qemu-e2k/replay/replay-input.c
Eric Blake b5a1b44318 ui: Shorten references into InputEvent
An upcoming patch will alter how simple unions, like InputEvent, are
laid out, which will impact all lines of the form 'evt->u.XXX'
(expanding it to the longer 'evt->u.XXX.data').  For better
legibility in that patch, and less need for line wrapping, it's better
to use a temporary variable to reduce the effect of a layout change to
just the variable initializations, rather than every reference within
an InputEvent.

There was one instance in hid.c:hid_pointer_event() where the code
was referring to evt->u.rel inside the case label where evt->u.abs
is the correct name; thankfully, both members of the union have the
same type, so it happened to work, but it is now cleaner.

Signed-off-by: Eric Blake <eblake@redhat.com>
Message-Id: <1457021813-10704-8-git-send-email-eblake@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2016-03-05 10:41:55 +01:00

169 lines
4.4 KiB
C

/*
* replay-input.c
*
* Copyright (c) 2010-2015 Institute for System Programming
* of the Russian Academy of Sciences.
*
* This work is licensed under the terms of the GNU GPL, version 2 or later.
* See the COPYING file in the top-level directory.
*
*/
#include "qemu/osdep.h"
#include "qemu-common.h"
#include "sysemu/replay.h"
#include "replay-internal.h"
#include "qemu/notify.h"
#include "ui/input.h"
#include "qapi/qmp-output-visitor.h"
#include "qapi/qmp-input-visitor.h"
#include "qapi-visit.h"
static InputEvent *qapi_clone_InputEvent(InputEvent *src)
{
QmpOutputVisitor *qov;
QmpInputVisitor *qiv;
Visitor *ov, *iv;
QObject *obj;
InputEvent *dst = NULL;
qov = qmp_output_visitor_new();
ov = qmp_output_get_visitor(qov);
visit_type_InputEvent(ov, NULL, &src, &error_abort);
obj = qmp_output_get_qobject(qov);
qmp_output_visitor_cleanup(qov);
if (!obj) {
return NULL;
}
qiv = qmp_input_visitor_new(obj);
iv = qmp_input_get_visitor(qiv);
visit_type_InputEvent(iv, NULL, &dst, &error_abort);
qmp_input_visitor_cleanup(qiv);
qobject_decref(obj);
return dst;
}
void replay_save_input_event(InputEvent *evt)
{
InputKeyEvent *key;
InputBtnEvent *btn;
InputMoveEvent *move;
replay_put_dword(evt->type);
switch (evt->type) {
case INPUT_EVENT_KIND_KEY:
key = evt->u.key;
replay_put_dword(key->key->type);
switch (key->key->type) {
case KEY_VALUE_KIND_NUMBER:
replay_put_qword(key->key->u.number);
replay_put_byte(key->down);
break;
case KEY_VALUE_KIND_QCODE:
replay_put_dword(key->key->u.qcode);
replay_put_byte(key->down);
break;
case KEY_VALUE_KIND__MAX:
/* keep gcc happy */
break;
}
break;
case INPUT_EVENT_KIND_BTN:
btn = evt->u.btn;
replay_put_dword(btn->button);
replay_put_byte(btn->down);
break;
case INPUT_EVENT_KIND_REL:
move = evt->u.rel;
replay_put_dword(move->axis);
replay_put_qword(move->value);
break;
case INPUT_EVENT_KIND_ABS:
move = evt->u.abs;
replay_put_dword(move->axis);
replay_put_qword(move->value);
break;
case INPUT_EVENT_KIND__MAX:
/* keep gcc happy */
break;
}
}
InputEvent *replay_read_input_event(void)
{
InputEvent evt;
KeyValue keyValue;
InputKeyEvent key;
key.key = &keyValue;
InputBtnEvent btn;
InputMoveEvent rel;
InputMoveEvent abs;
evt.type = replay_get_dword();
switch (evt.type) {
case INPUT_EVENT_KIND_KEY:
evt.u.key = &key;
evt.u.key->key->type = replay_get_dword();
switch (evt.u.key->key->type) {
case KEY_VALUE_KIND_NUMBER:
evt.u.key->key->u.number = replay_get_qword();
evt.u.key->down = replay_get_byte();
break;
case KEY_VALUE_KIND_QCODE:
evt.u.key->key->u.qcode = (QKeyCode)replay_get_dword();
evt.u.key->down = replay_get_byte();
break;
case KEY_VALUE_KIND__MAX:
/* keep gcc happy */
break;
}
break;
case INPUT_EVENT_KIND_BTN:
evt.u.btn = &btn;
evt.u.btn->button = (InputButton)replay_get_dword();
evt.u.btn->down = replay_get_byte();
break;
case INPUT_EVENT_KIND_REL:
evt.u.rel = &rel;
evt.u.rel->axis = (InputAxis)replay_get_dword();
evt.u.rel->value = replay_get_qword();
break;
case INPUT_EVENT_KIND_ABS:
evt.u.abs = &abs;
evt.u.abs->axis = (InputAxis)replay_get_dword();
evt.u.abs->value = replay_get_qword();
break;
case INPUT_EVENT_KIND__MAX:
/* keep gcc happy */
break;
}
return qapi_clone_InputEvent(&evt);
}
void replay_input_event(QemuConsole *src, InputEvent *evt)
{
if (replay_mode == REPLAY_MODE_PLAY) {
/* Nothing */
} else if (replay_mode == REPLAY_MODE_RECORD) {
replay_add_input_event(qapi_clone_InputEvent(evt));
} else {
qemu_input_event_send_impl(src, evt);
}
}
void replay_input_sync_event(void)
{
if (replay_mode == REPLAY_MODE_PLAY) {
/* Nothing */
} else if (replay_mode == REPLAY_MODE_RECORD) {
replay_add_input_sync_event();
} else {
qemu_input_event_sync_impl();
}
}