db72581598
In my "build everything" tree, changing qemu/main-loop.h triggers a recompile of some 5600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). It includes block/aio.h, which in turn includes qemu/event_notifier.h, qemu/notify.h, qemu/processor.h, qemu/qsp.h, qemu/queue.h, qemu/thread-posix.h, qemu/thread.h, qemu/timer.h, and a few more. Include qemu/main-loop.h only where it's needed. Touching it now recompiles only some 1700 objects. For block/aio.h and qemu/event_notifier.h, these numbers drop from 5600 to 2800. For the others, they shrink only slightly. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-21-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
39 lines
942 B
C
39 lines
942 B
C
/*
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* Fsdev Throttle
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*
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* Copyright (C) 2016 Huawei Technologies Duesseldorf GmbH
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*
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* Author: Pradeep Jagadeesh <pradeep.jagadeesh@huawei.com>
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*
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* This work is licensed under the terms of the GNU GPL, version 2 or
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* (at your option) any later version.
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*
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* See the COPYING file in the top-level directory for details.
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*
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*/
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#ifndef QEMU_FSDEV_THROTTLE_H
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#define QEMU_FSDEV_THROTTLE_H
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#include "block/aio.h"
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#include "qemu/coroutine.h"
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#include "qemu/throttle.h"
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typedef struct FsThrottle {
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ThrottleState ts;
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ThrottleTimers tt;
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ThrottleConfig cfg;
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CoQueue throttled_reqs[2];
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} FsThrottle;
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void fsdev_throttle_parse_opts(QemuOpts *, FsThrottle *, Error **);
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void fsdev_throttle_init(FsThrottle *);
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void coroutine_fn fsdev_co_throttle_request(FsThrottle *, bool ,
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struct iovec *, int);
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void fsdev_throttle_cleanup(FsThrottle *);
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#endif /* QEMU_FSDEV_THROTTLE_H */
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