qemu-e2k/ui/Makefile.objs
Gerd Hoffmann bb1599b64c opengl: add egl-headless display
Add egl-headless user interface.  It doesn't provide a real user
interface, it only provides opengl support using drm render nodes.
It will copy back the bits rendered by the guest using virgl back
to a DisplaySurface and kick the usual display update code paths,
so spice and vnc and screendump can pick it up.

Use it this way:
  qemu -display egl-headless -vnc $display
  qemu -display egl-headless -spice gl=off,$args

Note that you should prefer native spice opengl support (-spice
gl=on) if possible because that delivers better performance.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170505104101.30589-7-kraxel@redhat.com
2017-05-12 12:02:48 +02:00

52 lines
1.5 KiB
Makefile

vnc-obj-y += vnc.o
vnc-obj-y += vnc-enc-zlib.o vnc-enc-hextile.o
vnc-obj-y += vnc-enc-tight.o vnc-palette.o
vnc-obj-y += vnc-enc-zrle.o
vnc-obj-y += vnc-auth-vencrypt.o
vnc-obj-$(CONFIG_VNC_SASL) += vnc-auth-sasl.o
vnc-obj-y += vnc-ws.o
vnc-obj-y += vnc-jobs.o
common-obj-y += keymaps.o console.o cursor.o qemu-pixman.o
common-obj-y += input.o input-keymap.o input-legacy.o
common-obj-$(CONFIG_LINUX) += input-linux.o
common-obj-$(CONFIG_SPICE) += spice-core.o spice-input.o spice-display.o
common-obj-$(CONFIG_SDL) += sdl.mo x_keymap.o
common-obj-$(CONFIG_COCOA) += cocoa.o
common-obj-$(CONFIG_CURSES) += curses.o
common-obj-$(CONFIG_VNC) += $(vnc-obj-y)
common-obj-$(CONFIG_GTK) += gtk.o x_keymap.o
ifeq ($(CONFIG_SDLABI),1.2)
sdl.mo-objs := sdl.o sdl_zoom.o
endif
ifeq ($(CONFIG_SDLABI),2.0)
sdl.mo-objs := sdl2.o sdl2-input.o sdl2-2d.o
ifeq ($(CONFIG_OPENGL),y)
sdl.mo-objs += sdl2-gl.o
endif
endif
sdl.mo-cflags := $(SDL_CFLAGS)
ifeq ($(CONFIG_OPENGL),y)
common-obj-y += shader.o
common-obj-y += console-gl.o
common-obj-y += egl-helpers.o
common-obj-y += egl-context.o
common-obj-y += egl-headless.o
ifeq ($(CONFIG_GTK_GL),y)
common-obj-$(CONFIG_GTK) += gtk-gl-area.o
else
common-obj-$(CONFIG_GTK) += gtk-egl.o
endif
endif
gtk.o-cflags := $(GTK_CFLAGS) $(VTE_CFLAGS)
gtk-egl.o-cflags := $(GTK_CFLAGS) $(VTE_CFLAGS)
gtk-gl-area.o-cflags := $(GTK_CFLAGS) $(VTE_CFLAGS)
gtk-egl.o-libs += $(OPENGL_LIBS)
shader.o-libs += $(OPENGL_LIBS)
console-gl.o-libs += $(OPENGL_LIBS)
egl-helpers.o-libs += $(OPENGL_LIBS)