rustup
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426a3ee1e7
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@ -18,15 +18,15 @@ declare_lint!(pub LINKEDLIST, Warn,
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/// Matches a type with a provided string, and returns its type parameters if successful
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pub fn match_ty_unwrap<'a>(ty: &'a Ty, segments: &[&str]) -> Option<&'a [P<Ty>]> {
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match ty.node {
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TyPath(Path {segments: ref seg, ..}, _) => {
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TyPath(_, Path {segments: ref seg, ..}) => {
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// So ast::Path isn't the full path, just the tokens that were provided.
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// I could muck around with the maps and find the full path
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// however the more efficient way is to simply reverse the iterators and zip them
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// which will compare them in reverse until one of them runs out of segments
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if seg.iter().rev().zip(segments.iter().rev()).all(|(a,b)| a.identifier.as_str() == *b) {
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match seg.as_slice().last() {
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match seg[..].last() {
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Some(&PathSegment {parameters: AngleBracketedParameters(ref a), ..}) => {
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Some(a.types.as_slice())
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Some(&a.types[..])
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}
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_ => None
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}
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@ -74,7 +74,7 @@ impl LintPass for TypePass {
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vec!["std","collections","linked_list","LinkedList"],
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vec!["collections","linked_list","LinkedList"]];
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for path in dlists.iter() {
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if match_ty_unwrap(ty, path.as_slice()).is_some() {
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if match_ty_unwrap(ty, &path[..]).is_some() {
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span_note_and_lint(cx, LINKEDLIST, ty.span,
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"I see you're using a LinkedList! Perhaps you meant some other data structure?",
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"A RingBuf might work.");
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