Auto merge of #41814 - gamazeps:thread-struct-doc, r=steveklabnik

[Doc] improve `thread::Thread` and `thread::Builder` documentations

Part of #29378

- Adds information about the stack_size when using `Builder`. This might be considered too low level, but I assume that if someone wants to create their own builder instead of using `thread::spawn` they may be interested in that info.
- Updates the `thread::Thread` structure doc, mostly by explaining how to get one, the previous example was removed because it was not related to `thread::Thread`, but rather to `thread::Builder::name`.
  Not much is present there, mostly because this API is not often used (the only method that seems useful is `unpark`, which is documented in #41809).
This commit is contained in:
bors 2017-05-09 16:31:07 +00:00
commit 644fc403dd

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@ -244,6 +244,11 @@ impl Builder {
/// Generates the base configuration for spawning a thread, from which
/// configuration methods can be chained.
///
/// If the [`stack_size`] field is not specified, the stack size
/// will be the `RUST_MIN_STACK` environment variable, if it is
/// not specified either, a sensible default size will be set (2MB as
/// of the writting of this doc).
///
/// # Examples
///
/// ```
@ -259,6 +264,8 @@ impl Builder {
///
/// handler.join().unwrap();
/// ```
///
/// [`stack_size`]: ../../std/thread/struct.Builder.html#method.stack_size
#[stable(feature = "rust1", since = "1.0.0")]
pub fn new() -> Builder {
Builder {
@ -728,31 +735,21 @@ struct Inner {
#[stable(feature = "rust1", since = "1.0.0")]
/// A handle to a thread.
///
/// You can use it to identify a thread (by name, for example). Most of the
/// time, there is no need to directly create a `Thread` struct using the
/// constructor, instead you should use a function like `spawn` to create
/// new threads, see the docs of [`Builder`] and [`spawn`] for more.
/// Threads are represented via the `Thread` type, which you can get in one of
/// two ways:
///
/// # Examples
/// * By spawning a new thread, e.g. using the [`thread::spawn`][`spawn`]
/// function, and calling [`thread`][`JoinHandle::thread`] on the
/// [`JoinHandle`].
/// * By requesting the current thread, using the [`thread::current`] function.
///
/// ```no_run
/// # // Note that this example isn't executed by default because it causes
/// # // deadlocks on Windows unfortunately (see #25824)
/// use std::thread::Builder;
/// The [`thread::current`] function is available even for threads not spawned
/// by the APIs of this module.
///
/// There is usualy no need to create a `Thread` struct yourself, one
/// should instead use a function like `spawn` to create new threads, see the
/// docs of [`Builder`] and [`spawn`] for more details.
///
/// for i in 0..5 {
/// let thread_name = format!("thread_{}", i);
/// Builder::new()
/// .name(thread_name) // Now you can identify which thread panicked
/// // thanks to the handle's name
/// .spawn(move || {
/// if i == 3 {
/// panic!("I'm scared!!!");
/// }
/// })
/// .unwrap();
/// }
/// ```
/// [`Builder`]: ../../std/thread/struct.Builder.html
/// [`spawn`]: ../../std/thread/fn.spawn.html