copy-editing: if

I decided to break if-let out, as it's too complex for this part, but moving
if that late seems silly too.
This commit is contained in:
Steve Klabnik 2015-04-10 11:50:28 -04:00
parent 04b4bb9fb0
commit 64f4021c40
3 changed files with 15 additions and 95 deletions

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@ -41,6 +41,7 @@
* [Traits](traits.md)
* [Operators and Overloading](operators-and-overloading.md)
* [Generics](generics.md)
* [if let](if-let.md)
* [Trait Objects](trait-objects.md)
* [Closures](closures.md)
* [Universal Function Call Syntax](ufcs.md)

3
src/doc/trpl/if-let.md Normal file
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% if let
COMING SOON

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% if
Rust's take on `if` is not particularly complex, but it's much more like the
`if` you'll find in a dynamically typed language than in a more traditional
systems language. So let's talk about it, to make sure you grasp the nuances.
Rusts take on `if` is not particularly complex, but its much more like the
`if` youll find in a dynamically typed language than in a more traditional
systems language. So lets talk about it, to make sure you grasp the nuances.
`if` is a specific form of a more general concept, the *branch*. The name comes
`if` is a specific form of a more general concept, the branch. The name comes
from a branch in a tree: a decision point, where depending on a choice,
multiple paths can be taken.
@ -20,11 +20,11 @@ if x == 5 {
If we changed the value of `x` to something else, this line would not print.
More specifically, if the expression after the `if` evaluates to `true`, then
the block is executed. If it's `false`, then it is not.
the block is executed. If its `false`, then it is not.
If you want something to happen in the `false` case, use an `else`:
```{rust}
```rust
let x = 5;
if x == 5 {
@ -50,8 +50,7 @@ if x == 5 {
This is all pretty standard. However, you can also do this:
```{rust}
```rust
let x = 5;
let y = if x == 5 {
@ -63,95 +62,12 @@ let y = if x == 5 {
Which we can (and probably should) write like this:
```{rust}
```rust
let x = 5;
let y = if x == 5 { 10 } else { 15 }; // y: i32
```
This reveals two interesting things about Rust: it is an expression-based
language, and semicolons are different from semicolons in other 'curly brace
and semicolon'-based languages. These two things are related.
## Expressions vs. Statements
Rust is primarily an expression based language. There are only two kinds of
statements, and everything else is an expression.
So what's the difference? Expressions return a value, and statements do not.
In many languages, `if` is a statement, and therefore, `let x = if ...` would
make no sense. But in Rust, `if` is an expression, which means that it returns
a value. We can then use this value to initialize the binding.
Speaking of which, bindings are a kind of the first of Rust's two statements.
The proper name is a *declaration statement*. So far, `let` is the only kind
of declaration statement we've seen. Let's talk about that some more.
In some languages, variable bindings can be written as expressions, not just
statements. Like Ruby:
```{ruby}
x = y = 5
```
In Rust, however, using `let` to introduce a binding is _not_ an expression. The
following will produce a compile-time error:
```{ignore}
let x = (let y = 5); // expected identifier, found keyword `let`
```
The compiler is telling us here that it was expecting to see the beginning of
an expression, and a `let` can only begin a statement, not an expression.
Note that assigning to an already-bound variable (e.g. `y = 5`) is still an
expression, although its value is not particularly useful. Unlike C, where an
assignment evaluates to the assigned value (e.g. `5` in the previous example),
in Rust the value of an assignment is the unit type `()` (which we'll cover later).
The second kind of statement in Rust is the *expression statement*. Its
purpose is to turn any expression into a statement. In practical terms, Rust's
grammar expects statements to follow other statements. This means that you use
semicolons to separate expressions from each other. This means that Rust
looks a lot like most other languages that require you to use semicolons
at the end of every line, and you will see semicolons at the end of almost
every line of Rust code you see.
What is this exception that makes us say "almost"? You saw it already, in this
code:
```{rust}
let x = 5;
let y: i32 = if x == 5 { 10 } else { 15 };
```
Note that I've added the type annotation to `y`, to specify explicitly that I
want `y` to be an integer.
This is not the same as this, which won't compile:
```{ignore}
let x = 5;
let y: i32 = if x == 5 { 10; } else { 15; };
```
Note the semicolons after the 10 and 15. Rust will give us the following error:
```text
error: mismatched types: expected `i32`, found `()` (expected i32, found ())
```
We expected an integer, but we got `()`. `()` is pronounced *unit*, and is a
special type in Rust's type system. In Rust, `()` is _not_ a valid value for a
variable of type `i32`. It's only a valid value for variables of the type `()`,
which aren't very useful. Remember how we said statements don't return a value?
Well, that's the purpose of unit in this case. The semicolon turns any
expression into a statement by throwing away its value and returning unit
instead.
There's one more time in which you won't see a semicolon at the end of a line
of Rust code. For that, we'll need our next concept: functions.
TODO: `if let`
This works because `if` is an expression. The value of the expression is the
value of the last expression in whichever branch was chosen. An `if` without an
`else` always results in `()` as the value.