qemu-e2k/include/ui
Marc-André Lureau 5e79d516e8 ui: split the GL context in a different object
This will allow to have one GL context but a variable number of
listeners.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
2021-12-21 10:50:21 +04:00
..
clipboard.h ui/clipboard: add a clipboard reset serial event 2021-12-21 10:50:21 +04:00
console.h ui: split the GL context in a different object 2021-12-21 10:50:21 +04:00
egl-context.h ui: split the GL context in a different object 2021-12-21 10:50:21 +04:00
egl-helpers.h ui: Create sync objects and fences only for blobs 2021-09-15 08:41:59 +02:00
gtk.h ui: split the GL context in a different object 2021-12-21 10:50:21 +04:00
input.h
kbd-state.h
pixel_ops.h
qemu-pixman.h ui/pixman: Add qemu_pixman_to_drm_format() 2021-05-27 12:07:37 +02:00
qemu-spice-module.h spice: wire up monitor in QemuSpiceOps. 2020-10-21 15:46:14 +02:00
qemu-spice.h spice: delay starting until display are initialized 2021-02-04 14:32:40 +01:00
sdl2.h ui: split the GL context in a different object 2021-12-21 10:50:21 +04:00
shader.h
spice-display.h ui: split the GL context in a different object 2021-12-21 10:50:21 +04:00
win32-kbd-hook.h