qemu-e2k/replay
Claudio Fontana 9b1c911654 replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging.

Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone.  This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.

Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.

Many other subsystems _should_ have been affected.

This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.

Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2020-10-22 11:53:54 -04:00
..
meson.build replay: do not build if TCG is not available 2020-10-22 11:53:54 -04:00
replay-audio.c
replay-char.c
replay-debugging.c replay: create temporary snapshot at debugger connection 2020-10-06 08:34:49 +02:00
replay-events.c
replay-input.c
replay-internal.c
replay-internal.h
replay-net.c
replay-random.c
replay-snapshot.c
replay-time.c
replay.c
stubs-system.c replay: do not build if TCG is not available 2020-10-22 11:53:54 -04:00