qemu-e2k/hw/stellaris_input.c
Paolo Bonzini 83c9f4ca79 hw: include hw header files with full paths
Done with this script:

cd hw
for i in `find . -name '*.h' | sed 's/^..//'`; do
  echo '\,^#.*include.*["<]'$i'[">], s,'$i',hw/&,'
done | sed -i -f - `find . -type f`

This is so that paths remain valid as files are moved.

Instead, files in hw/dataplane are referenced with the relative path.
We know they are not going to move to include/, and they are the only
include files that are in subdirectories _and_ move.

Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2013-03-01 15:01:17 +01:00

90 lines
2.3 KiB
C

/*
* Gamepad style buttons connected to IRQ/GPIO lines
*
* Copyright (c) 2007 CodeSourcery.
* Written by Paul Brook
*
* This code is licensed under the GPL.
*/
#include "hw/hw.h"
#include "hw/devices.h"
#include "ui/console.h"
typedef struct {
qemu_irq irq;
int keycode;
uint8_t pressed;
} gamepad_button;
typedef struct {
gamepad_button *buttons;
int num_buttons;
int extension;
} gamepad_state;
static void stellaris_gamepad_put_key(void * opaque, int keycode)
{
gamepad_state *s = (gamepad_state *)opaque;
int i;
int down;
if (keycode == 0xe0 && !s->extension) {
s->extension = 0x80;
return;
}
down = (keycode & 0x80) == 0;
keycode = (keycode & 0x7f) | s->extension;
for (i = 0; i < s->num_buttons; i++) {
if (s->buttons[i].keycode == keycode
&& s->buttons[i].pressed != down) {
s->buttons[i].pressed = down;
qemu_set_irq(s->buttons[i].irq, down);
}
}
s->extension = 0;
}
static const VMStateDescription vmstate_stellaris_button = {
.name = "stellaris_button",
.version_id = 0,
.minimum_version_id = 0,
.minimum_version_id_old = 0,
.fields = (VMStateField[]) {
VMSTATE_UINT8(pressed, gamepad_button),
VMSTATE_END_OF_LIST()
}
};
static const VMStateDescription vmstate_stellaris_gamepad = {
.name = "stellaris_gamepad",
.version_id = 1,
.minimum_version_id = 1,
.minimum_version_id_old = 1,
.fields = (VMStateField[]) {
VMSTATE_INT32(extension, gamepad_state),
VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
vmstate_stellaris_button, gamepad_button),
VMSTATE_END_OF_LIST()
}
};
/* Returns an array 5 ouput slots. */
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
{
gamepad_state *s;
int i;
s = (gamepad_state *)g_malloc0(sizeof (gamepad_state));
s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button));
for (i = 0; i < n; i++) {
s->buttons[i].irq = irq[i];
s->buttons[i].keycode = keycode[i];
}
s->num_buttons = n;
qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
vmstate_register(NULL, -1, &vmstate_stellaris_gamepad, s);
}