doc: add a new language design faq
This indends to help quell frequently answered questions about the language design in a single, authoritative place.
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DOCS := index intro tutorial guide-ffi guide-macros guide-lifetimes \
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guide-tasks guide-container guide-pointers guide-testing \
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guide-runtime complement-bugreport complement-cheatsheet \
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complement-lang-faq complement-project-faq rust rustdoc \
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guide-unsafe
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complement-lang-faq complement-design-faq complement-project-faq rust \
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rustdoc guide-unsafe
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PDF_DOCS := tutorial rust
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src/doc/complement-design-faq.md
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src/doc/complement-design-faq.md
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% Rust Design FAQ
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This document describes decisions were arrived at after lengthy discussion and
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experimenting with alternatives. Please do not propose reversing them unless
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you have a new, extremely compelling argument. Note that this document
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specifically talks about the *language* and not any library or implementation.
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A few general guidelines define the philosophy:
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- [Memory safety][mem] must never be compromised
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- [Abstraction][abs] should be zero-cost, while still maintaining safety
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- Practicality is key
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[mem]: http://en.wikipedia.org/wiki/Memory_safety
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[abs]: http://en.wikipedia.org/wiki/Abstraction_%28computer_science%29
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# Semantics
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## Data layout is unspecified
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In the general case, `enum` and `struct` layout is undefined. This allows the
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compiler to potentially do optimizations like re-using padding for the
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discriminant, compacting variants of nested enums, reordering fields to remove
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padding, etc. `enum`s which carry no data ("C-like") are eligible to have a
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defined representation. Such `enum`s are easily distinguished in that they are
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simply a list of names that carry no data:
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```
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enum CLike {
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A,
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B = 32,
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C = 34,
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D
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}
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```
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The [repr attribute][repr] can be applied to such `enum`s to give them the same
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representation as a primitive. This allows using Rust `enum`s in FFI where C
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`enum`s are also used, for most use cases. The attribute can also be applied
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to `struct`s to get the same layout as a C struct would.
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[repr]: http://doc.rust-lang.org/rust.html#miscellaneous-attributes
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## There is no GC
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A language that requires a GC is a language that opts into a larger, more
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complex runtime than Rust cares for. Rust is usable on bare metal with no
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extra runtime. Additionally, garbage collection is frequently a source of
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non-deterministic behavior. Rust provides the tools to make using a GC
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possible and even pleasant, but it should not be a requirement for
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implementing the language.
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## Non-`Share` `static mut` is unsafe
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Types which are [`Share`][share] are thread-safe when multiple shared
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references to them are used concurrently. Types which are not `Share` are not
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thread-safe, and thus when used in a global require unsafe code to use.
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[share]: http://doc.rust-lang.org/core/kinds/trait.Share.html
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### If mutable static items that implement `Share` are safe, why is taking &mut SHARABLE unsafe?
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Having multiple aliasing `&mut T`s is never allowed. Due to the nature of
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globals, the borrow checker cannot possibly ensure that a static obeys the
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borrowing rules, so taking a mutable reference to a static is always unsafe.
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## There is no life before or after main (no static ctors/dtors)
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Globals can not have a non-constant-expression constructor and cannot have a
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destructor at all. This is an opinion of the language. Static constructors are
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undesirable because they can slow down program startup. Life before main is
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often considered a misfeature, never to be used. Rust helps this along by just
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not having the feature.
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See [the C++ FQA][fqa] about the "static initialization order fiasco", and
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[Eric Lippert's blog][elp] for the challenges in C#, which also has this
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feature.
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A nice replacement is the [lazy constructor macro][lcm] by [Marvin
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Löbel][kim].
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[fqa]: https://mail.mozilla.org/pipermail/rust-dev/2013-April/003815.html
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[elp]: http://ericlippert.com/2013/02/06/static-constructors-part-one/
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[lcm]: https://gist.github.com/Kimundi/8782487
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[kim]: https://github.com/Kimundi
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## The language does not require a runtime
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See the above entry on GC. Requiring a runtime limits the utility of the
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language, and makes it undeserving of the title "systems language". All Rust
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code should need to run is a stack.
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## `match` must be exhaustive
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`match` being exhaustive has some useful properties. First, if every
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possibility is covered by the `match`, adding further variants to the `enum`
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in the future will prompt a compilation failure, rather than runtime failure.
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Second, it makes cost explicit. In general, only safe way to have a
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non-exhaustive match would be to fail the task if nothing is matched, though
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it could fall through if the type of the `match` expression is `()`. This sort
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of hidden cost and special casing is against the language's philosophy. It's
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easy to ignore certain cases by using the `_` wildcard:
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```rust,ignore
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match val.do_something() {
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Cat(a) => { /* ... */ }
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_ => { /* ... */ }
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}
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```
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[#3101][iss] is the issue that proposed making this the only behavior, with
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rationale and discussion.
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[iss]: https://github.com/mozilla/rust/issues/3101
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## No guaranteed tail-call optimization
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In general, tail-call optimization is not guaranteed: see for a detailed
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explanation with references. There is a [proposed extension][tce] that would
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allow tail-call elimination in certain contexts. The compiler is still free to
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optimize tail-calls [when it pleases][sco], however.
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[tml]: https://mail.mozilla.org/pipermail/rust-dev/2013-April/003557.html
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[sco]: http://llvm.org/docs/CodeGenerator.html#sibling-call-optimization
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[tce]: https://github.com/rust-lang/rfcs/pull/81
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## No constructors
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Functions can serve the same purpose as constructors without adding any
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language complexity.
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## No copy constructors
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Types which implement [`Copy`][copy], will do a standard C-like "shallow copy"
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with no extra work (similar to "plain old data" in C++). It is impossible to
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implement `Copy` types that require custom copy behavior. Instead, in Rust
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"copy constructors" are created by implementing the [`Clone`][clone] trait,
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and explicitly calling the `clone` method. Making user-defined copy operators
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explicit surfaces the underlying complexity, forcing the developer to opt-in
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to potentially expensive operations.
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[copy]: http://doc.rust-lang.org/core/kinds/trait.Copy.html
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[clone]: http://doc.rust-lang.org/core/clone/trait.Clone.html
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## No move constructors
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Values of all types are moved via `memcpy`. This makes writing generic unsafe
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code much simpler since assignment, passing and returning are known to never
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have a side effect like unwinding.
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# Syntax
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## Macros require balanced delimiters
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This is to make the language easier to parse for machines. Since the body of a
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macro can contain arbitrary tokens, some restriction is needed to allow simple
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non-macro-expanding lexers and parsers. This comes in the form of requiring
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that all delimiters be balanced.
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## `->` for function return type
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This is to make the language easier to parse for humans, especially in the face
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of higher-order functions. `fn foo<T>(f: fn(int): int, fn(T): U): U` is not
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particularly easy to read.
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## `let` is used to introduce variables
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`let` not only defines variables, but can do pattern matching. One can also
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redeclare immutable variables with `let`. This is useful to avoid unnecessary
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`mut` annotations. An interesting historical note is that Rust comes,
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syntactically, most closely from ML, which also uses `let` to introduce
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bindings.
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See also [a long thread][alt] on renaming `let mut` to `var`.
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[alt]: https://mail.mozilla.org/pipermail/rust-dev/2014-January/008319.html
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* [Testing](guide-testing.html)
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* [Rust's Runtime](guide-runtime.html)
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# FAQs
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* [Language Design FAQ](complement-design-faq.html)
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* [Language FAQ](complement-lang-faq.html)
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* [Project FAQ](complement-project-faq.html)
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* [Code cheatsheet](complement-cheatsheet.html) - "How do I do X?"
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* [How to submit a bug report](complement-bugreport.html)
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# Libraries
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* [The standard library, `std`](std/index.html)
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* [The `rustdoc` manual](rustdoc.html)
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# FAQs
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* [Language FAQ](complement-lang-faq.html)
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* [Project FAQ](complement-project-faq.html)
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* [Code cheatsheet](complement-cheatsheet.html) - "How do I do X?"
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* [How to submit a bug report](complement-bugreport.html)
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# External resources
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* The Rust IRC channels on [irc.mozilla.org](http://irc.mozilla.org/)
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