qemu-e2k/ui/vnc-jobs-async.c
Corentin Chary bd023f953e vnc: threaded VNC server
Implement a threaded VNC server using the producer-consumer model.
The main thread will push encoding jobs (a list a rectangles to update)
in a queue, and the VNC worker thread will consume that queue and send
framebuffer updates to the output buffer.

The threaded VNC server can be enabled with ./configure --enable-vnc-thread.

If you don't want it, just use ./configure --disable-vnc-thread and a syncrhonous
queue of job will be used (which as exactly the same behavior as the old queue).
If you disable the VNC thread, all thread related code will not be built and there will
be no overhead.

Signed-off-by: Corentin Chary <corentincj@iksaif.net>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2010-07-26 17:36:14 -05:00

332 lines
8.5 KiB
C

/*
* QEMU VNC display driver
*
* Copyright (C) 2006 Anthony Liguori <anthony@codemonkey.ws>
* Copyright (C) 2006 Fabrice Bellard
* Copyright (C) 2009 Red Hat, Inc
* Copyright (C) 2010 Corentin Chary <corentin.chary@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "vnc.h"
#include "vnc-jobs.h"
/*
* Locking:
*
* There is three levels of locking:
* - jobs queue lock: for each operation on the queue (push, pop, isEmpty?)
* - VncDisplay global lock: mainly used for framebuffer updates to avoid
* screen corruption if the framebuffer is updated
* while the worker is doing something.
* - VncState::output lock: used to make sure the output buffer is not corrupted
* if two threads try to write on it at the same time
*
* While the VNC worker thread is working, the VncDisplay global lock is hold
* to avoid screen corruptions (this does not block vnc_refresh() because it
* uses trylock()) but the output lock is not hold because the thread work on
* its own output buffer.
* When the encoding job is done, the worker thread will hold the output lock
* and copy its output buffer in vs->output.
*/
struct VncJobQueue {
QemuCond cond;
QemuMutex mutex;
QemuThread thread;
Buffer buffer;
bool exit;
QTAILQ_HEAD(, VncJob) jobs;
};
typedef struct VncJobQueue VncJobQueue;
/*
* We use a single global queue, but most of the functions are
* already reetrant, so we can easilly add more than one encoding thread
*/
static VncJobQueue *queue;
static void vnc_lock_queue(VncJobQueue *queue)
{
qemu_mutex_lock(&queue->mutex);
}
static void vnc_unlock_queue(VncJobQueue *queue)
{
qemu_mutex_unlock(&queue->mutex);
}
VncJob *vnc_job_new(VncState *vs)
{
VncJob *job = qemu_mallocz(sizeof(VncJob));
job->vs = vs;
vnc_lock_queue(queue);
QLIST_INIT(&job->rectangles);
vnc_unlock_queue(queue);
return job;
}
int vnc_job_add_rect(VncJob *job, int x, int y, int w, int h)
{
VncRectEntry *entry = qemu_mallocz(sizeof(VncRectEntry));
entry->rect.x = x;
entry->rect.y = y;
entry->rect.w = w;
entry->rect.h = h;
vnc_lock_queue(queue);
QLIST_INSERT_HEAD(&job->rectangles, entry, next);
vnc_unlock_queue(queue);
return 1;
}
void vnc_job_push(VncJob *job)
{
vnc_lock_queue(queue);
if (queue->exit || QLIST_EMPTY(&job->rectangles)) {
qemu_free(job);
} else {
QTAILQ_INSERT_TAIL(&queue->jobs, job, next);
qemu_cond_broadcast(&queue->cond);
}
vnc_unlock_queue(queue);
}
static bool vnc_has_job_locked(VncState *vs)
{
VncJob *job;
QTAILQ_FOREACH(job, &queue->jobs, next) {
if (job->vs == vs || !vs) {
return true;
}
}
return false;
}
bool vnc_has_job(VncState *vs)
{
bool ret;
vnc_lock_queue(queue);
ret = vnc_has_job_locked(vs);
vnc_unlock_queue(queue);
return ret;
}
void vnc_jobs_clear(VncState *vs)
{
VncJob *job, *tmp;
vnc_lock_queue(queue);
QTAILQ_FOREACH_SAFE(job, &queue->jobs, next, tmp) {
if (job->vs == vs || !vs) {
QTAILQ_REMOVE(&queue->jobs, job, next);
}
}
vnc_unlock_queue(queue);
}
void vnc_jobs_join(VncState *vs)
{
vnc_lock_queue(queue);
while (vnc_has_job_locked(vs)) {
qemu_cond_wait(&queue->cond, &queue->mutex);
}
vnc_unlock_queue(queue);
}
/*
* Copy data for local use
*/
static void vnc_async_encoding_start(VncState *orig, VncState *local)
{
local->vnc_encoding = orig->vnc_encoding;
local->features = orig->features;
local->ds = orig->ds;
local->vd = orig->vd;
local->write_pixels = orig->write_pixels;
local->clientds = orig->clientds;
local->tight = orig->tight;
local->zlib = orig->zlib;
local->hextile = orig->hextile;
local->output = queue->buffer;
local->csock = -1; /* Don't do any network work on this thread */
buffer_reset(&local->output);
}
static void vnc_async_encoding_end(VncState *orig, VncState *local)
{
orig->tight = local->tight;
orig->zlib = local->zlib;
orig->hextile = local->hextile;
}
static int vnc_worker_thread_loop(VncJobQueue *queue)
{
VncJob *job;
VncRectEntry *entry, *tmp;
VncState vs;
int n_rectangles;
int saved_offset;
bool flush;
vnc_lock_queue(queue);
while (QTAILQ_EMPTY(&queue->jobs) && !queue->exit) {
qemu_cond_wait(&queue->cond, &queue->mutex);
}
/* Here job can only be NULL if queue->exit is true */
job = QTAILQ_FIRST(&queue->jobs);
vnc_unlock_queue(queue);
if (queue->exit) {
return -1;
}
vnc_lock_output(job->vs);
if (job->vs->csock == -1 || job->vs->abort == true) {
goto disconnected;
}
vnc_unlock_output(job->vs);
/* Make a local copy of vs and switch output buffers */
vnc_async_encoding_start(job->vs, &vs);
/* Start sending rectangles */
n_rectangles = 0;
vnc_write_u8(&vs, VNC_MSG_SERVER_FRAMEBUFFER_UPDATE);
vnc_write_u8(&vs, 0);
saved_offset = vs.output.offset;
vnc_write_u16(&vs, 0);
vnc_lock_display(job->vs->vd);
QLIST_FOREACH_SAFE(entry, &job->rectangles, next, tmp) {
int n;
if (job->vs->csock == -1) {
vnc_unlock_display(job->vs->vd);
goto disconnected;
}
n = vnc_send_framebuffer_update(&vs, entry->rect.x, entry->rect.y,
entry->rect.w, entry->rect.h);
if (n >= 0) {
n_rectangles += n;
}
qemu_free(entry);
}
vnc_unlock_display(job->vs->vd);
/* Put n_rectangles at the beginning of the message */
vs.output.buffer[saved_offset] = (n_rectangles >> 8) & 0xFF;
vs.output.buffer[saved_offset + 1] = n_rectangles & 0xFF;
/* Switch back buffers */
vnc_lock_output(job->vs);
if (job->vs->csock == -1) {
goto disconnected;
}
vnc_write(job->vs, vs.output.buffer, vs.output.offset);
disconnected:
/* Copy persistent encoding data */
vnc_async_encoding_end(job->vs, &vs);
flush = (job->vs->csock != -1 && job->vs->abort != true);
vnc_unlock_output(job->vs);
if (flush) {
vnc_flush(job->vs);
}
vnc_lock_queue(queue);
QTAILQ_REMOVE(&queue->jobs, job, next);
vnc_unlock_queue(queue);
qemu_cond_broadcast(&queue->cond);
qemu_free(job);
return 0;
}
static VncJobQueue *vnc_queue_init(void)
{
VncJobQueue *queue = qemu_mallocz(sizeof(VncJobQueue));
qemu_cond_init(&queue->cond);
qemu_mutex_init(&queue->mutex);
QTAILQ_INIT(&queue->jobs);
return queue;
}
static void vnc_queue_clear(VncJobQueue *q)
{
qemu_cond_destroy(&queue->cond);
qemu_mutex_destroy(&queue->mutex);
buffer_free(&queue->buffer);
qemu_free(q);
queue = NULL; /* Unset global queue */
}
static void *vnc_worker_thread(void *arg)
{
VncJobQueue *queue = arg;
qemu_thread_self(&queue->thread);
while (!vnc_worker_thread_loop(queue)) ;
vnc_queue_clear(queue);
return NULL;
}
void vnc_start_worker_thread(void)
{
VncJobQueue *q;
if (vnc_worker_thread_running())
return ;
q = vnc_queue_init();
qemu_thread_create(&q->thread, vnc_worker_thread, q);
queue = q; /* Set global queue */
}
bool vnc_worker_thread_running(void)
{
return queue; /* Check global queue */
}
void vnc_stop_worker_thread(void)
{
if (!vnc_worker_thread_running())
return ;
/* Remove all jobs and wake up the thread */
vnc_lock_queue(queue);
queue->exit = true;
vnc_unlock_queue(queue);
vnc_jobs_clear(NULL);
qemu_cond_broadcast(&queue->cond);
}