78f1d3d6a6
The AioContext pointer argument to co_aio_sleep_ns() is only used for the sleep timer. It does not affect where the caller coroutine is resumed. Due to changes to coroutine and AIO APIs it is now possible to drop the AioContext pointer argument. This is safe to do since no caller has specific requirements for which AioContext the timer must run in. This patch drops the AioContext pointer argument and renames the function to simplify the API. Reported-by: Paolo Bonzini <pbonzini@redhat.com> Reported-by: Eric Blake <eblake@redhat.com> Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com> Message-id: 20171109102652.6360-1-stefanha@redhat.com Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
275 lines
8.0 KiB
C
275 lines
8.0 KiB
C
/*
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* QEMU coroutine implementation
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*
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* Copyright IBM, Corp. 2011
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*
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* Authors:
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* Stefan Hajnoczi <stefanha@linux.vnet.ibm.com>
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* Kevin Wolf <kwolf@redhat.com>
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*
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* This work is licensed under the terms of the GNU LGPL, version 2 or later.
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* See the COPYING.LIB file in the top-level directory.
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*
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*/
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#ifndef QEMU_COROUTINE_H
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#define QEMU_COROUTINE_H
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#include "qemu/queue.h"
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#include "qemu/timer.h"
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/**
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* Coroutines are a mechanism for stack switching and can be used for
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* cooperative userspace threading. These functions provide a simple but
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* useful flavor of coroutines that is suitable for writing sequential code,
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* rather than callbacks, for operations that need to give up control while
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* waiting for events to complete.
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*
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* These functions are re-entrant and may be used outside the global mutex.
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*/
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/**
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* Mark a function that executes in coroutine context
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*
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* Functions that execute in coroutine context cannot be called directly from
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* normal functions. In the future it would be nice to enable compiler or
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* static checker support for catching such errors. This annotation might make
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* it possible and in the meantime it serves as documentation.
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*
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* For example:
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*
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* static void coroutine_fn foo(void) {
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* ....
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* }
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*/
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#define coroutine_fn
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typedef struct Coroutine Coroutine;
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/**
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* Coroutine entry point
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*
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* When the coroutine is entered for the first time, opaque is passed in as an
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* argument.
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*
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* When this function returns, the coroutine is destroyed automatically and
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* execution continues in the caller who last entered the coroutine.
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*/
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typedef void coroutine_fn CoroutineEntry(void *opaque);
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/**
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* Create a new coroutine
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*
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* Use qemu_coroutine_enter() to actually transfer control to the coroutine.
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* The opaque argument is passed as the argument to the entry point.
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*/
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Coroutine *qemu_coroutine_create(CoroutineEntry *entry, void *opaque);
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/**
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* Transfer control to a coroutine
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*/
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void qemu_coroutine_enter(Coroutine *coroutine);
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/**
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* Transfer control to a coroutine if it's not active (i.e. part of the call
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* stack of the running coroutine). Otherwise, do nothing.
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*/
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void qemu_coroutine_enter_if_inactive(Coroutine *co);
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/**
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* Transfer control to a coroutine and associate it with ctx
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*/
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void qemu_aio_coroutine_enter(AioContext *ctx, Coroutine *co);
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/**
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* Transfer control back to a coroutine's caller
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*
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* This function does not return until the coroutine is re-entered using
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* qemu_coroutine_enter().
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*/
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void coroutine_fn qemu_coroutine_yield(void);
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/**
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* Get the currently executing coroutine
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*/
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Coroutine *coroutine_fn qemu_coroutine_self(void);
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/**
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* Return whether or not currently inside a coroutine
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*
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* This can be used to write functions that work both when in coroutine context
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* and when not in coroutine context. Note that such functions cannot use the
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* coroutine_fn annotation since they work outside coroutine context.
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*/
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bool qemu_in_coroutine(void);
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/**
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* Return true if the coroutine is currently entered
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*
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* A coroutine is "entered" if it has not yielded from the current
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* qemu_coroutine_enter() call used to run it. This does not mean that the
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* coroutine is currently executing code since it may have transferred control
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* to another coroutine using qemu_coroutine_enter().
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*
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* When several coroutines enter each other there may be no way to know which
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* ones have already been entered. In such situations this function can be
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* used to avoid recursively entering coroutines.
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*/
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bool qemu_coroutine_entered(Coroutine *co);
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/**
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* Provides a mutex that can be used to synchronise coroutines
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*/
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struct CoWaitRecord;
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typedef struct CoMutex {
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/* Count of pending lockers; 0 for a free mutex, 1 for an
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* uncontended mutex.
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*/
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unsigned locked;
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/* Context that is holding the lock. Useful to avoid spinning
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* when two coroutines on the same AioContext try to get the lock. :)
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*/
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AioContext *ctx;
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/* A queue of waiters. Elements are added atomically in front of
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* from_push. to_pop is only populated, and popped from, by whoever
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* is in charge of the next wakeup. This can be an unlocker or,
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* through the handoff protocol, a locker that is about to go to sleep.
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*/
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QSLIST_HEAD(, CoWaitRecord) from_push, to_pop;
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unsigned handoff, sequence;
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Coroutine *holder;
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} CoMutex;
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/**
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* Initialises a CoMutex. This must be called before any other operation is used
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* on the CoMutex.
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*/
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void qemu_co_mutex_init(CoMutex *mutex);
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/**
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* Locks the mutex. If the lock cannot be taken immediately, control is
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* transferred to the caller of the current coroutine.
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*/
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void coroutine_fn qemu_co_mutex_lock(CoMutex *mutex);
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/**
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* Unlocks the mutex and schedules the next coroutine that was waiting for this
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* lock to be run.
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*/
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void coroutine_fn qemu_co_mutex_unlock(CoMutex *mutex);
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/**
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* CoQueues are a mechanism to queue coroutines in order to continue executing
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* them later. They are similar to condition variables, but they need help
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* from an external mutex in order to maintain thread-safety.
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*/
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typedef struct CoQueue {
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QSIMPLEQ_HEAD(, Coroutine) entries;
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} CoQueue;
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/**
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* Initialise a CoQueue. This must be called before any other operation is used
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* on the CoQueue.
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*/
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void qemu_co_queue_init(CoQueue *queue);
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/**
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* Adds the current coroutine to the CoQueue and transfers control to the
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* caller of the coroutine. The mutex is unlocked during the wait and
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* locked again afterwards.
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*/
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void coroutine_fn qemu_co_queue_wait(CoQueue *queue, CoMutex *mutex);
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/**
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* Restarts the next coroutine in the CoQueue and removes it from the queue.
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*
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* Returns true if a coroutine was restarted, false if the queue is empty.
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*/
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bool coroutine_fn qemu_co_queue_next(CoQueue *queue);
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/**
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* Restarts all coroutines in the CoQueue and leaves the queue empty.
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*/
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void coroutine_fn qemu_co_queue_restart_all(CoQueue *queue);
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/**
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* Enter the next coroutine in the queue
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*/
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bool qemu_co_enter_next(CoQueue *queue);
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/**
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* Checks if the CoQueue is empty.
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*/
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bool qemu_co_queue_empty(CoQueue *queue);
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typedef struct CoRwlock {
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int pending_writer;
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int reader;
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CoMutex mutex;
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CoQueue queue;
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} CoRwlock;
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/**
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* Initialises a CoRwlock. This must be called before any other operation
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* is used on the CoRwlock
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*/
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void qemu_co_rwlock_init(CoRwlock *lock);
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/**
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* Read locks the CoRwlock. If the lock cannot be taken immediately because
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* of a parallel writer, control is transferred to the caller of the current
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* coroutine.
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*/
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void qemu_co_rwlock_rdlock(CoRwlock *lock);
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/**
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* Write Locks the CoRwlock from a reader. This is a bit more efficient than
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* @qemu_co_rwlock_unlock followed by a separate @qemu_co_rwlock_wrlock.
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* However, if the lock cannot be upgraded immediately, control is transferred
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* to the caller of the current coroutine. Also, @qemu_co_rwlock_upgrade
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* only overrides CoRwlock fairness if there are no concurrent readers, so
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* another writer might run while @qemu_co_rwlock_upgrade blocks.
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*/
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void qemu_co_rwlock_upgrade(CoRwlock *lock);
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/**
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* Downgrades a write-side critical section to a reader. Downgrading with
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* @qemu_co_rwlock_downgrade never blocks, unlike @qemu_co_rwlock_unlock
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* followed by @qemu_co_rwlock_rdlock. This makes it more efficient, but
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* may also sometimes be necessary for correctness.
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*/
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void qemu_co_rwlock_downgrade(CoRwlock *lock);
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/**
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* Write Locks the mutex. If the lock cannot be taken immediately because
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* of a parallel reader, control is transferred to the caller of the current
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* coroutine.
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*/
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void qemu_co_rwlock_wrlock(CoRwlock *lock);
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/**
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* Unlocks the read/write lock and schedules the next coroutine that was
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* waiting for this lock to be run.
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*/
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void qemu_co_rwlock_unlock(CoRwlock *lock);
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/**
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* Yield the coroutine for a given duration
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*/
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void coroutine_fn qemu_co_sleep_ns(QEMUClockType type, int64_t ns);
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/**
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* Yield until a file descriptor becomes readable
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*
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* Note that this function clobbers the handlers for the file descriptor.
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*/
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void coroutine_fn yield_until_fd_readable(int fd);
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#endif /* QEMU_COROUTINE_H */
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