remove inefficiency for adding all points
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7c74518f50
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@ -15,7 +15,6 @@ use rustc_data_structures::indexed_vec::Idx;
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use rustc_data_structures::indexed_vec::IndexVec;
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use std::fmt::Debug;
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use std::rc::Rc;
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use std::ops::Range;
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/// Maps between the various kinds of elements of a region value to
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/// the internal indices that w use.
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@ -65,11 +64,6 @@ impl RegionValueElements {
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PointIndex::new(start_index + statement_index)
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}
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/// Range coverting all point indices.
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fn all_points(&self) -> Range<PointIndex> {
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PointIndex::new(0)..PointIndex::new(self.num_points)
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}
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/// Converts a particular `RegionElementIndex` to a location, if
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/// that is what it represents. Returns `None` otherwise.
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crate fn to_location(&self, i: PointIndex) -> Location {
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@ -159,10 +153,7 @@ impl<N: Idx> RegionValues<N> {
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/// Adds all the control-flow points to the values for `r`.
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crate fn add_all_points(&mut self, r: N) {
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// FIXME OMG so inefficient. We'll fix later.
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for p in self.elements.all_points() {
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self.points.add(r, p);
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}
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self.points.add_all(r);
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}
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/// Add all elements in `r_from` to `r_to` (because e.g. `r_to:
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