8bb93c6f99
Commit 8d04fb55.. tcg: drop global lock during TCG code execution ..broke the assumption that updates to the GUI couldn't happen at the same time as TCG vCPUs where running. As a result the TCG vCPU could still be updating a directly mapped frame-buffer while the display side was updating. This would cause artefacts to appear when the update code assumed that memory block hadn't changed. The simplest solution is to ensure the two things can't happen at the same time like the old BQL locking scheme. Here we use the solution introduced for MTTCG and schedule the update as async_safe_work when we know no vCPUs can be running. Reported-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Message-id: 20170315144825.3108-1-alex.bennee@linaro.org Cc: BALATON Zoltan <balaton@eik.bme.hu> Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Alex Bennée <alex.bennee@linaro.org> [ kraxel: updated comment clarifying the display adapters are buggy and this is a temporary workaround ] Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>