qemu-e2k/include/qemu/throttle.h
Stefan Hajnoczi 13af91ebf0 throttle: add throttle_detach/attach_aio_context()
Block I/O throttling uses timers and currently always adds them to the
main loop.  Throttling will break if bdrv_set_aio_context() is used to
move a BlockDriverState to a different AioContext.

This patch adds throttle_detach/attach_aio_context() interfaces so the
throttling timers and uses them to move timers to the new AioContext.
Note that bdrv_set_aio_context() already drains all requests so we're
sure no throttled requests are pending.

The test cases need to be updated since the throttle_init() interface
has changed.

Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Reviewed-by: Benoit Canet <benoit@irqsave.net>
2014-06-04 09:56:12 +02:00

121 lines
3.7 KiB
C

/*
* QEMU throttling infrastructure
*
* Copyright (C) Nodalink, SARL. 2013
*
* Author:
* Benoît Canet <benoit.canet@irqsave.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 or
* (at your option) version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef THROTTLE_H
#define THROTTLE_H
#include <stdint.h>
#include "qemu-common.h"
#include "qemu/timer.h"
#define NANOSECONDS_PER_SECOND 1000000000.0
typedef enum {
THROTTLE_BPS_TOTAL,
THROTTLE_BPS_READ,
THROTTLE_BPS_WRITE,
THROTTLE_OPS_TOTAL,
THROTTLE_OPS_READ,
THROTTLE_OPS_WRITE,
BUCKETS_COUNT,
} BucketType;
/*
* The max parameter of the leaky bucket throttling algorithm can be used to
* allow the guest to do bursts.
* The max value is a pool of I/O that the guest can use without being throttled
* at all. Throttling is triggered once this pool is empty.
*/
typedef struct LeakyBucket {
double avg; /* average goal in units per second */
double max; /* leaky bucket max burst in units */
double level; /* bucket level in units */
} LeakyBucket;
/* The following structure is used to configure a ThrottleState
* It contains a bit of state: the bucket field of the LeakyBucket structure.
* However it allows to keep the code clean and the bucket field is reset to
* zero at the right time.
*/
typedef struct ThrottleConfig {
LeakyBucket buckets[BUCKETS_COUNT]; /* leaky buckets */
uint64_t op_size; /* size of an operation in bytes */
} ThrottleConfig;
typedef struct ThrottleState {
ThrottleConfig cfg; /* configuration */
int64_t previous_leak; /* timestamp of the last leak done */
QEMUTimer * timers[2]; /* timers used to do the throttling */
QEMUClockType clock_type; /* the clock used */
/* Callbacks */
QEMUTimerCB *read_timer_cb;
QEMUTimerCB *write_timer_cb;
void *timer_opaque;
} ThrottleState;
/* operations on single leaky buckets */
void throttle_leak_bucket(LeakyBucket *bkt, int64_t delta);
int64_t throttle_compute_wait(LeakyBucket *bkt);
/* expose timer computation function for unit tests */
bool throttle_compute_timer(ThrottleState *ts,
bool is_write,
int64_t now,
int64_t *next_timestamp);
/* init/destroy cycle */
void throttle_init(ThrottleState *ts,
AioContext *aio_context,
QEMUClockType clock_type,
void (read_timer)(void *),
void (write_timer)(void *),
void *timer_opaque);
void throttle_destroy(ThrottleState *ts);
void throttle_detach_aio_context(ThrottleState *ts);
void throttle_attach_aio_context(ThrottleState *ts, AioContext *new_context);
bool throttle_have_timer(ThrottleState *ts);
/* configuration */
bool throttle_enabled(ThrottleConfig *cfg);
bool throttle_conflicting(ThrottleConfig *cfg);
bool throttle_is_valid(ThrottleConfig *cfg);
void throttle_config(ThrottleState *ts, ThrottleConfig *cfg);
void throttle_get_config(ThrottleState *ts, ThrottleConfig *cfg);
/* usage */
bool throttle_schedule_timer(ThrottleState *ts, bool is_write);
void throttle_account(ThrottleState *ts, bool is_write, uint64_t size);
#endif