Improve the rt::thread module

* Added doc comments explaining what all public functionality does.
* Added the ability to spawn a detached thread
* Added the ability for the procs to return a value in 'join'
This commit is contained in:
Alex Crichton 2013-11-25 18:08:31 -08:00
parent ed86b48cc9
commit 5d6dbf3f26
4 changed files with 153 additions and 61 deletions

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@ -41,6 +41,8 @@ pub static mut RT_TLS_PTR: *mut c_void = 0 as *mut c_void;
#[cfg(stage0)]
#[cfg(windows)]
static mut RT_TLS_KEY: tls::Key = -1;
#[cfg(stage0)]
#[cfg(windows)]
static mut tls_lock: Mutex = MUTEX_INIT;
static mut tls_initialized: bool = false;
@ -60,7 +62,11 @@ pub fn init_tls_key() {
}
#[cfg(not(stage0), not(windows))]
pub fn init_tls_key() {}
pub fn init_tls_key() {
unsafe {
tls_initialized = true;
}
}
#[cfg(windows)]
pub unsafe fn cleanup() {
@ -76,7 +82,6 @@ pub unsafe fn cleanup() {
#[cfg(not(windows))]
pub unsafe fn cleanup() {
assert!(tls_initialized);
tls_lock.destroy();
tls_initialized = false;
}

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@ -336,7 +336,7 @@ pub fn spawntask_try(f: proc()) -> Result<(),()> {
}
/// Spawn a new task in a new scheduler and return a thread handle.
pub fn spawntask_thread(f: proc()) -> Thread {
pub fn spawntask_thread(f: proc()) -> Thread<()> {
let f = Cell::new(f);

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@ -8,13 +8,21 @@
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Native os-thread management
//!
//! This modules contains bindings necessary for managing OS-level threads.
//! These functions operate outside of the rust runtime, creating threads
//! which are not used for scheduling in any way.
#[allow(non_camel_case_types)];
use cast;
use kinds::Send;
use libc;
use ops::Drop;
use uint;
use option::{Option, Some, None};
use ptr;
use uint;
#[cfg(windows)]
use libc::types::os::arch::extra::{LPSECURITY_ATTRIBUTES, SIZE_T,
@ -22,112 +30,191 @@ use libc::types::os::arch::extra::{LPSECURITY_ATTRIBUTES, SIZE_T,
#[cfg(windows)] type rust_thread = HANDLE;
#[cfg(unix)] type rust_thread = libc::pthread_t;
#[cfg(windows)] type rust_thread_return = DWORD;
#[cfg(unix)] type rust_thread_return = *libc::c_void;
pub struct Thread {
type StartFn = extern "C" fn(*libc::c_void) -> rust_thread_return;
/// This struct represents a native thread's state. This is used to join on an
/// existing thread created in the join-able state.
pub struct Thread<T> {
priv native: rust_thread,
priv joined: bool
priv joined: bool,
priv packet: ~Option<T>,
}
static DEFAULT_STACK_SIZE: libc::size_t = 1024*1024;
#[cfg(windows)] type rust_thread_return = DWORD;
#[cfg(unix)] type rust_thread_return = *libc::c_void;
// This is the starting point of rust os threads. The first thing we do
// is make sure that we don't trigger __morestack (also why this has a
// no_split_stack annotation), and then we extract the main function
// and invoke it.
#[no_split_stack]
extern fn thread_start(main: *libc::c_void) -> rust_thread_return {
use rt::context;
unsafe {
context::record_stack_bounds(0, uint::max_value);
let f: ~proc() = cast::transmute(main);
(*f)();
cast::transmute(0 as rust_thread_return)
}
}
impl Thread {
// There are two impl blocks b/c if T were specified at the top then it's just a
// pain to specify a type parameter on Thread::spawn (which doesn't need the
// type parameter).
impl Thread<()> {
pub fn start(main: proc()) -> Thread {
// This is the starting point of rust os threads. The first thing we do
// is make sure that we don't trigger __morestack (also why this has a
// no_split_stack annotation), and then we extract the main function
// and invoke it.
#[no_split_stack]
extern "C" fn thread_start(trampoline: *libc::c_void) -> rust_thread_return {
use rt::context;
unsafe {
context::record_stack_bounds(0, uint::max_value);
let f: ~proc() = cast::transmute(trampoline);
(*f)();
}
unsafe { cast::transmute(0 as rust_thread_return) }
}
/// Starts execution of a new OS thread.
///
/// This function will not wait for the thread to join, but a handle to the
/// thread will be returned.
///
/// Note that the handle returned is used to acquire the return value of the
/// procedure `main`. The `join` function will wait for the thread to finish
/// and return the value that `main` generated.
///
/// Also note that the `Thread` returned will *always* wait for the thread
/// to finish executing. This means that even if `join` is not explicitly
/// called, when the `Thread` falls out of scope its destructor will block
/// waiting for the OS thread.
pub fn start<T: Send>(main: proc() -> T) -> Thread<T> {
// We need the address of the packet to fill in to be stable so when
// `main` fills it in it's still valid, so allocate an extra ~ box to do
// so.
let packet = ~None;
let packet2: *mut Option<T> = unsafe {
*cast::transmute::<&~Option<T>, **mut Option<T>>(&packet)
};
let main: proc() = proc() unsafe { *packet2 = Some(main()); };
let native = unsafe { native_thread_create(~main) };
let native = native_thread_create(thread_start, ~main);
Thread {
native: native,
joined: false,
packet: packet,
}
}
pub fn join(mut self) {
/// This will spawn a new thread, but it will not wait for the thread to
/// finish, nor is it possible to wait for the thread to finish.
///
/// This corresponds to creating threads in the 'detached' state on unix
/// systems. Note that platforms may not keep the main program alive even if
/// there are detached thread still running around.
pub fn spawn(main: proc()) {
unsafe {
let handle = native_thread_create(~main);
native_thread_detach(handle);
}
}
}
impl<T: Send> Thread<T> {
/// Wait for this thread to finish, returning the result of the thread's
/// calculation.
pub fn join(mut self) -> T {
assert!(!self.joined);
native_thread_join(self.native);
unsafe { native_thread_join(self.native) };
self.joined = true;
assert!(self.packet.is_some());
self.packet.take_unwrap()
}
}
#[unsafe_destructor]
impl<T: Send> Drop for Thread<T> {
fn drop(&mut self) {
// This is required for correctness. If this is not done then the thread
// would fill in a return box which no longer exists.
if !self.joined {
unsafe { native_thread_join(self.native) };
}
}
}
#[cfg(windows)]
fn native_thread_create(thread_start: extern "C" fn(*libc::c_void) -> rust_thread_return,
tramp: ~proc()) -> rust_thread {
unsafe {
let ptr: *mut libc::c_void = cast::transmute(tramp);
CreateThread(ptr::mut_null(), DEFAULT_STACK_SIZE, thread_start, ptr, 0, ptr::mut_null())
}
unsafe fn native_thread_create(p: ~proc()) -> rust_thread {
let arg: *mut libc::c_void = cast::transmute(p);
CreateThread(ptr::mut_null(), DEFAULT_STACK_SIZE, thread_start,
arg, 0, ptr::mut_null())
}
#[cfg(windows)]
fn native_thread_join(native: rust_thread) {
unsafe fn native_thread_join(native: rust_thread) {
use libc::consts::os::extra::INFINITE;
unsafe { WaitForSingleObject(native, INFINITE); }
WaitForSingleObject(native, INFINITE);
}
#[cfg(windows)]
unsafe fn native_thread_detach(native: rust_thread) {
assert!(libc::CloseHandle(native) != 0);
}
#[cfg(unix)]
fn native_thread_create(thread_start: extern "C" fn(*libc::c_void) -> rust_thread_return,
tramp: ~proc()) -> rust_thread {
unsafe fn native_thread_create(p: ~proc()) -> rust_thread {
use unstable::intrinsics;
let mut native: libc::pthread_t = unsafe { intrinsics::uninit() };
use libc::consts::os::posix01::PTHREAD_CREATE_JOINABLE;
unsafe {
use libc::consts::os::posix01::PTHREAD_CREATE_JOINABLE;
let mut native: libc::pthread_t = intrinsics::uninit();
let mut attr: libc::pthread_attr_t = intrinsics::uninit();
assert_eq!(pthread_attr_init(&mut attr), 0);
assert_eq!(pthread_attr_setstacksize(&mut attr, DEFAULT_STACK_SIZE), 0);
assert_eq!(pthread_attr_setdetachstate(&mut attr, PTHREAD_CREATE_JOINABLE), 0);
let mut attr: libc::pthread_attr_t = intrinsics::uninit();
assert!(pthread_attr_init(&mut attr) == 0);
assert!(pthread_attr_setstacksize(&mut attr, DEFAULT_STACK_SIZE) == 0);
assert!(pthread_attr_setdetachstate(&mut attr, PTHREAD_CREATE_JOINABLE) == 0);
let ptr: *libc::c_void = cast::transmute(tramp);
assert!(pthread_create(&mut native, &attr, thread_start, ptr) == 0);
}
let arg: *libc::c_void = cast::transmute(p);
assert_eq!(pthread_create(&mut native, &attr, thread_start, arg), 0);
native
}
#[cfg(unix)]
fn native_thread_join(native: rust_thread) {
unsafe { assert!(pthread_join(native, ptr::null()) == 0) }
unsafe fn native_thread_join(native: rust_thread) {
assert_eq!(pthread_join(native, ptr::null()), 0);
}
impl Drop for Thread {
fn drop(&mut self) {
assert!(self.joined);
}
#[cfg(unix)]
fn native_thread_detach(native: rust_thread) {
unsafe { assert_eq!(pthread_detach(native), 0) }
}
#[cfg(windows)]
extern "system" {
fn CreateThread(lpThreadAttributes: LPSECURITY_ATTRIBUTES, dwStackSize: SIZE_T,
lpStartAddress: extern "C" fn(*libc::c_void) -> rust_thread_return,
lpParameter: LPVOID, dwCreationFlags: DWORD, lpThreadId: LPDWORD) -> HANDLE;
fn CreateThread(lpThreadAttributes: LPSECURITY_ATTRIBUTES,
dwStackSize: SIZE_T,
lpStartAddress: StartFn,
lpParameter: LPVOID,
dwCreationFlags: DWORD,
lpThreadId: LPDWORD) -> HANDLE;
fn WaitForSingleObject(hHandle: HANDLE, dwMilliseconds: DWORD) -> DWORD;
}
#[cfg(unix)]
extern {
fn pthread_create(native: *mut libc::pthread_t, attr: *libc::pthread_attr_t,
f: extern "C" fn(*libc::c_void) -> rust_thread_return,
fn pthread_create(native: *mut libc::pthread_t,
attr: *libc::pthread_attr_t,
f: StartFn,
value: *libc::c_void) -> libc::c_int;
fn pthread_join(native: libc::pthread_t, value: **libc::c_void) -> libc::c_int;
fn pthread_join(native: libc::pthread_t,
value: **libc::c_void) -> libc::c_int;
fn pthread_attr_init(attr: *mut libc::pthread_attr_t) -> libc::c_int;
fn pthread_attr_setstacksize(attr: *mut libc::pthread_attr_t,
stack_size: libc::size_t) -> libc::c_int;
fn pthread_attr_setdetachstate(attr: *mut libc::pthread_attr_t,
state: libc::c_int) -> libc::c_int;
fn pthread_detach(thread: libc::pthread_t) -> libc::c_int;
}
#[cfg(test)]
mod tests {
use super::Thread;
#[test]
fn smoke() { do Thread::start {}.join(); }
#[test]
fn data() { assert_eq!(do Thread::start { 1 }.join(), 1); }
#[test]
fn detached() { do Thread::spawn {} }
}

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@ -139,7 +139,7 @@ pub fn spawn_raw(mut opts: TaskOpts, f: proc()) {
let join_task = do Task::build_child(None) {
debug!("running join task");
let thread_port = thread_port_cell.take();
let thread: Thread = thread_port.recv();
let thread: Thread<()> = thread_port.recv();
thread.join();
};