fcedd92086
While debugging over TCP is fairly straightforward now we have test cases that want to orchestrate via make and currently a parallel build fails as two processes can't use the same listening port. While system emulation offers a wide cornucopia of connection methods thanks to the chardev abstraction we are a little more limited for linux user. Thankfully the programming API for a TCP socket and a local UNIX socket is pretty much the same once it's set up. Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <20200430190122.4592-7-alex.bennee@linaro.org> |
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freebsd | ||
i386 | ||
netbsd | ||
openbsd | ||
sparc | ||
sparc64 | ||
x86_64 | ||
bsd-mman.h | ||
bsdload.c | ||
elfload.c | ||
errno_defs.h | ||
main.c | ||
Makefile.objs | ||
mmap.c | ||
qemu.h | ||
signal.c | ||
strace.c | ||
syscall_defs.h | ||
syscall.c | ||
uaccess.c |