qemu-e2k/include/ui
Gerd Hoffmann bb1599b64c opengl: add egl-headless display
Add egl-headless user interface.  It doesn't provide a real user
interface, it only provides opengl support using drm render nodes.
It will copy back the bits rendered by the guest using virgl back
to a DisplaySurface and kick the usual display update code paths,
so spice and vnc and screendump can pick it up.

Use it this way:
  qemu -display egl-headless -vnc $display
  qemu -display egl-headless -spice gl=off,$args

Note that you should prefer native spice opengl support (-spice
gl=on) if possible because that delivers better performance.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170505104101.30589-7-kraxel@redhat.com
2017-05-12 12:02:48 +02:00
..
console.h opengl: add egl-headless display 2017-05-12 12:02:48 +02:00
egl-context.h opengl: add egl-context.[ch] helpers 2015-10-08 10:34:53 +02:00
egl-helpers.h egl-helpers: fix display init for x11 2017-05-12 12:02:48 +02:00
gtk.h gtk-egl: add scanout_disable support 2017-02-27 16:15:29 +01:00
input.h ui: Support non-zero minimum values for absolute input axes 2017-05-11 09:42:16 +02:00
pixel_ops.h ui: move files to ui/ and include/ui/ 2012-12-19 08:31:30 +01:00
qemu-pixman.h Use scripts/clean-includes to drop redundant qemu/typedefs.h 2016-03-22 22:20:16 +01:00
qemu-spice.h char: rename CharDriverState Chardev 2017-01-27 18:07:59 +01:00
sdl2.h sdl2: add scanout_disable support 2017-02-27 16:15:29 +01:00
shader.h shaders: initialize vertexes once 2015-10-08 10:31:35 +02:00
spice-display.h spice/gl: render DisplaySurface via opengl 2016-09-28 12:49:36 +02:00