qemu-e2k/include/hw/input/gamepad.h
Markus Armbruster 64552b6be4 Include hw/irq.h a lot less
In my "build everything" tree, changing hw/irq.h triggers a recompile
of some 5400 out of 6600 objects (not counting tests and objects that
don't depend on qemu/osdep.h).

hw/hw.h supposedly includes it for convenience.  Several other headers
include it just to get qemu_irq and.or qemu_irq_handler.

Move the qemu_irq and qemu_irq_handler typedefs from hw/irq.h to
qemu/typedefs.h, and then include hw/irq.h only where it's still
needed.  Touching it now recompiles only some 500 objects.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-13-armbru@redhat.com>
2019-08-16 13:31:52 +02:00

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C

/*
* Gamepad style buttons connected to IRQ/GPIO lines
*
* Copyright (c) 2007 CodeSourcery.
* Written by Paul Brook
*
* This work is licensed under the terms of the GNU GPL, version 2 or later.
* See the COPYING file in the top-level directory.
*/
#ifndef HW_INPUT_GAMEPAD_H
#define HW_INPUT_GAMEPAD_H
/* stellaris_input.c */
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode);
#endif