qemu-e2k/include/ui/egl-helpers.h
Markus Armbruster 2ae16a6aa4 Include generated QAPI headers less
Some of the generated qapi-types-MODULE.h are included all over the
place.  Changing a QAPI type can trigger massive recompiling.  Top
scorers recompile more than 1000 out of some 6600 objects (not
counting tests and objects that don't depend on qemu/osdep.h):

    6300 qapi/qapi-builtin-types.h
    5700 qapi/qapi-types-run-state.h
    3900 qapi/qapi-types-common.h
    3300 qapi/qapi-types-sockets.h
    3000 qapi/qapi-types-misc.h
    3000 qapi/qapi-types-crypto.h
    3000 qapi/qapi-types-job.h
    3000 qapi/qapi-types-block-core.h
    2800 qapi/qapi-types-block.h
    1300 qapi/qapi-types-net.h

Clean up headers to include generated QAPI headers only where needed.
Impact is negligible except for hw/qdev-properties.h.

This header includes qapi/qapi-types-block.h and
qapi/qapi-types-misc.h.  They are used only in expansions of property
definition macros such as DEFINE_PROP_BLOCKDEV_ON_ERROR() and
DEFINE_PROP_OFF_AUTO().  Moving their inclusion from
hw/qdev-properties.h to the users of these macros avoids pointless
recompiles.  This is how other property definition macros, such as
DEFINE_PROP_NETDEV(), already work.

Improves things for some of the top scorers:

    3600 qapi/qapi-types-common.h
    2800 qapi/qapi-types-sockets.h
     900 qapi/qapi-types-misc.h
    2200 qapi/qapi-types-crypto.h
    2100 qapi/qapi-types-job.h
    2100 qapi/qapi-types-block-core.h
     270 qapi/qapi-types-block.h

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-3-armbru@redhat.com>
2019-08-16 13:31:51 +02:00

56 lines
1.7 KiB
C

#ifndef EGL_HELPERS_H
#define EGL_HELPERS_H
#include <epoxy/gl.h>
#include <epoxy/egl.h>
#include <gbm.h>
#include "ui/console.h"
#include "ui/shader.h"
extern EGLDisplay *qemu_egl_display;
extern EGLConfig qemu_egl_config;
extern DisplayGLMode qemu_egl_mode;
typedef struct egl_fb {
int width;
int height;
GLuint texture;
GLuint framebuffer;
bool delete_texture;
} egl_fb;
void egl_fb_destroy(egl_fb *fb);
void egl_fb_setup_default(egl_fb *fb, int width, int height);
void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
GLuint texture, bool delete);
void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
void egl_fb_read(void *dst, egl_fb *src);
void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
int x, int y, double scale_x, double scale_y);
#ifdef CONFIG_OPENGL_DMABUF
extern int qemu_egl_rn_fd;
extern struct gbm_device *qemu_egl_rn_gbm_dev;
extern EGLContext qemu_egl_rn_ctx;
int egl_rendernode_init(const char *rendernode, DisplayGLMode mode);
int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc,
EGLuint64KHR *modifier);
void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf);
void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf);
#endif
EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, EGLNativeWindowType win);
int qemu_egl_init_dpy_x11(EGLNativeDisplayType dpy, DisplayGLMode mode);
int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy, DisplayGLMode mode);
EGLContext qemu_egl_init_ctx(void);
#endif /* EGL_HELPERS_H */