qemu-e2k/replay
Pavel Dovgalyuk 7cebff0d03 replay: fix recursive checkpoints
Record/replay uses checkpoints to synchronize the execution
of the threads and timers. Hardware events such as BH are
processed at the checkpoints too.
Event processing can cause refreshing the virtual timers
and calling the icount-related functions, that also use checkpoints.
This patch prevents recursive processing of such checkpoints,
because they have their own records in the log and should be
processed later.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Message-Id: <161700476500.1140362.10108444973730452257.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2021-04-01 09:40:45 +02:00
..
meson.build replay: do not build if TCG is not available 2020-10-22 11:53:54 -04:00
replay-audio.c
replay-char.c
replay-debugging.c migration: wire up support for snapshot device selection 2021-02-08 11:19:51 +00:00
replay-events.c replay: flush rr queue before loading the vmstate 2020-10-06 08:34:49 +02:00
replay-input.c
replay-internal.c replay: fix icount request when replaying clock access 2021-02-16 17:15:39 +01:00
replay-internal.h replay: flush rr queue before loading the vmstate 2020-10-06 08:34:49 +02:00
replay-net.c
replay-random.c
replay-snapshot.c migration: wire up support for snapshot device selection 2021-02-08 11:19:51 +00:00
replay-time.c replay: fix icount request when replaying clock access 2021-02-16 17:15:39 +01:00
replay.c replay: fix recursive checkpoints 2021-04-01 09:40:45 +02:00
stubs-system.c replay: do not build if TCG is not available 2020-10-22 11:53:54 -04:00