qemu-e2k/tcg/i386/tcg-target.h
Richard Henderson 4e45f23943 tcg/i386: Store out-of-range call targets in constant pool
Already it saves 2 bytes per call, but also the constant pool
entry may well be shared across multiple calls.

Signed-off-by: Richard Henderson <rth@twiddle.net>
2017-09-07 11:57:35 -07:00

195 lines
6.4 KiB
C

/*
* Tiny Code Generator for QEMU
*
* Copyright (c) 2008 Fabrice Bellard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef I386_TCG_TARGET_H
#define I386_TCG_TARGET_H
#define TCG_TARGET_INSN_UNIT_SIZE 1
#define TCG_TARGET_TLB_DISPLACEMENT_BITS 31
#ifdef __x86_64__
# define TCG_TARGET_REG_BITS 64
# define TCG_TARGET_NB_REGS 16
#else
# define TCG_TARGET_REG_BITS 32
# define TCG_TARGET_NB_REGS 8
#endif
typedef enum {
TCG_REG_EAX = 0,
TCG_REG_ECX,
TCG_REG_EDX,
TCG_REG_EBX,
TCG_REG_ESP,
TCG_REG_EBP,
TCG_REG_ESI,
TCG_REG_EDI,
/* 64-bit registers; always define the symbols to avoid
too much if-deffing. */
TCG_REG_R8,
TCG_REG_R9,
TCG_REG_R10,
TCG_REG_R11,
TCG_REG_R12,
TCG_REG_R13,
TCG_REG_R14,
TCG_REG_R15,
TCG_REG_RAX = TCG_REG_EAX,
TCG_REG_RCX = TCG_REG_ECX,
TCG_REG_RDX = TCG_REG_EDX,
TCG_REG_RBX = TCG_REG_EBX,
TCG_REG_RSP = TCG_REG_ESP,
TCG_REG_RBP = TCG_REG_EBP,
TCG_REG_RSI = TCG_REG_ESI,
TCG_REG_RDI = TCG_REG_EDI,
} TCGReg;
/* used for function call generation */
#define TCG_REG_CALL_STACK TCG_REG_ESP
#define TCG_TARGET_STACK_ALIGN 16
#if defined(_WIN64)
#define TCG_TARGET_CALL_STACK_OFFSET 32
#else
#define TCG_TARGET_CALL_STACK_OFFSET 0
#endif
extern bool have_bmi1;
extern bool have_popcnt;
/* optional instructions */
#define TCG_TARGET_HAS_div2_i32 1
#define TCG_TARGET_HAS_rot_i32 1
#define TCG_TARGET_HAS_ext8s_i32 1
#define TCG_TARGET_HAS_ext16s_i32 1
#define TCG_TARGET_HAS_ext8u_i32 1
#define TCG_TARGET_HAS_ext16u_i32 1
#define TCG_TARGET_HAS_bswap16_i32 1
#define TCG_TARGET_HAS_bswap32_i32 1
#define TCG_TARGET_HAS_neg_i32 1
#define TCG_TARGET_HAS_not_i32 1
#define TCG_TARGET_HAS_andc_i32 have_bmi1
#define TCG_TARGET_HAS_orc_i32 0
#define TCG_TARGET_HAS_eqv_i32 0
#define TCG_TARGET_HAS_nand_i32 0
#define TCG_TARGET_HAS_nor_i32 0
#define TCG_TARGET_HAS_clz_i32 1
#define TCG_TARGET_HAS_ctz_i32 1
#define TCG_TARGET_HAS_ctpop_i32 have_popcnt
#define TCG_TARGET_HAS_deposit_i32 1
#define TCG_TARGET_HAS_extract_i32 1
#define TCG_TARGET_HAS_sextract_i32 1
#define TCG_TARGET_HAS_movcond_i32 1
#define TCG_TARGET_HAS_add2_i32 1
#define TCG_TARGET_HAS_sub2_i32 1
#define TCG_TARGET_HAS_mulu2_i32 1
#define TCG_TARGET_HAS_muls2_i32 1
#define TCG_TARGET_HAS_muluh_i32 0
#define TCG_TARGET_HAS_mulsh_i32 0
#define TCG_TARGET_HAS_goto_ptr 1
#define TCG_TARGET_HAS_direct_jump 1
#if TCG_TARGET_REG_BITS == 64
#define TCG_TARGET_HAS_extrl_i64_i32 0
#define TCG_TARGET_HAS_extrh_i64_i32 0
#define TCG_TARGET_HAS_div2_i64 1
#define TCG_TARGET_HAS_rot_i64 1
#define TCG_TARGET_HAS_ext8s_i64 1
#define TCG_TARGET_HAS_ext16s_i64 1
#define TCG_TARGET_HAS_ext32s_i64 1
#define TCG_TARGET_HAS_ext8u_i64 1
#define TCG_TARGET_HAS_ext16u_i64 1
#define TCG_TARGET_HAS_ext32u_i64 1
#define TCG_TARGET_HAS_bswap16_i64 1
#define TCG_TARGET_HAS_bswap32_i64 1
#define TCG_TARGET_HAS_bswap64_i64 1
#define TCG_TARGET_HAS_neg_i64 1
#define TCG_TARGET_HAS_not_i64 1
#define TCG_TARGET_HAS_andc_i64 have_bmi1
#define TCG_TARGET_HAS_orc_i64 0
#define TCG_TARGET_HAS_eqv_i64 0
#define TCG_TARGET_HAS_nand_i64 0
#define TCG_TARGET_HAS_nor_i64 0
#define TCG_TARGET_HAS_clz_i64 1
#define TCG_TARGET_HAS_ctz_i64 1
#define TCG_TARGET_HAS_ctpop_i64 have_popcnt
#define TCG_TARGET_HAS_deposit_i64 1
#define TCG_TARGET_HAS_extract_i64 1
#define TCG_TARGET_HAS_sextract_i64 0
#define TCG_TARGET_HAS_movcond_i64 1
#define TCG_TARGET_HAS_add2_i64 1
#define TCG_TARGET_HAS_sub2_i64 1
#define TCG_TARGET_HAS_mulu2_i64 1
#define TCG_TARGET_HAS_muls2_i64 1
#define TCG_TARGET_HAS_muluh_i64 0
#define TCG_TARGET_HAS_mulsh_i64 0
#endif
#define TCG_TARGET_deposit_i32_valid(ofs, len) \
(((ofs) == 0 && (len) == 8) || ((ofs) == 8 && (len) == 8) || \
((ofs) == 0 && (len) == 16))
#define TCG_TARGET_deposit_i64_valid TCG_TARGET_deposit_i32_valid
/* Check for the possibility of high-byte extraction and, for 64-bit,
zero-extending 32-bit right-shift. */
#define TCG_TARGET_extract_i32_valid(ofs, len) ((ofs) == 8 && (len) == 8)
#define TCG_TARGET_extract_i64_valid(ofs, len) \
(((ofs) == 8 && (len) == 8) || ((ofs) + (len)) == 32)
#if TCG_TARGET_REG_BITS == 64
# define TCG_AREG0 TCG_REG_R14
#else
# define TCG_AREG0 TCG_REG_EBP
#endif
static inline void flush_icache_range(uintptr_t start, uintptr_t stop)
{
}
static inline void tb_target_set_jmp_target(uintptr_t tc_ptr,
uintptr_t jmp_addr, uintptr_t addr)
{
/* patch the branch destination */
atomic_set((int32_t *)jmp_addr, addr - (jmp_addr + 4));
/* no need to flush icache explicitly */
}
/* This defines the natural memory order supported by this
* architecture before guarantees made by various barrier
* instructions.
*
* The x86 has a pretty strong memory ordering which only really
* allows for some stores to be re-ordered after loads.
*/
#include "tcg-mo.h"
#define TCG_TARGET_DEFAULT_MO (TCG_MO_ALL & ~TCG_MO_ST_LD)
#ifdef CONFIG_SOFTMMU
#define TCG_TARGET_NEED_LDST_LABELS
#endif
#define TCG_TARGET_NEED_POOL_LABELS
#endif