qemu-e2k/hw/vga-isa-mm.c
Alexander Graf 2507c12ab0 Add endianness as io mem parameter
As stated before, devices can be little, big or native endian. The
target endianness is not of their concern, so we need to push things
down a level.

This patch adds a parameter to cpu_register_io_memory that allows a
device to choose its endianness. For now, all devices simply choose
native endian, because that's the same behavior as before.

Signed-off-by: Alexander Graf <agraf@suse.de>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
2010-12-11 15:24:25 +00:00

129 lines
4.0 KiB
C

/*
* QEMU ISA MM VGA Emulator.
*
* Copyright (c) 2003 Fabrice Bellard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "hw.h"
#include "console.h"
#include "pc.h"
#include "vga_int.h"
#include "pixel_ops.h"
#include "qemu-timer.h"
typedef struct ISAVGAMMState {
VGACommonState vga;
int it_shift;
} ISAVGAMMState;
/* Memory mapped interface */
static uint32_t vga_mm_readb (void *opaque, target_phys_addr_t addr)
{
ISAVGAMMState *s = opaque;
return vga_ioport_read(&s->vga, addr >> s->it_shift) & 0xff;
}
static void vga_mm_writeb (void *opaque,
target_phys_addr_t addr, uint32_t value)
{
ISAVGAMMState *s = opaque;
vga_ioport_write(&s->vga, addr >> s->it_shift, value & 0xff);
}
static uint32_t vga_mm_readw (void *opaque, target_phys_addr_t addr)
{
ISAVGAMMState *s = opaque;
return vga_ioport_read(&s->vga, addr >> s->it_shift) & 0xffff;
}
static void vga_mm_writew (void *opaque,
target_phys_addr_t addr, uint32_t value)
{
ISAVGAMMState *s = opaque;
vga_ioport_write(&s->vga, addr >> s->it_shift, value & 0xffff);
}
static uint32_t vga_mm_readl (void *opaque, target_phys_addr_t addr)
{
ISAVGAMMState *s = opaque;
return vga_ioport_read(&s->vga, addr >> s->it_shift);
}
static void vga_mm_writel (void *opaque,
target_phys_addr_t addr, uint32_t value)
{
ISAVGAMMState *s = opaque;
vga_ioport_write(&s->vga, addr >> s->it_shift, value);
}
static CPUReadMemoryFunc * const vga_mm_read_ctrl[] = {
&vga_mm_readb,
&vga_mm_readw,
&vga_mm_readl,
};
static CPUWriteMemoryFunc * const vga_mm_write_ctrl[] = {
&vga_mm_writeb,
&vga_mm_writew,
&vga_mm_writel,
};
static void vga_mm_init(ISAVGAMMState *s, target_phys_addr_t vram_base,
target_phys_addr_t ctrl_base, int it_shift)
{
int s_ioport_ctrl, vga_io_memory;
s->it_shift = it_shift;
s_ioport_ctrl = cpu_register_io_memory(vga_mm_read_ctrl, vga_mm_write_ctrl, s,
DEVICE_NATIVE_ENDIAN);
vga_io_memory = cpu_register_io_memory(vga_mem_read, vga_mem_write, s,
DEVICE_NATIVE_ENDIAN);
vmstate_register(NULL, 0, &vmstate_vga_common, s);
cpu_register_physical_memory(ctrl_base, 0x100000, s_ioport_ctrl);
s->vga.bank_offset = 0;
cpu_register_physical_memory(vram_base + 0x000a0000, 0x20000, vga_io_memory);
qemu_register_coalesced_mmio(vram_base + 0x000a0000, 0x20000);
}
int isa_vga_mm_init(target_phys_addr_t vram_base,
target_phys_addr_t ctrl_base, int it_shift)
{
ISAVGAMMState *s;
s = qemu_mallocz(sizeof(*s));
vga_common_init(&s->vga, VGA_RAM_SIZE);
vga_mm_init(s, vram_base, ctrl_base, it_shift);
s->vga.ds = graphic_console_init(s->vga.update, s->vga.invalidate,
s->vga.screen_dump, s->vga.text_update, s);
vga_init_vbe(&s->vga);
return 0;
}