Optimize write_metadata
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`write_metadata` currently generates metadata unnecessarily in some cases, and also compresses it unnecessarily in some cases. This commit fixes that. It speeds up three of the rustc-benchmarks by 1--4%.
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1d3dfa5301
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@ -1250,12 +1250,27 @@ fn write_metadata(cx: &SharedCrateContext,
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reachable_ids: &NodeSet) -> Vec<u8> {
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use flate;
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let any_library = cx.sess()
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.crate_types
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.borrow()
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.iter()
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.any(|ty| *ty != config::CrateTypeExecutable);
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if !any_library {
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#[derive(PartialEq, Eq, PartialOrd, Ord)]
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enum MetadataKind {
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None,
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Uncompressed,
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Compressed
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}
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let kind = cx.sess().crate_types.borrow().iter().map(|ty| {
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match *ty {
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config::CrateTypeExecutable |
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config::CrateTypeStaticlib |
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config::CrateTypeCdylib => MetadataKind::None,
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config::CrateTypeRlib => MetadataKind::Uncompressed,
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config::CrateTypeDylib |
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config::CrateTypeProcMacro => MetadataKind::Compressed,
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}
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}).max().unwrap();
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if kind == MetadataKind::None {
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return Vec::new();
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}
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@ -1265,6 +1280,11 @@ fn write_metadata(cx: &SharedCrateContext,
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cx.link_meta(),
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reachable_ids,
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cx.mir_map());
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if kind == MetadataKind::Uncompressed {
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return metadata;
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}
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assert!(kind == MetadataKind::Compressed);
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let mut compressed = cstore.metadata_encoding_version().to_vec();
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compressed.extend_from_slice(&flate::deflate_bytes(&metadata));
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