qemu-e2k/replay
Pavel Dovgalyuk 46967b1a43 replay: notify CPU on event
This patch enables vCPU notification to wake it up
when new async event comes in replay mode.

The motivation of this patch is the following.
Consider recorded block async event. It is saved into the log
with one of the checkpoints. This checkpoint may be passed in
vCPU loop. In replay mode when this async event is read from
the log, and block thread task is not finished yet, vCPU thread
goes to sleep. That is why this patch adds waking up the vCPU
to process this finished event.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Message-Id: <161726519158.1476949.7614181684462079836.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2021-04-01 10:37:20 +02:00
..
meson.build replay: do not build if TCG is not available 2020-10-22 11:53:54 -04:00
replay-audio.c audio: use size_t where makes sense 2019-08-21 09:13:37 +02:00
replay-char.c
replay-debugging.c migration: wire up support for snapshot device selection 2021-02-08 11:19:51 +00:00
replay-events.c replay: notify CPU on event 2021-04-01 10:37:20 +02:00
replay-input.c
replay-internal.c replay: fix icount request when replaying clock access 2021-02-16 17:15:39 +01:00
replay-internal.h replay: flush rr queue before loading the vmstate 2020-10-06 08:34:49 +02:00
replay-net.c
replay-random.c replay: record and replay random number sources 2020-01-07 12:08:39 +01:00
replay-snapshot.c migration: wire up support for snapshot device selection 2021-02-08 11:19:51 +00:00
replay-time.c replay: fix icount request when replaying clock access 2021-02-16 17:15:39 +01:00
replay.c replay: fix recursive checkpoints 2021-04-01 09:40:45 +02:00
stubs-system.c replay: do not build if TCG is not available 2020-10-22 11:53:54 -04:00