973a724eb0
This implements smooth scrolling, as used for example by Commander Keen and Second Reality. Unfortunately, this is not enough to avoid tearing in Commander Keen, because sometimes the wrong start address is used for a frame. On real EGA, the panning register is sampled on every line, while the display start is latched for the next frame at the start of the vertical retrace. On real VGA, the panning register is also latched, but at the end of the vertical retrace. It looks like Keen exploits this by only waiting for horizontal retrace when setting the display start, but implementing it breaks the 256-color Keen games... Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
204 lines
6.6 KiB
C
204 lines
6.6 KiB
C
/*
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* QEMU internal VGA defines.
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*
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* Copyright (c) 2003-2004 Fabrice Bellard
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef HW_VGA_INT_H
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#define HW_VGA_INT_H
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#include "exec/ioport.h"
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#include "exec/memory.h"
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#include "hw/display/bochs-vbe.h"
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#include "hw/acpi/acpi_aml_interface.h"
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#define ST01_V_RETRACE 0x08
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#define ST01_DISP_ENABLE 0x01
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#define CH_ATTR_SIZE (160 * 100)
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#define VGA_MAX_HEIGHT 2048
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struct vga_precise_retrace {
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int64_t ticks_per_char;
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int64_t total_chars;
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int htotal;
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int hstart;
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int hend;
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int vstart;
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int vend;
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int freq;
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};
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union vga_retrace {
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struct vga_precise_retrace precise;
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};
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struct VGACommonState;
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typedef uint8_t (* vga_retrace_fn)(struct VGACommonState *s);
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typedef void (* vga_update_retrace_info_fn)(struct VGACommonState *s);
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typedef struct VGADisplayParams {
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uint32_t line_offset;
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uint32_t start_addr;
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uint32_t line_compare;
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uint8_t hpel;
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bool hpel_split;
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} VGADisplayParams;
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typedef struct VGACommonState {
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MemoryRegion *legacy_address_space;
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uint8_t *vram_ptr;
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MemoryRegion vram;
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uint32_t vram_size;
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uint32_t vram_size_mb; /* property */
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uint32_t vbe_size;
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uint32_t vbe_size_mask;
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uint32_t latch;
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bool has_chain4_alias;
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MemoryRegion chain4_alias;
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uint8_t sr_index;
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uint8_t sr[256];
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uint8_t sr_vbe[256];
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uint8_t gr_index;
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uint8_t gr[256];
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uint8_t ar_index;
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uint8_t ar[21];
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int ar_flip_flop;
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uint8_t cr_index;
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uint8_t cr[256]; /* CRT registers */
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uint8_t msr; /* Misc Output Register */
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uint8_t fcr; /* Feature Control Register */
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uint8_t st00; /* status 0 */
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uint8_t st01; /* status 1 */
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uint8_t dac_state;
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uint8_t dac_sub_index;
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uint8_t dac_read_index;
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uint8_t dac_write_index;
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uint8_t dac_cache[3]; /* used when writing */
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int dac_8bit;
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uint8_t palette[768];
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int32_t bank_offset;
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int (*get_bpp)(struct VGACommonState *s);
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void (*get_params)(struct VGACommonState *s, VGADisplayParams *params);
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void (*get_resolution)(struct VGACommonState *s,
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int *pwidth,
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int *pheight);
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PortioList vga_port_list;
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PortioList vbe_port_list;
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/* bochs vbe state */
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uint16_t vbe_index;
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uint16_t vbe_regs[VBE_DISPI_INDEX_NB];
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uint32_t vbe_start_addr;
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uint32_t vbe_line_offset;
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uint32_t vbe_bank_mask;
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/* display refresh support */
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QemuConsole *con;
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uint32_t font_offsets[2];
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uint8_t *panning_buf;
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int graphic_mode;
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uint8_t shift_control;
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uint8_t double_scan;
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VGADisplayParams params;
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uint32_t plane_updated;
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uint32_t last_line_offset;
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uint8_t last_cw, last_ch;
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uint32_t last_width, last_height; /* in chars or pixels */
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uint32_t last_scr_width, last_scr_height; /* in pixels */
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uint32_t last_depth; /* in bits */
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bool last_byteswap;
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bool force_shadow;
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uint8_t cursor_start, cursor_end;
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bool cursor_visible_phase;
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int64_t cursor_blink_time;
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uint32_t cursor_offset;
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const GraphicHwOps *hw_ops;
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bool full_update_text;
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bool full_update_gfx;
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bool big_endian_fb;
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bool default_endian_fb;
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bool global_vmstate;
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/* hardware mouse cursor support */
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uint32_t invalidated_y_table[VGA_MAX_HEIGHT / 32];
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uint32_t hw_cursor_x;
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uint32_t hw_cursor_y;
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void (*cursor_invalidate)(struct VGACommonState *s);
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void (*cursor_draw_line)(struct VGACommonState *s, uint8_t *d, int y);
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/* tell for each page if it has been updated since the last time */
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uint32_t last_palette[256];
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uint32_t last_ch_attr[CH_ATTR_SIZE]; /* XXX: make it dynamic */
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/* retrace */
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vga_retrace_fn retrace;
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vga_update_retrace_info_fn update_retrace_info;
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union vga_retrace retrace_info;
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uint8_t is_vbe_vmstate;
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} VGACommonState;
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static inline int c6_to_8(int v)
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{
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int b;
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v &= 0x3f;
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b = v & 1;
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return (v << 2) | (b << 1) | b;
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}
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bool vga_common_init(VGACommonState *s, Object *obj, Error **errp);
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void vga_init(VGACommonState *s, Object *obj, MemoryRegion *address_space,
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MemoryRegion *address_space_io, bool init_vga_ports);
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MemoryRegion *vga_init_io(VGACommonState *s, Object *obj,
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const MemoryRegionPortio **vga_ports,
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const MemoryRegionPortio **vbe_ports);
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void vga_common_reset(VGACommonState *s);
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void vga_dirty_log_start(VGACommonState *s);
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void vga_dirty_log_stop(VGACommonState *s);
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extern const VMStateDescription vmstate_vga_common;
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uint32_t vga_ioport_read(void *opaque, uint32_t addr);
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void vga_ioport_write(void *opaque, uint32_t addr, uint32_t val);
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uint32_t vga_mem_readb(VGACommonState *s, hwaddr addr);
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void vga_mem_writeb(VGACommonState *s, hwaddr addr, uint32_t val);
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void vga_invalidate_scanlines(VGACommonState *s, int y1, int y2);
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int vga_ioport_invalid(VGACommonState *s, uint32_t addr);
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uint32_t vbe_ioport_read_data(void *opaque, uint32_t addr);
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void vbe_ioport_write_index(void *opaque, uint32_t addr, uint32_t val);
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void vbe_ioport_write_data(void *opaque, uint32_t addr, uint32_t val);
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extern const uint8_t sr_mask[8];
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extern const uint8_t gr_mask[16];
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#define VGABIOS_FILENAME "vgabios.bin"
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#define VGABIOS_CIRRUS_FILENAME "vgabios-cirrus.bin"
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extern const MemoryRegionOps vga_mem_ops;
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/* vga-pci.c */
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void pci_std_vga_mmio_region_init(VGACommonState *s,
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Object *owner,
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MemoryRegion *parent,
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MemoryRegion *subs,
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bool qext, bool edid);
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void build_vga_aml(AcpiDevAmlIf *adev, Aml *scope);
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#endif
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