rollup merge of #21075: iKevinY/intro-changes

- Make punctuation/formatting consistent with the changes made to *The Rust Programming Language* in #20782.
- Use title casing for "Safety and Speed" section.
- Reword some phrases to improve clarity.
This commit is contained in:
Alex Crichton 2015-01-15 14:11:41 -08:00
commit 46a490f42b

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@ -5,7 +5,7 @@ accomplishes these goals by being memory safe without using garbage collection.
This introduction will give you a rough idea of what Rust is like, eliding many This introduction will give you a rough idea of what Rust is like, eliding many
details. It does not require prior experience with systems programming, but you details. It does not require prior experience with systems programming, but you
may find the syntax easier if you've used a 'curly brace' programming language may find the syntax easier if you've used a "curly brace" programming language
before, like C or JavaScript. The concepts are more important than the syntax, before, like C or JavaScript. The concepts are more important than the syntax,
so don't worry if you don't get every last detail: you can read [The so don't worry if you don't get every last detail: you can read [The
Rust Programming Language](book/index.html) to get a more complete explanation. Rust Programming Language](book/index.html) to get a more complete explanation.
@ -15,7 +15,7 @@ Rust to follow along. If you'd like to anyway, check out [the
homepage](http://rust-lang.org) for explanation. homepage](http://rust-lang.org) for explanation.
To show off Rust, let's talk about how easy it is to get started with Rust. To show off Rust, let's talk about how easy it is to get started with Rust.
Then, we'll talk about Rust's most interesting feature, **ownership**, and Then, we'll talk about Rust's most interesting feature, *ownership*, and
then discuss how it makes concurrency easier to reason about. Finally, then discuss how it makes concurrency easier to reason about. Finally,
we'll talk about how Rust breaks down the perceived dichotomy between speed we'll talk about how Rust breaks down the perceived dichotomy between speed
and safety. and safety.
@ -57,7 +57,7 @@ version = "0.0.1"
authors = ["Your Name <you@example.com>"] authors = ["Your Name <you@example.com>"]
``` ```
This is called a **manifest**, and it contains all of the metadata that Cargo This is called a *manifest*, and it contains all of the metadata that Cargo
needs to compile your project. needs to compile your project.
Here's what's in `src/main.rs`: Here's what's in `src/main.rs`:
@ -68,7 +68,7 @@ fn main() {
} }
``` ```
Cargo generated a 'hello world' for us. We'll talk more about the syntax here Cargo generated a "Hello World" for us. We'll talk more about the syntax here
later, but that's what Rust code looks like! Let's compile and run it: later, but that's what Rust code looks like! Let's compile and run it:
```{bash} ```{bash}
@ -146,8 +146,8 @@ Enough about tools, let's talk code!
# Ownership # Ownership
Rust's defining feature is 'memory safety without garbage collection.' Let's Rust's defining feature is "memory safety without garbage collection". Let's
take a moment to talk about what that means. **Memory safety** means that the take a moment to talk about what that means. *Memory safety* means that the
programming language eliminates certain kinds of bugs, such as [buffer programming language eliminates certain kinds of bugs, such as [buffer
overflows](http://en.wikipedia.org/wiki/Buffer_overflow) and [dangling overflows](http://en.wikipedia.org/wiki/Buffer_overflow) and [dangling
pointers](http://en.wikipedia.org/wiki/Dangling_pointer). These problems occur pointers](http://en.wikipedia.org/wiki/Dangling_pointer). These problems occur
@ -170,7 +170,7 @@ We make an array, `v`, and then call `push` on it. `push` is a method which
adds an element to the end of an array. adds an element to the end of an array.
Next, we make a new variable, `x`, that's equal to the first element of Next, we make a new variable, `x`, that's equal to the first element of
the array. Simple, but this is where the 'bug' will appear. the array. Simple, but this is where the "bug" will appear.
Let's keep going. We then call `push` again, pushing "world" onto the Let's keep going. We then call `push` again, pushing "world" onto the
end of the array. `v` now is `["Hello", "world"]`. end of the array. `v` now is `["Hello", "world"]`.
@ -222,7 +222,7 @@ its length changes, we may need to allocate more memory. In Ruby, this happens
as well, we just don't think about it very often. So why does the C++ version as well, we just don't think about it very often. So why does the C++ version
segfault when we allocate more memory? segfault when we allocate more memory?
The answer is that in the C++ version, `x` is a **reference** to the memory The answer is that in the C++ version, `x` is a *reference* to the memory
location where the first element of the array is stored. But in Ruby, `x` is a location where the first element of the array is stored. But in Ruby, `x` is a
standalone value, not connected to the underyling array at all. Let's dig into standalone value, not connected to the underyling array at all. Let's dig into
the details for a moment. Your program has access to memory, provided to it by the details for a moment. Your program has access to memory, provided to it by
@ -332,11 +332,11 @@ error: aborting due to previous error
When we try to mutate the array by `push`ing it the second time, Rust throws When we try to mutate the array by `push`ing it the second time, Rust throws
an error. It says that we "cannot borrow v as mutable because it is also an error. It says that we "cannot borrow v as mutable because it is also
borrowed as immutable." What's up with "borrowed"? borrowed as immutable." What does it mean by "borrowed"?
In Rust, the type system encodes the notion of **ownership**. The variable `v` In Rust, the type system encodes the notion of *ownership*. The variable `v`
is an "owner" of the vector. When we make a reference to `v`, we let that is an *owner* of the vector. When we make a reference to `v`, we let that
variable (in this case, `x`) 'borrow' it for a while. Just like if you own a variable (in this case, `x`) *borrow* it for a while. Just like if you own a
book, and you lend it to me, I'm borrowing the book. book, and you lend it to me, I'm borrowing the book.
So, when I try to modify the vector with the second call to `push`, I need So, when I try to modify the vector with the second call to `push`, I need
@ -408,7 +408,7 @@ child thread when it goes out of scope. Because we `collect` these guards into
a `Vec<T>`, and that vector goes out of scope at the end of our program, our a `Vec<T>`, and that vector goes out of scope at the end of our program, our
program will wait for every thread to finish before finishing. program will wait for every thread to finish before finishing.
One common form of problem in concurrent programs is a 'data race.' One common form of problem in concurrent programs is a *data race*.
This occurs when two different threads attempt to access the same This occurs when two different threads attempt to access the same
location in memory in a non-synchronized way, where at least one of location in memory in a non-synchronized way, where at least one of
them is a write. If one thread is attempting to read, and one thread them is a write. If one thread is attempting to read, and one thread
@ -461,9 +461,9 @@ code tries to make three owners. This may cause a safety problem, so
Rust disallows it. Rust disallows it.
What to do here? Rust has two types that helps us: `Arc<T>` and `Mutex<T>`. What to do here? Rust has two types that helps us: `Arc<T>` and `Mutex<T>`.
"Arc" stands for "atomically reference counted." In other words, an Arc will *Arc* stands for "atomically reference counted". In other words, an Arc will
keep track of the number of references to something, and not free the keep track of the number of references to something, and not free the
associated resource until the count is zero. The 'atomic' portion refers to an associated resource until the count is zero. The *atomic* portion refers to an
Arc's usage of concurrency primitives to atomically update the count, making it Arc's usage of concurrency primitives to atomically update the count, making it
safe across threads. If we use an Arc, we can have our three references. But, safe across threads. If we use an Arc, we can have our three references. But,
an Arc does not allow mutable borrows of the data it holds, and we want to an Arc does not allow mutable borrows of the data it holds, and we want to
@ -526,13 +526,13 @@ give us assurance _at compile time_ that we weren't doing something incorrect
with regards to concurrency. In order to share ownership, we were forced to be with regards to concurrency. In order to share ownership, we were forced to be
explicit and use a mechanism to ensure that it would be properly handled. explicit and use a mechanism to ensure that it would be properly handled.
# Safety _and_ speed # Safety _and_ Speed
Safety and speed are always presented as a continuum. On one hand, you have Safety and speed are always presented as a continuum. At one end of the spectrum,
maximum speed, but no safety. On the other, you have absolute safety, with no you have maximum speed, but no safety. On the other end, you have absolute safety
speed. Rust seeks to break out of this mode by introducing safety at compile with no speed. Rust seeks to break out of this paradigm by introducing safety at
time, ensuring that you haven't done anything wrong, while compiling to the compile time, ensuring that you haven't done anything wrong, while compiling to
same low-level code you'd expect without the safety. the same low-level code you'd expect without the safety.
As an example, Rust's ownership system is _entirely_ at compile time. The As an example, Rust's ownership system is _entirely_ at compile time. The
safety check that makes this an error about moved values: safety check that makes this an error about moved values: