rust/src/liballoc/benches/slice.rs

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// Copyright 2017 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
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use rand::{thread_rng};
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use std::mem;
use std::ptr;
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use rand::{Rng, SeedableRng, XorShiftRng};
use test::{Bencher, black_box};
#[bench]
fn iterator(b: &mut Bencher) {
// peculiar numbers to stop LLVM from optimising the summation
// out.
let v: Vec<_> = (0..100).map(|i| i ^ (i << 1) ^ (i >> 1)).collect();
b.iter(|| {
let mut sum = 0;
for x in &v {
sum += *x;
}
// sum == 11806, to stop dead code elimination.
if sum == 0 {
panic!()
}
})
}
#[bench]
fn mut_iterator(b: &mut Bencher) {
let mut v = vec![0; 100];
b.iter(|| {
let mut i = 0;
for x in &mut v {
*x = i;
i += 1;
}
})
}
#[bench]
fn concat(b: &mut Bencher) {
let xss: Vec<Vec<i32>> = (0..100).map(|i| (0..i).collect()).collect();
b.iter(|| {
xss.concat();
});
}
#[bench]
fn join(b: &mut Bencher) {
let xss: Vec<Vec<i32>> = (0..100).map(|i| (0..i).collect()).collect();
b.iter(|| xss.join(&0));
}
#[bench]
fn push(b: &mut Bencher) {
let mut vec = Vec::<i32>::new();
b.iter(|| {
vec.push(0);
black_box(&vec);
});
}
#[bench]
fn starts_with_same_vector(b: &mut Bencher) {
let vec: Vec<_> = (0..100).collect();
b.iter(|| vec.starts_with(&vec))
}
#[bench]
fn starts_with_single_element(b: &mut Bencher) {
let vec: Vec<_> = vec![0];
b.iter(|| vec.starts_with(&vec))
}
#[bench]
fn starts_with_diff_one_element_at_end(b: &mut Bencher) {
let vec: Vec<_> = (0..100).collect();
let mut match_vec: Vec<_> = (0..99).collect();
match_vec.push(0);
b.iter(|| vec.starts_with(&match_vec))
}
#[bench]
fn ends_with_same_vector(b: &mut Bencher) {
let vec: Vec<_> = (0..100).collect();
b.iter(|| vec.ends_with(&vec))
}
#[bench]
fn ends_with_single_element(b: &mut Bencher) {
let vec: Vec<_> = vec![0];
b.iter(|| vec.ends_with(&vec))
}
#[bench]
fn ends_with_diff_one_element_at_beginning(b: &mut Bencher) {
let vec: Vec<_> = (0..100).collect();
let mut match_vec: Vec<_> = (0..100).collect();
match_vec[0] = 200;
b.iter(|| vec.starts_with(&match_vec))
}
#[bench]
fn contains_last_element(b: &mut Bencher) {
let vec: Vec<_> = (0..100).collect();
b.iter(|| vec.contains(&99))
}
#[bench]
fn zero_1kb_from_elem(b: &mut Bencher) {
b.iter(|| vec![0u8; 1024]);
}
#[bench]
fn zero_1kb_set_memory(b: &mut Bencher) {
b.iter(|| {
let mut v = Vec::<u8>::with_capacity(1024);
unsafe {
let vp = v.as_mut_ptr();
ptr::write_bytes(vp, 0, 1024);
v.set_len(1024);
}
v
});
}
#[bench]
fn zero_1kb_loop_set(b: &mut Bencher) {
b.iter(|| {
let mut v = Vec::<u8>::with_capacity(1024);
unsafe {
v.set_len(1024);
}
for i in 0..1024 {
v[i] = 0;
}
});
}
#[bench]
fn zero_1kb_mut_iter(b: &mut Bencher) {
b.iter(|| {
let mut v = Vec::<u8>::with_capacity(1024);
unsafe {
v.set_len(1024);
}
for x in &mut v {
*x = 0;
}
v
});
}
#[bench]
fn random_inserts(b: &mut Bencher) {
let mut rng = thread_rng();
b.iter(|| {
let mut v = vec![(0, 0); 30];
for _ in 0..100 {
let l = v.len();
v.insert(rng.gen::<usize>() % (l + 1), (1, 1));
}
})
}
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#[bench]
fn random_removes(b: &mut Bencher) {
let mut rng = thread_rng();
b.iter(|| {
let mut v = vec![(0, 0); 130];
for _ in 0..100 {
let l = v.len();
v.remove(rng.gen::<usize>() % l);
}
})
}
fn gen_ascending(len: usize) -> Vec<u64> {
(0..len as u64).collect()
}
fn gen_descending(len: usize) -> Vec<u64> {
(0..len as u64).rev().collect()
}
fn gen_random(len: usize) -> Vec<u64> {
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let mut rng = XorShiftRng::from_seed([0, 1, 2, 3]);
rng.gen_iter::<u64>().take(len).collect()
}
fn gen_random_bytes(len: usize) -> Vec<u8> {
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let mut rng = XorShiftRng::from_seed([0, 1, 2, 3]);
rng.gen_iter::<u8>().take(len).collect()
}
fn gen_mostly_ascending(len: usize) -> Vec<u64> {
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let mut rng = XorShiftRng::from_seed([0, 1, 2, 3]);
let mut v = gen_ascending(len);
for _ in (0usize..).take_while(|x| x * x <= len) {
let x = rng.gen::<usize>() % len;
let y = rng.gen::<usize>() % len;
v.swap(x, y);
}
v
}
fn gen_mostly_descending(len: usize) -> Vec<u64> {
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let mut rng = XorShiftRng::from_seed([0, 1, 2, 3]);
let mut v = gen_descending(len);
for _ in (0usize..).take_while(|x| x * x <= len) {
let x = rng.gen::<usize>() % len;
let y = rng.gen::<usize>() % len;
v.swap(x, y);
}
v
}
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fn gen_strings(len: usize) -> Vec<String> {
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let mut rng = XorShiftRng::from_seed([0, 1, 2, 3]);
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let mut v = vec![];
for _ in 0..len {
let n = rng.gen::<usize>() % 20 + 1;
v.push(rng.gen_ascii_chars().take(n).collect());
}
v
}
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fn gen_big_random(len: usize) -> Vec<[u64; 16]> {
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let mut rng = XorShiftRng::from_seed([0, 1, 2, 3]);
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rng.gen_iter().map(|x| [x; 16]).take(len).collect()
}
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macro_rules! sort {
($f:ident, $name:ident, $gen:expr, $len:expr) => {
#[bench]
fn $name(b: &mut Bencher) {
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let v = $gen($len);
b.iter(|| v.clone().$f());
b.bytes = $len * mem::size_of_val(&$gen(1)[0]) as u64;
}
}
}
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macro_rules! sort_strings {
($f:ident, $name:ident, $gen:expr, $len:expr) => {
#[bench]
fn $name(b: &mut Bencher) {
let v = $gen($len);
let v = v.iter().map(|s| &**s).collect::<Vec<&str>>();
b.iter(|| v.clone().$f());
b.bytes = $len * mem::size_of::<&str>() as u64;
}
}
}
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macro_rules! sort_expensive {
($f:ident, $name:ident, $gen:expr, $len:expr) => {
#[bench]
fn $name(b: &mut Bencher) {
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let v = $gen($len);
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b.iter(|| {
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let mut v = v.clone();
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let mut count = 0;
v.$f(|a: &u64, b: &u64| {
count += 1;
if count % 1_000_000_000 == 0 {
panic!("should not happen");
}
(*a as f64).cos().partial_cmp(&(*b as f64).cos()).unwrap()
});
black_box(count);
});
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b.bytes = $len * mem::size_of_val(&$gen(1)[0]) as u64;
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}
}
}
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macro_rules! sort_lexicographic {
($f:ident, $name:ident, $gen:expr, $len:expr) => {
#[bench]
fn $name(b: &mut Bencher) {
let v = $gen($len);
b.iter(|| v.clone().$f(|x| x.to_string()));
b.bytes = $len * mem::size_of_val(&$gen(1)[0]) as u64;
}
}
}
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sort!(sort, sort_small_ascending, gen_ascending, 10);
sort!(sort, sort_small_descending, gen_descending, 10);
sort!(sort, sort_small_random, gen_random, 10);
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sort!(sort, sort_small_big, gen_big_random, 10);
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sort!(sort, sort_medium_random, gen_random, 100);
sort!(sort, sort_large_ascending, gen_ascending, 10000);
sort!(sort, sort_large_descending, gen_descending, 10000);
sort!(sort, sort_large_mostly_ascending, gen_mostly_ascending, 10000);
sort!(sort, sort_large_mostly_descending, gen_mostly_descending, 10000);
sort!(sort, sort_large_random, gen_random, 10000);
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sort!(sort, sort_large_big, gen_big_random, 10000);
sort_strings!(sort, sort_large_strings, gen_strings, 10000);
sort_expensive!(sort_by, sort_large_expensive, gen_random, 10000);
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sort!(sort_unstable, sort_unstable_small_ascending, gen_ascending, 10);
sort!(sort_unstable, sort_unstable_small_descending, gen_descending, 10);
sort!(sort_unstable, sort_unstable_small_random, gen_random, 10);
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sort!(sort_unstable, sort_unstable_small_big, gen_big_random, 10);
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sort!(sort_unstable, sort_unstable_medium_random, gen_random, 100);
sort!(sort_unstable, sort_unstable_large_ascending, gen_ascending, 10000);
sort!(sort_unstable, sort_unstable_large_descending, gen_descending, 10000);
sort!(sort_unstable, sort_unstable_large_mostly_ascending, gen_mostly_ascending, 10000);
sort!(sort_unstable, sort_unstable_large_mostly_descending, gen_mostly_descending, 10000);
sort!(sort_unstable, sort_unstable_large_random, gen_random, 10000);
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sort!(sort_unstable, sort_unstable_large_big, gen_big_random, 10000);
sort_strings!(sort_unstable, sort_unstable_large_strings, gen_strings, 10000);
sort_expensive!(sort_unstable_by, sort_unstable_large_expensive, gen_random, 10000);
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sort_lexicographic!(sort_by_key, sort_by_key_lexicographic, gen_random, 10000);
sort_lexicographic!(sort_unstable_by_key, sort_unstable_by_key_lexicographic, gen_random, 10000);
sort_lexicographic!(sort_by_cached_key, sort_by_cached_key_lexicographic, gen_random, 10000);
macro_rules! reverse {
($name:ident, $ty:ty, $f:expr) => {
#[bench]
fn $name(b: &mut Bencher) {
// odd length and offset by 1 to be as unaligned as possible
let n = 0xFFFFF;
let mut v: Vec<_> =
(0..1+(n / mem::size_of::<$ty>() as u64))
.map($f)
.collect();
b.iter(|| black_box(&mut v[1..]).reverse());
b.bytes = n;
}
}
}
reverse!(reverse_u8, u8, |x| x as u8);
reverse!(reverse_u16, u16, |x| x as u16);
reverse!(reverse_u8x3, [u8;3], |x| [x as u8, (x>>8) as u8, (x>>16) as u8]);
reverse!(reverse_u32, u32, |x| x as u32);
reverse!(reverse_u64, u64, |x| x as u64);
reverse!(reverse_u128, u128, |x| x as u128);
#[repr(simd)] struct F64x4(f64, f64, f64, f64);
reverse!(reverse_simd_f64x4, F64x4, |x| { let x = x as f64; F64x4(x,x,x,x) });
macro_rules! rotate {
($name:ident, $gen:expr, $len:expr, $mid:expr) => {
#[bench]
fn $name(b: &mut Bencher) {
let size = mem::size_of_val(&$gen(1)[0]);
let mut v = $gen($len * 8 / size);
Deprecate [T]::rotate in favor of [T]::rotate_{left,right}. Background ========== Slices currently have an unstable [`rotate`] method which rotates elements in the slice to the _left_ N positions. [Here][tracking] is the tracking issue for this unstable feature. ```rust let mut a = ['a', 'b' ,'c', 'd', 'e', 'f']; a.rotate(2); assert_eq!(a, ['c', 'd', 'e', 'f', 'a', 'b']); ``` Proposal ======== Deprecate the [`rotate`] method and introduce `rotate_left` and `rotate_right` methods. ```rust let mut a = ['a', 'b' ,'c', 'd', 'e', 'f']; a.rotate_left(2); assert_eq!(a, ['c', 'd', 'e', 'f', 'a', 'b']); ``` ```rust let mut a = ['a', 'b' ,'c', 'd', 'e', 'f']; a.rotate_right(2); assert_eq!(a, ['e', 'f', 'a', 'b', 'c', 'd']); ``` Justification ============= I used this method today for my first time and (probably because I’m a naive westerner who reads LTR) was surprised when the docs mentioned that elements get rotated in a left-ward direction. I was in a situation where I needed to shift elements in a right-ward direction and had to context switch from the main problem I was working on and think how much to rotate left in order to accomplish the right-ward rotation I needed. Ruby’s `Array.rotate` shifts left-ward, Python’s `deque.rotate` shifts right-ward. Both of their implementations allow passing negative numbers to shift in the opposite direction respectively. Introducing `rotate_left` and `rotate_right` would: - remove ambiguity about direction (alleviating need to read docs 😉) - make it easier for people who need to rotate right [`rotate`]: https://doc.rust-lang.org/std/primitive.slice.html#method.rotate [tracking]: https://github.com/rust-lang/rust/issues/41891
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b.iter(|| black_box(&mut v).rotate_left(($mid*8+size-1)/size));
b.bytes = (v.len() * size) as u64;
}
}
}
rotate!(rotate_tiny_by1, gen_random, 16, 1);
rotate!(rotate_tiny_half, gen_random, 16, 16/2);
rotate!(rotate_tiny_half_plus_one, gen_random, 16, 16/2+1);
rotate!(rotate_medium_by1, gen_random, 9158, 1);
rotate!(rotate_medium_by727_u64, gen_random, 9158, 727);
rotate!(rotate_medium_by727_bytes, gen_random_bytes, 9158, 727);
rotate!(rotate_medium_by727_strings, gen_strings, 9158, 727);
rotate!(rotate_medium_half, gen_random, 9158, 9158/2);
rotate!(rotate_medium_half_plus_one, gen_random, 9158, 9158/2+1);
// Intended to use more RAM than the machine has cache
rotate!(rotate_huge_by1, gen_random, 5*1024*1024, 1);
rotate!(rotate_huge_by9199_u64, gen_random, 5*1024*1024, 9199);
rotate!(rotate_huge_by9199_bytes, gen_random_bytes, 5*1024*1024, 9199);
rotate!(rotate_huge_by9199_strings, gen_strings, 5*1024*1024, 9199);
rotate!(rotate_huge_by9199_big, gen_big_random, 5*1024*1024, 9199);
rotate!(rotate_huge_by1234577_u64, gen_random, 5*1024*1024, 1234577);
rotate!(rotate_huge_by1234577_bytes, gen_random_bytes, 5*1024*1024, 1234577);
rotate!(rotate_huge_by1234577_strings, gen_strings, 5*1024*1024, 1234577);
rotate!(rotate_huge_by1234577_big, gen_big_random, 5*1024*1024, 1234577);
rotate!(rotate_huge_half, gen_random, 5*1024*1024, 5*1024*1024/2);
rotate!(rotate_huge_half_plus_one, gen_random, 5*1024*1024, 5*1024*1024/2+1);