26f54e9a3c
A block device consists of a frontend device model and a backend. A block backend has a tree of block drivers doing the actual work. The tree is managed by the block layer. We currently use a single abstraction BlockDriverState both for tree nodes and the backend as a whole. Drawbacks: * Its API includes both stuff that makes sense only at the block backend level (root of the tree) and stuff that's only for use within the block layer. This makes the API bigger and more complex than necessary. Moreover, it's not obvious which interfaces are meant for device models, and which really aren't. * Since device models keep a reference to their backend, the backend object can't just be destroyed. But for media change, we need to replace the tree. Our solution is to make the BlockDriverState generic, with actual driver state in a separate object, pointed to by member opaque. That lets us replace the tree by deinitializing and reinitializing its root. This special need of the root makes the data structure awkward everywhere in the tree. The general plan is to separate the APIs into "block backend", for use by device models, monitor and whatever other code dealing with block backends, and "block driver", for use by the block layer and whatever other code (if any) dealing with trees and tree nodes. Code dealing with block backends, device models in particular, should become completely oblivious of BlockDriverState. This should let us clean up both APIs, and the tree data structures. This commit is a first step. It creates a minimal "block backend" API: type BlockBackend and functions to create, destroy and find them. BlockBackend objects are created and destroyed exactly when root BlockDriverState objects are created and destroyed. "Root" in the sense of "in bdrv_states". They're not yet used for anything; that'll come shortly. A root BlockDriverState is created with bdrv_new_root(), so where to create a BlockBackend is obvious. Where these roots get destroyed isn't always as obvious. It is obvious in qemu-img.c, qemu-io.c and qemu-nbd.c, and in error paths of blockdev_init(), blk_connect(). That leaves destruction of objects successfully created by blockdev_init() and blk_connect(). blockdev_init() is used only by drive_new() and qmp_blockdev_add(). Objects created by the latter are currently indestructible (see commit48f364d
"blockdev: Refuse to drive_del something added with blockdev-add" and commit2d246f0
"blockdev: Introduce DriveInfo.enable_auto_del"). Objects created by the former get destroyed by drive_del(). Objects created by blk_connect() get destroyed by blk_disconnect(). BlockBackend is reference-counted. Its reference count never exceeds one so far, but that's going to change. In drive_del(), the BB's reference count is surely one now. The BDS's reference count is greater than one when something else is holding a reference, such as a block job. In this case, the BB is destroyed right away, but the BDS lives on until all extra references get dropped. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com> Signed-off-by: Kevin Wolf <kwolf@redhat.com>
83 lines
2.8 KiB
C
83 lines
2.8 KiB
C
#ifndef QEMU_TYPEDEFS_H
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#define QEMU_TYPEDEFS_H
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/* A load of opaque types so that device init declarations don't have to
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pull in all the real definitions. */
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typedef struct QEMUTimer QEMUTimer;
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typedef struct QEMUTimerListGroup QEMUTimerListGroup;
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typedef struct QEMUFile QEMUFile;
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typedef struct QEMUBH QEMUBH;
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typedef struct AioContext AioContext;
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typedef struct Visitor Visitor;
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struct Monitor;
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typedef struct Monitor Monitor;
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typedef struct MigrationParams MigrationParams;
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typedef struct Property Property;
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typedef struct PropertyInfo PropertyInfo;
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typedef struct CompatProperty CompatProperty;
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typedef struct DeviceState DeviceState;
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typedef struct BusState BusState;
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typedef struct BusClass BusClass;
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typedef struct AddressSpace AddressSpace;
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typedef struct MemoryRegion MemoryRegion;
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typedef struct MemoryRegionSection MemoryRegionSection;
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typedef struct MemoryListener MemoryListener;
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typedef struct MemoryMappingList MemoryMappingList;
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typedef struct QEMUMachine QEMUMachine;
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typedef struct MachineClass MachineClass;
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typedef struct MachineState MachineState;
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typedef struct NICInfo NICInfo;
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typedef struct HCIInfo HCIInfo;
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typedef struct AudioState AudioState;
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typedef struct BlockBackend BlockBackend;
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typedef struct BlockDriverState BlockDriverState;
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typedef struct DriveInfo DriveInfo;
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typedef struct DisplayState DisplayState;
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typedef struct DisplayChangeListener DisplayChangeListener;
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typedef struct DisplaySurface DisplaySurface;
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typedef struct PixelFormat PixelFormat;
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typedef struct QemuConsole QemuConsole;
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typedef struct CharDriverState CharDriverState;
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typedef struct MACAddr MACAddr;
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typedef struct NetClientState NetClientState;
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typedef struct I2CBus I2CBus;
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typedef struct ISABus ISABus;
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typedef struct ISADevice ISADevice;
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typedef struct SMBusDevice SMBusDevice;
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typedef struct PCIHostState PCIHostState;
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typedef struct PCIExpressHost PCIExpressHost;
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typedef struct PCIBus PCIBus;
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typedef struct PCIDevice PCIDevice;
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typedef struct PCIExpressDevice PCIExpressDevice;
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typedef struct PCIBridge PCIBridge;
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typedef struct PCIEAERMsg PCIEAERMsg;
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typedef struct PCIEAERLog PCIEAERLog;
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typedef struct PCIEAERErr PCIEAERErr;
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typedef struct PCIEPort PCIEPort;
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typedef struct PCIESlot PCIESlot;
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typedef struct MSIMessage MSIMessage;
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typedef struct SerialState SerialState;
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typedef struct PCMCIACardState PCMCIACardState;
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typedef struct MouseTransformInfo MouseTransformInfo;
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typedef struct uWireSlave uWireSlave;
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typedef struct I2SCodec I2SCodec;
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typedef struct SSIBus SSIBus;
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typedef struct EventNotifier EventNotifier;
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typedef struct VirtIODevice VirtIODevice;
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typedef struct QEMUSGList QEMUSGList;
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typedef struct QEMUSizedBuffer QEMUSizedBuffer;
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typedef struct SHPCDevice SHPCDevice;
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typedef struct FWCfgState FWCfgState;
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typedef struct PcGuestInfo PcGuestInfo;
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typedef struct Range Range;
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typedef struct AdapterInfo AdapterInfo;
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#endif /* QEMU_TYPEDEFS_H */
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