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We used to make a distinction between 'float64'/'float32' types and the 'uint64_t'/'uint32_t' types, requiring special conversion operations to go between them. We've now dropped this distinction as unnecessary, and the 'float*' types remain primarily for documentation purposes when used in places like the function prototypes of TCG helper functions. This means that there's no need for a special gdb_get_float64() function to write a float64 value to the GDB protocol buffer; we can just use gdb_get_reg64(). Similarly, for reading a value out of the GDB buffer into a float64 we can use ldq_p() and need not use ldfq_p(). Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Acked-by: Laurent Vivier <laurent@vivier.eu> Message-Id: <20210208113428.7181-3-peter.maydell@linaro.org> Message-Id: <20210211122750.22645-12-alex.bennee@linaro.org>