Rollup merge of #41043 - GuillaumeGomez:sup_balise, r=steveklabnik
Replace ^ with <sup> html balise r? @steveklabnik
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@ -1253,17 +1253,17 @@ extern "rust-intrinsic" {
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#[cfg(not(stage0))]
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pub fn unchecked_shr<T>(x: T, y: T) -> T;
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/// Returns (a + b) mod 2^N, where N is the width of T in bits.
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/// Returns (a + b) mod 2<sup>N</sup>, where N is the width of T in bits.
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/// The stabilized versions of this intrinsic are available on the integer
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/// primitives via the `wrapping_add` method. For example,
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/// [`std::u32::wrapping_add`](../../std/primitive.u32.html#method.wrapping_add)
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pub fn overflowing_add<T>(a: T, b: T) -> T;
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/// Returns (a - b) mod 2^N, where N is the width of T in bits.
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/// Returns (a - b) mod 2<sup>N</sup>, where N is the width of T in bits.
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/// The stabilized versions of this intrinsic are available on the integer
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/// primitives via the `wrapping_sub` method. For example,
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/// [`std::u32::wrapping_sub`](../../std/primitive.u32.html#method.wrapping_sub)
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pub fn overflowing_sub<T>(a: T, b: T) -> T;
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/// Returns (a * b) mod 2^N, where N is the width of T in bits.
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/// Returns (a * b) mod 2<sup>N</sup>, where N is the width of T in bits.
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/// The stabilized versions of this intrinsic are available on the integer
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/// primitives via the `wrapping_mul` method. For example,
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/// [`std::u32::wrapping_mul`](../../std/primitive.u32.html#method.wrapping_mul)
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@ -10,12 +10,12 @@
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//! Bit fiddling on positive IEEE 754 floats. Negative numbers aren't and needn't be handled.
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//! Normal floating point numbers have a canonical representation as (frac, exp) such that the
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//! value is 2^exp * (1 + sum(frac[N-i] / 2^i)) where N is the number of bits. Subnormals are
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//! slightly different and weird, but the same principle applies.
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//! value is 2<sup>exp</sup> * (1 + sum(frac[N-i] / 2<sup>i</sup>)) where N is the number of bits.
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//! Subnormals are slightly different and weird, but the same principle applies.
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//!
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//! Here, however, we represent them as (sig, k) with f positive, such that the value is f * 2^e.
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//! Besides making the "hidden bit" explicit, this changes the exponent by the so-called
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//! mantissa shift.
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//! Here, however, we represent them as (sig, k) with f positive, such that the value is f *
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//! 2<sup>e</sup>. Besides making the "hidden bit" explicit, this changes the exponent by the
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//! so-called mantissa shift.
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//!
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//! Put another way, normally floats are written as (1) but here they are written as (2):
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//!
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@ -94,7 +94,8 @@ pub trait RawFloat : Float + Copy + Debug + LowerExp
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/// represented, the other code in this module makes sure to never let that happen.
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fn from_int(x: u64) -> Self;
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/// Get the value 10^e from a pre-computed table. Panics for e >= ceil_log5_of_max_sig().
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/// Get the value 10<sup>e</sup> from a pre-computed table. Panics for e >=
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/// ceil_log5_of_max_sig().
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fn short_fast_pow10(e: usize) -> Self;
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// FIXME Everything that follows should be associated constants, but taking the value of an
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@ -267,7 +267,7 @@ impl Size {
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/// Alignment of a type in bytes, both ABI-mandated and preferred.
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/// Since alignments are always powers of 2, we can pack both in one byte,
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/// giving each a nibble (4 bits) for a maximum alignment of 2^15 = 32768.
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/// giving each a nibble (4 bits) for a maximum alignment of 2<sup>15</sup> = 32768.
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#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
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pub struct Align {
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raw: u8
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