Rollup merge of #33095 - xogeny:xogeny-patch-1, r=steveklabnik
Tweaks to sections related to Ownership Reading through these sections, I thought the intro text could be improved slightly. So here is a PR that addresses what was bugging me about it. :-) Main issue was the wording of the opening sentence ("guide" is not clearly defined and the wording was a bit too terse in my opinion). I also took issue with the term "one of the most unique". Uniqueness is a `bool`, not an `f64`. :-) r? @steveklabnik
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% Lifetimes
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This guide is three of three presenting Rust’s ownership system. This is one of
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Rust’s most unique and compelling features, with which Rust developers should
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This is the last of three sections presenting Rust’s ownership system. This is one of
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Rust’s most distinct and compelling features, with which Rust developers should
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become quite acquainted. Ownership is how Rust achieves its largest goal,
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memory safety. There are a few distinct concepts, each with its own chapter:
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% Ownership
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This guide is one of three presenting Rust’s ownership system. This is one of
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Rust’s most unique and compelling features, with which Rust developers should
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This is the first of three sections presenting Rust’s ownership system. This is one of
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Rust’s most distinct and compelling features, with which Rust developers should
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become quite acquainted. Ownership is how Rust achieves its largest goal,
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memory safety. There are a few distinct concepts, each with its own
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chapter:
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% References and Borrowing
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This guide is two of three presenting Rust’s ownership system. This is one of
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Rust’s most unique and compelling features, with which Rust developers should
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This is the second of three sections presenting Rust’s ownership system. This is one of
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Rust’s most distinct and compelling features, with which Rust developers should
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become quite acquainted. Ownership is how Rust achieves its largest goal,
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memory safety. There are a few distinct concepts, each with its own
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chapter:
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