpoint;
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} ReplayState;
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extern ReplayState replay_state;
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/* File for replay writing */
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extern FILE *replay_file;
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void replay_put_byte(uint8_t byte);
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void replay_put_event(uint8_t event);
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void replay_put_word(uint16_t word);
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void replay_put_dword(uint32_t dword);
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void replay_put_qword(int64_t qword);
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void replay_put_array(const uint8_t *buf, size_t size);
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uint8_t replay_get_byte(void);
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uint16_t replay_get_word(void);
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uint32_t replay_get_dword(void);
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int64_t replay_get_qword(void);
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void replay_get_array(uint8_t *buf, size_t *size);
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void replay_get_array_alloc(uint8_t **buf, size_t *size);
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/* Mutex functions for protecting replay log file and ensuring
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* synchronisation between vCPU and main-loop threads. */
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void replay_mutex_init(void);
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bool replay_mutex_locked(void);
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/*! Checks error status of the file. */
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void replay_check_error(void);
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/*! Finishes processing of the replayed event and fetches
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the next event from the log. */
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void replay_finish_event(void);
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/*! Reads data type from the file and stores it in the
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data_kind variable. */
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void replay_fetch_data_kind(void);
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/*! Advance replay_state.current_icount to the specified value. */
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void replay_advance_current_icount(uint64_t current_icount);
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/*! Saves queued events (like instructions and sound). */
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void replay_save_instructions(void);
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/*! Skips async events until some sync event will be found.
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\return true, if event was found */
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bool replay_next_event_is(int event);
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/*! Reads next clock value from the file.
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If clock kind read from the file is different from the parameter,
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the value is not used. */
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void replay_read_next_clock(unsigned int kind);
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/* Asynchronous events queue */
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/*! Initializes events' processing internals */
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void replay_init_events(void);
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/*! Clears internal data structures for events handling */
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void replay_finish_events(void);
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/*! Flushes events queue */
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void replay_flush_events(void);
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/*! Returns true if there are any unsaved events in the queue */
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bool replay_has_events(void);
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/*! Saves events from queue into the file */
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void replay_save_events(int checkpoint);
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/*! Read events from the file into the input queue */
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void replay_read_events(int checkpoint);
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/*! Adds specified async event to the queue */
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void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
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void *opaque2, uint64_t id);
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/* Input events */
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/*! Saves input event to the log */
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void replay_save_input_event(InputEvent *evt);
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/*! Reads input event from the log */
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InputEvent *replay_read_input_event(void);
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/*! Adds input event to the queue */
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void replay_add_input_event(struct InputEvent *event);
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/*! Adds input sync event to the queue */
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void replay_add_input_sync_event(void);
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/* Character devices */
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/*! Called to run char device read event. */
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void replay_event_char_read_run(void *opaque);
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/*! Writes char read event to the file. */
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void replay_event_char_read_save(void *opaque);
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/*! Reads char event read from the file. */
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void *replay_event_char_read_load(void);
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/* Network devices */
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/*! Called to run network event. */
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void replay_event_net_run(void *opaque);
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/*! Writes network event to the file. */
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void replay_event_net_save(void *opaque);
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/*! Reads network from the file. */
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void *replay_event_net_load(void);
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/* VMState-related functions */
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/* Registers replay VMState.
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Should be called before virtual devices initialization
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to make cached timers available for post_load functions. */
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void replay_vmstate_register(void);
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#endif
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