qemu-e2k/include/qemu/coroutine.h
Kevin Wolf 0e438cdc93 coroutine: Let CoMutex remember who holds it
In cases of deadlocks, knowing who holds a given CoMutex is really
helpful for debugging. Keeping the information around doesn't cost much
and allows us to add another assertion to keep the code correct, so
let's just add it.

Signed-off-by: Kevin Wolf <kwolf@redhat.com>
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
2016-09-05 19:06:48 +02:00

217 lines
5.6 KiB
C

/*
* QEMU coroutine implementation
*
* Copyright IBM, Corp. 2011
*
* Authors:
* Stefan Hajnoczi <stefanha@linux.vnet.ibm.com>
* Kevin Wolf <kwolf@redhat.com>
*
* This work is licensed under the terms of the GNU LGPL, version 2 or later.
* See the COPYING.LIB file in the top-level directory.
*
*/
#ifndef QEMU_COROUTINE_H
#define QEMU_COROUTINE_H
#include "qemu/queue.h"
#include "qemu/timer.h"
/**
* Coroutines are a mechanism for stack switching and can be used for
* cooperative userspace threading. These functions provide a simple but
* useful flavor of coroutines that is suitable for writing sequential code,
* rather than callbacks, for operations that need to give up control while
* waiting for events to complete.
*
* These functions are re-entrant and may be used outside the global mutex.
*/
/**
* Mark a function that executes in coroutine context
*
* Functions that execute in coroutine context cannot be called directly from
* normal functions. In the future it would be nice to enable compiler or
* static checker support for catching such errors. This annotation might make
* it possible and in the meantime it serves as documentation.
*
* For example:
*
* static void coroutine_fn foo(void) {
* ....
* }
*/
#define coroutine_fn
typedef struct Coroutine Coroutine;
/**
* Coroutine entry point
*
* When the coroutine is entered for the first time, opaque is passed in as an
* argument.
*
* When this function returns, the coroutine is destroyed automatically and
* execution continues in the caller who last entered the coroutine.
*/
typedef void coroutine_fn CoroutineEntry(void *opaque);
/**
* Create a new coroutine
*
* Use qemu_coroutine_enter() to actually transfer control to the coroutine.
* The opaque argument is passed as the argument to the entry point.
*/
Coroutine *qemu_coroutine_create(CoroutineEntry *entry, void *opaque);
/**
* Transfer control to a coroutine
*/
void qemu_coroutine_enter(Coroutine *coroutine);
/**
* Transfer control back to a coroutine's caller
*
* This function does not return until the coroutine is re-entered using
* qemu_coroutine_enter().
*/
void coroutine_fn qemu_coroutine_yield(void);
/**
* Get the currently executing coroutine
*/
Coroutine *coroutine_fn qemu_coroutine_self(void);
/**
* Return whether or not currently inside a coroutine
*
* This can be used to write functions that work both when in coroutine context
* and when not in coroutine context. Note that such functions cannot use the
* coroutine_fn annotation since they work outside coroutine context.
*/
bool qemu_in_coroutine(void);
/**
* CoQueues are a mechanism to queue coroutines in order to continue executing
* them later. They provide the fundamental primitives on which coroutine locks
* are built.
*/
typedef struct CoQueue {
QSIMPLEQ_HEAD(, Coroutine) entries;
} CoQueue;
/**
* Initialise a CoQueue. This must be called before any other operation is used
* on the CoQueue.
*/
void qemu_co_queue_init(CoQueue *queue);
/**
* Adds the current coroutine to the CoQueue and transfers control to the
* caller of the coroutine.
*/
void coroutine_fn qemu_co_queue_wait(CoQueue *queue);
/**
* Restarts the next coroutine in the CoQueue and removes it from the queue.
*
* Returns true if a coroutine was restarted, false if the queue is empty.
*/
bool coroutine_fn qemu_co_queue_next(CoQueue *queue);
/**
* Restarts all coroutines in the CoQueue and leaves the queue empty.
*/
void coroutine_fn qemu_co_queue_restart_all(CoQueue *queue);
/**
* Enter the next coroutine in the queue
*/
bool qemu_co_enter_next(CoQueue *queue);
/**
* Checks if the CoQueue is empty.
*/
bool qemu_co_queue_empty(CoQueue *queue);
/**
* Provides a mutex that can be used to synchronise coroutines
*/
typedef struct CoMutex {
bool locked;
Coroutine *holder;
CoQueue queue;
} CoMutex;
/**
* Initialises a CoMutex. This must be called before any other operation is used
* on the CoMutex.
*/
void qemu_co_mutex_init(CoMutex *mutex);
/**
* Locks the mutex. If the lock cannot be taken immediately, control is
* transferred to the caller of the current coroutine.
*/
void coroutine_fn qemu_co_mutex_lock(CoMutex *mutex);
/**
* Unlocks the mutex and schedules the next coroutine that was waiting for this
* lock to be run.
*/
void coroutine_fn qemu_co_mutex_unlock(CoMutex *mutex);
typedef struct CoRwlock {
bool writer;
int reader;
CoQueue queue;
} CoRwlock;
/**
* Initialises a CoRwlock. This must be called before any other operation
* is used on the CoRwlock
*/
void qemu_co_rwlock_init(CoRwlock *lock);
/**
* Read locks the CoRwlock. If the lock cannot be taken immediately because
* of a parallel writer, control is transferred to the caller of the current
* coroutine.
*/
void qemu_co_rwlock_rdlock(CoRwlock *lock);
/**
* Write Locks the mutex. If the lock cannot be taken immediately because
* of a parallel reader, control is transferred to the caller of the current
* coroutine.
*/
void qemu_co_rwlock_wrlock(CoRwlock *lock);
/**
* Unlocks the read/write lock and schedules the next coroutine that was
* waiting for this lock to be run.
*/
void qemu_co_rwlock_unlock(CoRwlock *lock);
/**
* Yield the coroutine for a given duration
*
* Behaves similarly to co_sleep_ns(), but the sleeping coroutine will be
* resumed when using aio_poll().
*/
void coroutine_fn co_aio_sleep_ns(AioContext *ctx, QEMUClockType type,
int64_t ns);
/**
* Yield until a file descriptor becomes readable
*
* Note that this function clobbers the handlers for the file descriptor.
*/
void coroutine_fn yield_until_fd_readable(int fd);
#endif /* QEMU_COROUTINE_H */