rt: Move rust_thread to its own files
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parent
8ad9cf8087
commit
421c8db144
2
mk/rt.mk
2
mk/rt.mk
@ -37,6 +37,7 @@ RUNTIME_CS_$(1) := \
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rt/sync/timer.cpp \
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rt/sync/sync.cpp \
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rt/sync/lock_and_signal.cpp \
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rt/sync/rust_thread.cpp \
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rt/rust.cpp \
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rt/rust_builtin.cpp \
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rt/rust_run_program.cpp \
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@ -97,6 +98,7 @@ RUNTIME_HDR_$(1) := rt/globals.h \
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rt/sync/timer.h \
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rt/sync/lock_and_signal.h \
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rt/sync/lock_free_queue.h \
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rt/sync/rust_thread.h \
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rt/rust_srv.h \
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rt/rust_kernel.h \
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rt/memory_region.h \
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@ -1,6 +1,7 @@
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#ifndef RUST_TASK_THREAD_H
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#define RUST_TASK_THREAD_H
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#include "sync/rust_thread.h"
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#include "rust_stack.h"
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#include "context.h"
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43
src/rt/sync/rust_thread.cpp
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43
src/rt/sync/rust_thread.cpp
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@ -0,0 +1,43 @@
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#include "globals.h"
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#include "rust_thread.h"
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rust_thread::rust_thread() : thread(0) {
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}
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#if defined(__WIN32__)
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static DWORD WINAPI
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#elif defined(__GNUC__)
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static void *
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#else
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#error "Platform not supported"
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#endif
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rust_thread_start(void *ptr) {
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rust_thread *thread = (rust_thread *) ptr;
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thread->run();
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return 0;
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}
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void
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rust_thread::start() {
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#if defined(__WIN32__)
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thread = CreateThread(NULL, 0, rust_thread_start, this, 0, NULL);
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#else
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setstacksize(&attr, 1024 * 1024);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
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pthread_create(&thread, &attr, rust_thread_start, (void *) this);
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#endif
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}
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void
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rust_thread::join() {
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#if defined(__WIN32__)
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if (thread)
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WaitForSingleObject(thread, INFINITE);
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#else
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if (thread)
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pthread_join(thread, NULL);
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#endif
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thread = 0;
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}
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26
src/rt/sync/rust_thread.h
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26
src/rt/sync/rust_thread.h
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@ -0,0 +1,26 @@
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#ifndef RUST_THREAD_H
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#define RUST_THREAD_H
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/**
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* Thread utility class. Derive and implement your own run() method.
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*/
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class rust_thread {
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public:
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#if defined(__WIN32__)
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HANDLE thread;
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#else
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pthread_t thread;
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#endif
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rust_thread();
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void start();
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virtual void run() {
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return;
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}
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void join();
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virtual ~rust_thread() {} // quiet the compiler
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};
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#endif /* RUST_THREAD_H */
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@ -18,44 +18,3 @@ void sync::sleep(size_t timeout_in_ms) {
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usleep(timeout_in_ms * 1000);
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#endif
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}
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rust_thread::rust_thread() : thread(0) {
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}
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#if defined(__WIN32__)
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static DWORD WINAPI
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#elif defined(__GNUC__)
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static void *
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#else
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#error "Platform not supported"
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#endif
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rust_thread_start(void *ptr) {
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rust_thread *thread = (rust_thread *) ptr;
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thread->run();
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return 0;
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}
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void
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rust_thread::start() {
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#if defined(__WIN32__)
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thread = CreateThread(NULL, 0, rust_thread_start, this, 0, NULL);
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#else
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setstacksize(&attr, 1024 * 1024);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
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pthread_create(&thread, &attr, rust_thread_start, (void *) this);
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#endif
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}
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void
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rust_thread::join() {
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#if defined(__WIN32__)
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if (thread)
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WaitForSingleObject(thread, INFINITE);
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#else
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if (thread)
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pthread_join(thread, NULL);
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#endif
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thread = 0;
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}
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@ -33,26 +33,4 @@ public:
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}
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};
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/**
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* Thread utility class. Derive and implement your own run() method.
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*/
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class rust_thread {
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public:
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#if defined(__WIN32__)
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HANDLE thread;
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#else
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pthread_t thread;
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#endif
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rust_thread();
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void start();
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virtual void run() {
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return;
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}
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void join();
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virtual ~rust_thread() {} // quiet the compiler
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};
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#endif /* SYNC_H */
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