Added text explaining the (new) relative roles of optimize+debug

and to briefly touch on the theory of debugging rustc versus the
practice of such.
This commit is contained in:
Felix S. Klock II 2018-10-08 15:43:53 +02:00
parent ac4945c1cb
commit 40e20e288d

View File

@ -243,19 +243,36 @@
# =============================================================================
[rust]
# Indicates that the build should be optimized for debugging Rust. Note that
# this is typically not what you want as it takes an incredibly large amount of
# time to have a debug-mode rustc compile any code (notably libstd). If this
# value is set to `true` it will affect a number of configuration options below
# as well, if unconfigured.
#debug = false
# Whether or not to optimize the compiler and standard library
# Whether or not to optimize the compiler and standard library.
#
# Note: the slowness of the non optimized compiler compiling itself usually
# outweighs the time gains in not doing optimizations, therefore a
# full bootstrap takes much more time with optimize set to false.
# full bootstrap takes much more time with `optimize` set to false.
#optimize = true
# Indicates that the build should be configured for debugging Rust. A
# `debug`-enabled compiler and standard library will be somewhat
# slower (due to e.g. checking of debug assertions) but should remain
# usable.
#
# Note: If this value is set to `true`, it will affect a number of
# configuration options below as well, if they have been left
# unconfigured in this file.
#
# Note: changes to the `debug` setting do *not* affect `optimize`
# above. In theory, a "maximally debuggable" environment would
# set `optimize` to `false` above to assist the introspection
# facilities of debuggers like lldb and gdb. To recreate such an
# environment, explicitly set `optimize` to `false` and `debug`
# to `true`. In practice, everyone leaves `optimize` set to
# `true`, because an unoptimized rustc with debugging
# enabled becomes *unusably slow* (e.g. rust-lang/rust#24840
# reported a 25x slowdown) and bootstrapping the supposed
# "maximally debuggable" environment (notably libstd) takes
# hours to build.
#
#debug = false
# Number of codegen units to use for each compiler invocation. A value of 0
# means "the number of cores on this machine", and 1+ is passed through to the
# compiler.