qemu-e2k/include/exec/replay-core.h
Philippe Mathieu-Daudé 5b5968c477 replay: Extract core API to 'exec/replay-core.h'
replay API is used deeply within TCG common code (common to user
and system emulation). Unfortunately "sysemu/replay.h" requires
some QAPI headers for few system-specific declarations, example:

  void replay_input_event(QemuConsole *src, InputEvent *evt);

Since commit c2651c0eaa ("qapi/meson: Restrict UI module to system
emulation and tools") the QAPI header defining the InputEvent is
not generated anymore.
To keep it simple, extract the 'core' replay prototypes to a new
"exec/replay-core.h" header which we include in the TCG code that
doesn't need the rest of the replay API.

Reviewed-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Message-Id: <20221219170806.60580-5-philmd@linaro.org>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2023-02-27 22:29:01 +01:00

81 lines
2.4 KiB
C

/*
* QEMU replay core API
*
* Copyright (c) 2010-2015 Institute for System Programming
* of the Russian Academy of Sciences.
*
* This work is licensed under the terms of the GNU GPL, version 2 or later.
* See the COPYING file in the top-level directory.
*/
#ifndef EXEC_REPLAY_H
#define EXEC_REPLAY_H
#include "qapi/qapi-types-replay.h"
extern ReplayMode replay_mode;
/* Replay process control functions */
/* Enables recording or saving event log with specified parameters */
void replay_configure(struct QemuOpts *opts);
/* Initializes timers used for snapshotting and enables events recording */
void replay_start(void);
/* Closes replay log file and frees other resources. */
void replay_finish(void);
/* Adds replay blocker with the specified error description */
void replay_add_blocker(const char *feature);
/* Returns name of the replay log file */
const char *replay_get_filename(void);
/*
* Start making one step in backward direction.
* Used by gdbstub for backwards debugging.
* Returns true on success.
*/
bool replay_reverse_step(void);
/*
* Start searching the last breakpoint/watchpoint.
* Used by gdbstub for backwards debugging.
* Returns true if the process successfully started.
*/
bool replay_reverse_continue(void);
/*
* Returns true if replay module is processing
* reverse_continue or reverse_step request
*/
bool replay_running_debug(void);
/* Called in reverse debugging mode to collect breakpoint information */
void replay_breakpoint(void);
/* Called when gdb is attached to gdbstub */
void replay_gdb_attached(void);
/* Interrupts and exceptions */
/* Called by exception handler to write or read exception processing events */
bool replay_exception(void);
/*
* Used to determine that exception is pending.
* Does not proceed to the next event in the log.
*/
bool replay_has_exception(void);
/*
* Called by interrupt handlers to write or read interrupt processing events.
* Returns true if interrupt should be processed.
*/
bool replay_interrupt(void);
/*
* Tries to read interrupt event from the file.
* Returns true, when interrupt request is pending.
*/
bool replay_has_interrupt(void);
/* Processing data from random generators */
/* Saves the values from the random number generator */
void replay_save_random(int ret, void *buf, size_t len);
/* Loads the saved values for the random number generator */
int replay_read_random(void *buf, size_t len);
#endif