qemu-e2k/scripts/shaderinclude.py
Marc-André Lureau e2c4012bc3 build-sys: fix crlf-ending C code
On msys2, the shader-to-C script produces bad C:
./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character [-Werror]

Fix it by changing the line ending from crlf to lf, and convert the
script to Python (qemu build seems perl-free after that).

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Thomas Huth <thuth@redhat.com>
Message-Id: <20230110132700.833690-2-marcandre.lureau@redhat.com>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20230124180127.1881110-6-alex.bennee@linaro.org>
2023-02-02 10:44:23 +00:00

27 lines
712 B
Python

#!/usr/bin/env python3
#
# Copyright (C) 2023 Red Hat, Inc.
#
# SPDX-License-Identifier: GPL-2.0-or-later
import sys
import os
def main(args):
file_path = args[1]
basename = os.path.basename(file_path)
varname = basename.replace('-', '_').replace('.', '_')
with os.fdopen(sys.stdout.fileno(), "wt", closefd=False, newline='\n') as stdout:
with open(file_path, "r", encoding='utf-8') as file:
print(f'static GLchar {varname}_src[] =', file=stdout)
for line in file:
line = line.rstrip()
print(f' "{line}\\n"', file=stdout)
print(' "\\n";', file=stdout)
if __name__ == '__main__':
sys.exit(main(sys.argv))