5588ff2921
Using a 16-byte aligned structure achieves best results, both for code cleanliness and compiled code size. However, this means that we can't use the trick of encoding the slot number into the low 2 bits. Thankfully, we only ever use slot2, so make that explicit in the names of the relocation functions, and drop the code for other slots. Signed-off-by: Richard Henderson <rth@twiddle.net>
186 lines
5.6 KiB
C
186 lines
5.6 KiB
C
/*
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* Tiny Code Generator for QEMU
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*
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* Copyright (c) 2009-2010 Aurelien Jarno <aurelien@aurel32.net>
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* Based on i386/tcg-target.c - Copyright (c) 2008 Fabrice Bellard
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef TCG_TARGET_IA64
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#define TCG_TARGET_IA64 1
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#define TCG_TARGET_INSN_UNIT_SIZE 16
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typedef struct {
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uint64_t lo __attribute__((aligned(16)));
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uint64_t hi;
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} tcg_insn_unit;
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/* We only map the first 64 registers */
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#define TCG_TARGET_NB_REGS 64
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typedef enum {
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TCG_REG_R0 = 0,
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TCG_REG_R1,
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TCG_REG_R2,
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TCG_REG_R3,
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TCG_REG_R4,
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TCG_REG_R5,
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TCG_REG_R6,
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TCG_REG_R7,
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TCG_REG_R8,
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TCG_REG_R9,
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TCG_REG_R10,
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TCG_REG_R11,
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TCG_REG_R12,
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TCG_REG_R13,
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TCG_REG_R14,
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TCG_REG_R15,
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TCG_REG_R16,
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TCG_REG_R17,
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TCG_REG_R18,
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TCG_REG_R19,
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TCG_REG_R20,
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TCG_REG_R21,
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TCG_REG_R22,
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TCG_REG_R23,
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TCG_REG_R24,
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TCG_REG_R25,
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TCG_REG_R26,
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TCG_REG_R27,
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TCG_REG_R28,
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TCG_REG_R29,
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TCG_REG_R30,
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TCG_REG_R31,
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TCG_REG_R32,
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TCG_REG_R33,
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TCG_REG_R34,
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TCG_REG_R35,
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TCG_REG_R36,
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TCG_REG_R37,
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TCG_REG_R38,
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TCG_REG_R39,
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TCG_REG_R40,
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TCG_REG_R41,
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TCG_REG_R42,
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TCG_REG_R43,
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TCG_REG_R44,
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TCG_REG_R45,
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TCG_REG_R46,
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TCG_REG_R47,
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TCG_REG_R48,
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TCG_REG_R49,
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TCG_REG_R50,
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TCG_REG_R51,
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TCG_REG_R52,
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TCG_REG_R53,
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TCG_REG_R54,
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TCG_REG_R55,
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TCG_REG_R56,
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TCG_REG_R57,
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TCG_REG_R58,
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TCG_REG_R59,
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TCG_REG_R60,
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TCG_REG_R61,
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TCG_REG_R62,
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TCG_REG_R63,
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TCG_AREG0 = TCG_REG_R32,
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} TCGReg;
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#define TCG_CT_CONST_ZERO 0x100
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#define TCG_CT_CONST_S22 0x200
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/* used for function call generation */
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#define TCG_REG_CALL_STACK TCG_REG_R12
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#define TCG_TARGET_STACK_ALIGN 16
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#define TCG_TARGET_CALL_STACK_OFFSET 16
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/* optional instructions */
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#define TCG_TARGET_HAS_div_i32 0
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#define TCG_TARGET_HAS_rem_i32 0
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#define TCG_TARGET_HAS_div_i64 0
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#define TCG_TARGET_HAS_rem_i64 0
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#define TCG_TARGET_HAS_andc_i32 1
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#define TCG_TARGET_HAS_andc_i64 1
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#define TCG_TARGET_HAS_bswap16_i32 1
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#define TCG_TARGET_HAS_bswap16_i64 1
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#define TCG_TARGET_HAS_bswap32_i32 1
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#define TCG_TARGET_HAS_bswap32_i64 1
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#define TCG_TARGET_HAS_bswap64_i64 1
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#define TCG_TARGET_HAS_eqv_i32 1
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#define TCG_TARGET_HAS_eqv_i64 1
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#define TCG_TARGET_HAS_ext8s_i32 1
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#define TCG_TARGET_HAS_ext16s_i32 1
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#define TCG_TARGET_HAS_ext8s_i64 1
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#define TCG_TARGET_HAS_ext16s_i64 1
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#define TCG_TARGET_HAS_ext32s_i64 1
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#define TCG_TARGET_HAS_ext8u_i32 1
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#define TCG_TARGET_HAS_ext16u_i32 1
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#define TCG_TARGET_HAS_ext8u_i64 1
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#define TCG_TARGET_HAS_ext16u_i64 1
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#define TCG_TARGET_HAS_ext32u_i64 1
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#define TCG_TARGET_HAS_nand_i32 1
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#define TCG_TARGET_HAS_nand_i64 1
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#define TCG_TARGET_HAS_nor_i32 1
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#define TCG_TARGET_HAS_nor_i64 1
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#define TCG_TARGET_HAS_orc_i32 1
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#define TCG_TARGET_HAS_orc_i64 1
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#define TCG_TARGET_HAS_rot_i32 1
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#define TCG_TARGET_HAS_rot_i64 1
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#define TCG_TARGET_HAS_movcond_i32 1
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#define TCG_TARGET_HAS_movcond_i64 1
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#define TCG_TARGET_HAS_deposit_i32 1
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#define TCG_TARGET_HAS_deposit_i64 1
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#define TCG_TARGET_HAS_add2_i32 0
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#define TCG_TARGET_HAS_add2_i64 0
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#define TCG_TARGET_HAS_sub2_i32 0
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#define TCG_TARGET_HAS_sub2_i64 0
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#define TCG_TARGET_HAS_mulu2_i32 0
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#define TCG_TARGET_HAS_mulu2_i64 0
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#define TCG_TARGET_HAS_muls2_i32 0
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#define TCG_TARGET_HAS_muls2_i64 0
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#define TCG_TARGET_HAS_muluh_i32 0
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#define TCG_TARGET_HAS_muluh_i64 0
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#define TCG_TARGET_HAS_mulsh_i32 0
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#define TCG_TARGET_HAS_mulsh_i64 0
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#define TCG_TARGET_HAS_trunc_shr_i32 0
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#define TCG_TARGET_HAS_new_ldst 1
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#define TCG_TARGET_deposit_i32_valid(ofs, len) ((len) <= 16)
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#define TCG_TARGET_deposit_i64_valid(ofs, len) ((len) <= 16)
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/* optional instructions automatically implemented */
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#define TCG_TARGET_HAS_neg_i32 0 /* sub r1, r0, r3 */
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#define TCG_TARGET_HAS_neg_i64 0 /* sub r1, r0, r3 */
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#define TCG_TARGET_HAS_not_i32 0 /* xor r1, -1, r3 */
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#define TCG_TARGET_HAS_not_i64 0 /* xor r1, -1, r3 */
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static inline void flush_icache_range(uintptr_t start, uintptr_t stop)
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{
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start = start & ~(32UL - 1UL);
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stop = (stop + (32UL - 1UL)) & ~(32UL - 1UL);
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for (; start < stop; start += 32UL) {
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asm volatile ("fc.i %0" :: "r" (start));
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}
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asm volatile (";;sync.i;;srlz.i;;");
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}
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#endif
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