rt: Add upcall_call_shim_on_rust_stack
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@ -90,7 +90,8 @@ rust_task::rust_task(rust_task_thread *thread, rust_task_list *state,
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cc_counter(0),
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total_stack_sz(0),
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c_stack(NULL),
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next_c_sp(0)
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next_c_sp(0),
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next_rust_sp(0)
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{
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LOGPTR(thread, "new task", (uintptr_t)this);
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DLOG(thread, task, "sizeof(task) = %d (0x%x)", sizeof *this, sizeof *this);
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@ -658,6 +659,7 @@ rust_task::prev_stack() {
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void
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rust_task::record_stack_limit() {
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I(thread, stk);
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// The function prolog compares the amount of stack needed to the end of
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// the stack. As an optimization, when the frame size is less than 256
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// bytes, it will simply compare %esp to to the stack limit instead of
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@ -732,18 +734,40 @@ rust_task::config_notify(chan_handle chan) {
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extern "C" void __morestack(void *args, void *fn_ptr, uintptr_t stack_ptr);
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static uintptr_t
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sanitize_next_sp(uintptr_t next_sp) {
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// Since I'm not precisely sure where the next stack pointer sits in
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// relation to where the context switch actually happened, nor in relation
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// to the amount of stack needed for calling __morestack I've added some
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// extra bytes here.
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// FIXME: On the rust stack this potentially puts is quite far into the
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// red zone. Might want to just allocate a new rust stack every time we
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// switch back to rust.
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const uintptr_t padding = 16;
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return align_down(next_sp - padding);
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}
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void
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rust_task::call_on_c_stack(void *args, void *fn_ptr) {
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I(thread, on_rust_stack());
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next_rust_sp = get_sp();
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bool borrowed_a_c_stack = false;
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uintptr_t sp;
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if (c_stack == NULL) {
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c_stack = thread->borrow_c_stack();
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next_c_sp = align_down(c_stack->end);
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sp = next_c_sp;
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borrowed_a_c_stack = true;
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} else {
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sp = sanitize_next_sp(next_c_sp);
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}
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__morestack(args, fn_ptr, next_c_sp);
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__morestack(args, fn_ptr, sp);
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// Note that we may not actually get here if we threw an exception,
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// in which case we will return the c stack when the exception is caught.
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@ -752,6 +776,18 @@ rust_task::call_on_c_stack(void *args, void *fn_ptr) {
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}
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}
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void
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rust_task::call_on_rust_stack(void *args, void *fn_ptr) {
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I(thread, !on_rust_stack());
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I(thread, next_rust_sp);
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next_c_sp = get_sp();
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uintptr_t sp = sanitize_next_sp(next_rust_sp);
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__morestack(args, fn_ptr, sp);
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}
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void
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rust_task::return_c_stack() {
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I(thread, on_rust_stack());
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@ -110,6 +110,7 @@ private:
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// The stack used for running C code, borrowed from the scheduler thread
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stk_seg *c_stack;
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uintptr_t next_c_sp;
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uintptr_t next_rust_sp;
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// Called when the atomic refcount reaches zero
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void delete_this();
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@ -194,6 +195,7 @@ public:
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void config_notify(chan_handle chan);
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void call_on_c_stack(void *args, void *fn_ptr);
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void call_on_rust_stack(void *args, void *fn_ptr);
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};
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//
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@ -71,13 +71,38 @@ upcall_call_shim_on_c_stack(void *args, void *fn_ptr) {
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try {
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task->call_on_c_stack(args, fn_ptr);
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} catch (...) {
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A(task->thread, false, "Native code threw an exception");
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LOG_ERR(task, task, "Native code threw an exception");
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abort();
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}
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task = rust_task_thread::get_task();
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task->record_stack_limit();
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}
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/*
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* The opposite of above. Starts on a C stack and switches to the Rust
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* stack. This is the only upcall that runs from the C stack.
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*/
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extern "C" CDECL void
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upcall_call_shim_on_rust_stack(void *args, void *fn_ptr) {
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rust_task *task = rust_task_thread::get_task();
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// FIXME: Because of the hack in the other function that disables the
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// stack limit when entering the C stack, here we restore the stack limit
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// again.
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task->record_stack_limit();
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try {
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task->call_on_rust_stack(args, fn_ptr);
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} catch (...) {
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// We can't count on being able to unwind through arbitrary
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// code. Our best option is to just fail hard.
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LOG_ERR(task, task,
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"Rust task failed after reentering the Rust stack");
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abort();
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}
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}
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/**********************************************************************/
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struct s_fail_args {
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@ -75,6 +75,7 @@ upcall_shared_free
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upcall_vec_grow
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upcall_vec_push
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upcall_call_shim_on_c_stack
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upcall_call_shim_on_rust_stack
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upcall_new_stack
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upcall_del_stack
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upcall_reset_stack_limit
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