qemu-e2k/include/ui
Daniel P. Berrange ab8f9d49d6 hw: convert ps2 device to keycodemapdb
Replace the qcode_to_keycode_set1, qcode_to_keycode_set2,
and qcode_to_keycode_set3 tables with automatically
generated tables.

Missing entries in qcode_to_keycode_set1 now fixed:

 - Q_KEY_CODE_SYSRQ -> 0x54
 - Q_KEY_CODE_PRINT -> 0x54 (NB ignored due to special case)
 - Q_KEY_CODE_AGAIN -> 0xe005
 - Q_KEY_CODE_PROPS -> 0xe006
 - Q_KEY_CODE_UNDO -> 0xe007
 - Q_KEY_CODE_FRONT -> 0xe00c
 - Q_KEY_CODE_COPY -> 0xe078
 - Q_KEY_CODE_OPEN -> 0x64
 - Q_KEY_CODE_PASTE -> 0x65
 - Q_KEY_CODE_CUT -> 0xe03c
 - Q_KEY_CODE_LF -> 0x5b
 - Q_KEY_CODE_HELP -> 0xe075
 - Q_KEY_CODE_COMPOSE -> 0xe05d
 - Q_KEY_CODE_PAUSE -> 0xe046
 - Q_KEY_CODE_KP_EQUALS -> 0x59

And some mistakes corrected:

 - Q_KEY_CODE_HIRAGANA was mapped to 0x70 (Katakanahiragana)
   instead of of 0x77 (Hirigana)
 - Q_KEY_CODE_MENU was incorrectly mapped to the compose
   scancode (0xe05d) and is now mapped to 0xe01e
 - Q_KEY_CODE_FIND was mapped to 0xe065 (Search) instead
   of to 0xe041 (Find)
 - Q_KEY_CODE_POWER, SLEEP & WAKE had 0x0e instead of 0xe0
   as the prefix

Missing entries in qcode_to_keycode_set2 now fixed:

 - Q_KEY_CODE_PRINT -> 0x7f (NB ignored due to special case)
 - Q_KEY_CODE_COMPOSE -> 0xe02f
 - Q_KEY_CODE_PAUSE -> 0xe077
 - Q_KEY_CODE_KP_EQUALS -> 0x0f

And some mistakes corrected:

 - Q_KEY_CODE_HIRAGANA was mapped to 0x13 (Katakanahiragana)
   instead of of 0x62 (Hirigana)
 - Q_KEY_CODE_MENU was incorrectly mapped to the compose
   scancode (0xe02f) and is now not mapped
 - Q_KEY_CODE_FIND was mapped to 0xe010 (Search) and is now
   not mapped.
 - Q_KEY_CODE_POWER, SLEEP & WAKE had 0x0e instead of 0xe0
   as the prefix

Missing entries in qcode_to_keycode_set3 now fixed:

 - Q_KEY_CODE_ASTERISK -> 0x7e
 - Q_KEY_CODE_SYSRQ -> 0x57
 - Q_KEY_CODE_LESS -> 0x13
 - Q_KEY_CODE_STOP -> 0x0a
 - Q_KEY_CODE_AGAIN -> 0x0b
 - Q_KEY_CODE_PROPS -> 0x0c
 - Q_KEY_CODE_UNDO -> 0x10
 - Q_KEY_CODE_COPY -> 0x18
 - Q_KEY_CODE_OPEN -> 0x20
 - Q_KEY_CODE_PASTE -> 0x28
 - Q_KEY_CODE_FIND -> 0x30
 - Q_KEY_CODE_CUT -> 0x38
 - Q_KEY_CODE_HELP -> 0x09
 - Q_KEY_CODE_COMPOSE -> 0x8d
 - Q_KEY_CODE_AUDIONEXT -> 0x93
 - Q_KEY_CODE_AUDIOPREV -> 0x94
 - Q_KEY_CODE_AUDIOSTOP -> 0x98
 - Q_KEY_CODE_AUDIOMUTE -> 0x9c
 - Q_KEY_CODE_VOLUMEUP -> 0x95
 - Q_KEY_CODE_VOLUMEDOWN -> 0x9d
 - Q_KEY_CODE_CALCULATOR -> 0xa3
 - Q_KEY_CODE_AC_HOME -> 0x97

And some mistakes corrected:

 - Q_KEY_CODE_MENU was incorrectly mapped to the compose
   scancode (0x8d) and is now 0x91

Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20180117164118.8510-2-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-01-29 09:30:25 +01:00
..
console.h sdl: reorganize -no-frame support 2018-01-25 15:22:28 +01:00
egl-context.h opengl: add egl-context.[ch] helpers 2015-10-08 10:34:53 +02:00
egl-helpers.h egl-helpers: add egl_texture_blit and egl_texture_blend 2017-10-17 10:25:42 +02:00
gtk.h opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00
input.h hw: convert ps2 device to keycodemapdb 2018-01-29 09:30:25 +01:00
pixel_ops.h ui: move files to ui/ and include/ui/ 2012-12-19 08:31:30 +01:00
qemu-pixman.h Use scripts/clean-includes to drop redundant qemu/typedefs.h 2016-03-22 22:20:16 +01:00
qemu-spice.h char: rename CharDriverState Chardev 2017-01-27 18:07:59 +01:00
sdl2.h sdl2: Ignore UI hotkeys after a focus change when GUI modifier is held 2018-01-12 15:51:18 +01:00
shader.h opengl: add flipping vertex shader 2017-10-17 10:25:42 +02:00
spice-display.h spice: remove QXLWorker interface field 2018-01-12 14:35:58 +01:00