qemu-e2k/hw/lm32/lm32.h
Markus Armbruster a27bd6c779 Include hw/qdev-properties.h less
In my "build everything" tree, changing hw/qdev-properties.h triggers
a recompile of some 2700 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).

Many places including hw/qdev-properties.h (directly or via hw/qdev.h)
actually need only hw/qdev-core.h.  Include hw/qdev-core.h there
instead.

hw/qdev.h is actually pointless: all it does is include hw/qdev-core.h
and hw/qdev-properties.h, which in turn includes hw/qdev-core.h.
Replace the remaining uses of hw/qdev.h by hw/qdev-properties.h.

While there, delete a few superfluous inclusions of hw/qdev-core.h.

Touching hw/qdev-properties.h now recompiles some 1200 objects.

Cc: Paolo Bonzini <pbonzini@redhat.com>
Cc: "Daniel P. Berrangé" <berrange@redhat.com>
Cc: Eduardo Habkost <ehabkost@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eduardo Habkost <ehabkost@redhat.com>
Message-Id: <20190812052359.30071-22-armbru@redhat.com>
2019-08-16 13:31:53 +02:00

48 lines
1.0 KiB
C

#ifndef HW_LM32_H
#define HW_LM32_H
#include "hw/char/lm32_juart.h"
#include "hw/qdev-properties.h"
static inline DeviceState *lm32_pic_init(qemu_irq cpu_irq)
{
DeviceState *dev;
SysBusDevice *d;
dev = qdev_create(NULL, "lm32-pic");
qdev_init_nofail(dev);
d = SYS_BUS_DEVICE(dev);
sysbus_connect_irq(d, 0, cpu_irq);
return dev;
}
static inline DeviceState *lm32_juart_init(Chardev *chr)
{
DeviceState *dev;
dev = qdev_create(NULL, TYPE_LM32_JUART);
qdev_prop_set_chr(dev, "chardev", chr);
qdev_init_nofail(dev);
return dev;
}
static inline DeviceState *lm32_uart_create(hwaddr addr,
qemu_irq irq,
Chardev *chr)
{
DeviceState *dev;
SysBusDevice *s;
dev = qdev_create(NULL, "lm32-uart");
s = SYS_BUS_DEVICE(dev);
qdev_prop_set_chr(dev, "chardev", chr);
qdev_init_nofail(dev);
sysbus_mmio_map(s, 0, addr);
sysbus_connect_irq(s, 0, irq);
return dev;
}
#endif